SimCity Audience in United States

SimCity has an estimated audience of 1,509,643 people in United States. 37.2% are female, 62.8% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: SimCity BuildIt, Crash Bandicoot (video game), Clash of Clans, Antz, Perfect World.
The average SimCity fan in United States is 29.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include SimCity BuildIt, Crash Bandicoot (video game), Clash of Clans, with strongest over-indexing on SimCity BuildIt (97.01× the country average). Demographically, the SimCity audience skews more male with an average age of 29.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Strategy
Demographics of SimCity fans
| Metric | Value |
|---|---|
| Female | 37.2% |
| Male | 62.8% |
| Average age | 29.2 |
| Estimated audience size | 1,509,643 |
Audience persona
The typical SimCity fan in United States is more male, around 29.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for SimCity BuildIt.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 200,237 | 1.21× |
| Texas | 127,798 | 0.98× |
| Florida | 101,311 | 0.99× |
| New York | 95,557 | 1.13× |
| Illinois | 52,850 | 1.05× |
| Pennsylvania | 47,527 | 0.93× |
| Ohio | 44,899 | 0.97× |
| Georgia | 43,689 | 0.94× |
| Washington | 41,466 | 1.37× |
| Michigan | 40,929 | 1.04× |
| North Carolina | 40,764 | 0.9× |
| Virginia | 38,110 | 1.04× |
| New Jersey | 37,983 | 0.99× |
| Massachusetts | 32,047 | 1.08× |
| Arizona | 30,635 | 0.99× |
| Indiana | 29,304 | 1.06× |
| Tennessee | 26,452 | 0.87× |
| Colorado | 25,551 | 1.07× |
| Maryland | 25,474 | 0.98× |
| Missouri | 25,276 | 1.04× |
| Oregon | 24,614 | 1.42× |
| Wisconsin | 24,231 | 1.07× |
| Minnesota | 24,008 | 1.11× |
| South Carolina | 16,968 | 0.75× |
| Kentucky | 16,607 | 0.88× |
| Oklahoma | 15,870 | 0.95× |
| Nevada | 15,804 | 1.08× |
| Alabama | 15,521 | 0.74× |
| Maine | 15,508 | 2.87× |
| Connecticut | 15,388 | 1.02× |
| Louisiana | 14,238 | 0.73× |
| Utah | 12,904 | 0.95× |
| Iowa | 12,121 | 0.97× |
| Kansas | 12,118 | 1.02× |
| Arkansas | 9,736 | 0.78× |
| Mississippi | 8,707 | 0.7× |
| Nebraska | 7,219 | 0.95× |
| Idaho | 6,870 | 0.91× |
| Hawaii | 6,474 | 1× |
| New Hampshire | 5,964 | 1× |
| West Virginia | 5,730 | 0.82× |
| New Mexico | 5,487 | 0.72× |
| Washington, District of Columbia | 5,379 | 1.19× |
| Rhode Island | 4,079 | 0.85× |
| Montana | 3,673 | 0.88× |
| Delaware | 3,223 | 0.77× |
| South Dakota | 2,892 | 0.83× |
| Alaska | 2,859 | 0.89× |
| North Dakota | 2,732 | 0.88× |
| Vermont | 2,635 | 0.99× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| SimCity BuildIt | 97.01× | Games |
| Crash Bandicoot (video game) | 64.76× | Games |
| Clash of Clans | 26.67× | Games |
| Antz | 71.25× | Movies & TV |
| Perfect World | 59.58× | Games |
| Donkey Kong | 54.29× | Games |
| Solitaire | 11.36× | Games |
| SimCity 4 | 95.48× | Games |
| Atari | 41.88× | Games |
| Super Mario World | 45.53× | Games |
| Final Fantasy X | 22.36× | Games |
| Clash Royale | 27.5× | Games |
| Kirsten Dunst | 15.61× | Movies & TV |
| Gardenscapes | 28.97× | Games |
| Super Mario 64 | 62.1× | Games |
| Supercell (video game company) | 34.64× | Games |
| Vincent Cassel | 42.36× | Movies & TV |
| World of Warcraft | 9.24× | Games |
| MapleStory | 36.82× | Games |
| Crash Bandicoot | 38.36× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2 |
| Early Adopter Mentality | POWER | 1.22 |
| Design Affinity | PREMIUM | 1.16 |
| Convenience Orientation | PREMIUM | 1.16 |
| Patriotism | CONSERVATISM | 1.12 |
| Luxury Orientation | PREMIUM | 1.1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.7% |
| Japan | 17.1% |
| Germany | 5.5% |
See SimCity audiences in other countries
More Strategy audiences in United States
- Civilization (5,539,459)
- Age of Empires (1,335,847)
- SimCity BuildIt (356,108)
- Civilization (video game) (353,521)
- RollerCoaster Tycoon (series) (321,704)
Frequently asked questions
How many fans does SimCity have in United States?
SimCity has an estimated audience of 1,509,643 people in United States, concentrated in California and Texas.
What is the gender split and age of SimCity fans?
37.2% of SimCity fans are female, 62.8% are male, with an average age of 29.2 years.
Which brands do SimCity fans like most?
SimCity fans show strongest brand affinity for SimCity BuildIt (97.01×), Crash Bandicoot (video game) (64.76×), and Clash of Clans (26.67×) over the country average.
Where do SimCity fans live in United States?
SimCity fans in United States are most concentrated in California (reach 200,237), Texas (reach 127,798), and Florida (reach 101,311). These three regions account for the largest share of the active audience.
What other brands do SimCity fans also like?
Beyond SimCity itself, the audience over-indexes on Crash Bandicoot (video game) (64.76×), Clash of Clans (26.67×), Antz (71.25×), and Perfect World (59.58×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for SimCity. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.