Rascasse Audience Intelligence

SimCity Audience in United States

A data profile of the people who buy, follow and care about SimCity in United States — modelled from more than twelve digital signal sources. SimCity has an estimated audience of 1,509,013 people in United States.

The average SimCity fan in United States is 29.2 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include SimCity BuildIt, Crash Bandicoot (video game), Antz, with strongest over-indexing on SimCity BuildIt (97.01× the country average).

Demographically, the SimCity audience skews more male with an average age of 29.2, and over-indexes on personality traits such as Spirituality, Quality Awareness.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical SimCity fan in United States is more male, around 29.2 years old, with strong Spirituality tendencies and a notable affinity for SimCity BuildIt.

Category: Games · Type: Video / Board Game · Subtype: Strategy

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the SimCity profile in United States.

Audience size
1.5M
in United States
Gender
37.2%
62.8% male
Age
29.2
average years
Country rank
#17686
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of SimCity fans

37.2% are female, 62.8% are male, average age 29.2.

Fig. 02

Gender split

37.2%
Female
62.8%
Male
Demographic split for SimCity audience in United States
MetricValue
Female37.2%
Male62.8%
Average age29.2
Estimated audience size1,509,013
Fig. 03

Age distribution

Ø 29.2
average years
Age distribution of the SimCity audience in United States
Age bracketShare%
16-1949%
20-2922%
30-3914%
40-498%
50+7%
Fig. 04

Worldwide distribution

20.6%

of the worldwide SimCity audience comes from United States.

Worldwide audience distribution share by country for SimCity
CountryShare
United States20.6%
Japan17.0%
Germany5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the SimCity audience in United States is strongest.

Fig. 05

Top regions by affinity

SimCity fans by region: top regions in United States
#RegionReachAffinity×
01Maine~10K2.76×
02Washington~40K1.30×
03Oregon~20K1.30×
04California~200K1.18×
05New York~90K1.12×
06Massachusetts~30K1.10×
07Minnesota~20K1.09×
08Washington, District of Columbia~5K1.09×
09Colorado~20K1.04×
10Nevada~20K1.04×
11Vermont~3K1.04×
12Wisconsin~20K1.03×
13Connecticut~20K1.03×
14Michigan~40K1.02×
15Virginia~40K1.02×
16Arizona~30K1.02×
17Hawaii~7K1.02×
18Illinois~50K1.01×
19Kansas~10K1.01×
20Missouri~20K1.00×
21Indiana~30K0.99×
22Iowa~10K0.99×
23New Jersey~40K0.98×
24Oklahoma~20K0.98×
25New Hampshire~6K0.98×
26Maryland~30K0.97×
27Utah~10K0.97×
28Alaska~3K0.97×
29Nebraska~7K0.96×
30Idaho~7K0.96×
31Texas~100K0.95×
32Florida~100K0.95×
33Pennsylvania~50K0.94×
34Ohio~40K0.94×
35North Dakota~3K0.94×
36Rhode Island~4K0.93×
37Montana~4K0.93×
38South Dakota~3K0.93×
39Georgia~40K0.92×
40Kentucky~20K0.91×
41West Virginia~6K0.90×
42North Carolina~40K0.89×
43Arkansas~10K0.87×
44Tennessee~30K0.86×
45Delaware~4K0.86×
46New Mexico~6K0.83×
47Louisiana~20K0.81×
48South Carolina~20K0.78×
49Alabama~20K0.78×
50Mississippi~10K0.78×
Fig. 06

Affinity by region

Affinity by region — SimCity, United States
0.78×1.00×2.76×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the SimCity audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for SimCity audience
#·InterestCategoryAffinity×
01SimCity BuildItGames97.01×
02SimCity 4Games95.48×
03AntzMovies & TV71.25×
04Crash Bandicoot (video game)Games64.76×
05Super Mario 64Games62.10×
06Perfect WorldGames59.58×
07Donkey KongGames54.29×
08Super Mario WorldGames45.53×
09The Sims ResourceGames43.64×
10Vincent CasselMovies & TV42.36×
11AtariGames41.88×
12Crash BandicootGames38.36×
13MapleStoryGames36.82×
14Supercell (video game company)Games34.64×
15GardenscapesGames28.97×
16Clash RoyaleGames27.50×
17Final Fantasy XGames22.36×
18Kirsten DunstMovies & TV15.61×
19SolitaireGames11.36×
20World of WarcraftGames9.24×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the SimCity audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by SimCity audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE1.94×
Quality AwarenessPREMIUM1.88×
Social Media UsageJOY1.66×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by SimCity audience · Rather not
TraitClusterDeviationScore
Convenience OrientationPREMIUM0.41×
Community OrientationOPEN0.51×
Family OrientationCONSERVATISM0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does SimCity have in United States?

SimCity has an estimated audience of 1,509,013 people in United States, concentrated in California and Texas.

02

What is the gender split and age of SimCity fans?

37.2% of SimCity fans are female, 62.8% are male, with an average age of 29.2 years.

03

Which brands do SimCity fans like most?

SimCity fans show strongest brand affinity for SimCity BuildIt (97.01×), Crash Bandicoot (video game) (64.76×), and Antz (71.25×) over the country average.

04

Where do SimCity fans live in United States?

SimCity fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do SimCity fans also like?

Beyond SimCity itself, the audience over-indexes on Crash Bandicoot (video game) (64.76×), Antz (71.25×), Perfect World (59.58×), and Solitaire (11.36×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for SimCity. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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