Rascasse Audience Intelligence

Civilization (video game) Audience in United States

A data profile of the people who buy, follow and care about Civilization (video game) in United States — modelled from more than twelve digital signal sources. Civilization (video game) has an estimated audience of 353,742 people in United States.

The average Civilization (video game) fan in United States is 34.4 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, Strategy games, Linux, with strongest over-indexing on Micro Center (14.61× the country average).

Demographically, the Civilization (video game) audience skews balanced with an average age of 34.4, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Civilization (video game) fan in United States is balanced, around 34.4 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.

Category: Games · Type: Video / Board Game · Subtype: Strategy

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Civilization (video game) profile in United States.

Audience size
354K
in United States
Gender
51.5%
48.5% male
Age
34.4
average years
Country rank
#44371
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Civilization (video game) fans

51.5% are female, 48.5% are male, average age 34.4.

Fig. 02

Gender split

51.5%
Female
48.5%
Male
Demographic split for Civilization (video game) audience in United States
MetricValue
Female51.5%
Male48.5%
Average age34.4
Estimated audience size353,742
Fig. 03

Age distribution

Ø 34.4
average years
Age distribution of the Civilization (video game) audience in United States
Age bracketShare%
16-1929%
20-2925%
30-3919%
40-4918%
50+10%
Fig. 04

Worldwide distribution

29.0%

of the worldwide Civilization (video game) audience comes from United States.

Worldwide audience distribution share by country for Civilization (video game)
CountryShare
United States29.0%
China11.2%
Japan5.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Civilization (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Civilization (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.34×
02Oregon~5K1.18×
03Utah~4K1.15×
04Massachusetts~8K1.14×
05Washington, District of Columbia~1K1.12×
06Virginia~9K1.09×
07Oklahoma~4K1.09×
08Missouri~6K1.08×
09Alaska<1K1.08×
10Kansas~3K1.07×
11Colorado~6K1.06×
12California~40K1.05×
13Illinois~10K1.05×
14Maryland~6K1.05×
15New Hampshire~1K1.05×
16Montana~1K1.03×
17Vermont<1K1.03×
18Michigan~9K1.02×
19Idaho~2K1.02×
20South Dakota<1K1.02×
21Indiana~7K1.01×
22Wisconsin~5K1.01×
23Minnesota~5K1.01×
24Kentucky~4K1.01×
25North Dakota<1K1.01×
26Arkansas~3K0.99×
27Nebraska~2K0.99×
28Hawaii~2K0.99×
29Maine~1K0.99×
30New York~20K0.98×
31Ohio~10K0.98×
32Iowa~3K0.98×
33Connecticut~3K0.97×
34Rhode Island~1K0.97×
35West Virginia~2K0.96×
36Pennsylvania~10K0.95×
37North Carolina~10K0.95×
38Arizona~7K0.95×
39Tennessee~7K0.94×
40Nevada~3K0.92×
41New Mexico~2K0.92×
42Texas~30K0.91×
43New Jersey~8K0.91×
44Delaware<1K0.91×
45Georgia~10K0.90×
46Mississippi~3K0.90×
47Alabama~4K0.89×
48Louisiana~4K0.89×
49South Carolina~5K0.85×
50Florida~20K0.81×
Fig. 06

Affinity by region

Affinity by region — Civilization (video game), United States
0.81×1.00×1.34×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Civilization (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Civilization (video game) audience
#·InterestCategoryAffinity×
01Need for SpeedGames19.07×
02Fry's ElectronicsShopping18.86×
03SteelSeriesGames17.44×
04City-building gameGames15.85×
05Micro CenterShopping14.61×
06Strategy gamesGames14.16×
07NeweggShopping9.72×
08NvidiaTechnology & Electronics9.35×
09Magic: The GatheringGames8.72×
10TokyoTravel & Leisure7.27×
11Collectible card gameGames6.47×
12SteamGames5.96×
13LinuxTechnology & Electronics5.82×
14GameStopGames4.75×
15PokémonGames4.16×
16Mobile gameGames3.51×
17SubwayFood & Beverages3.07×
18Android (operating system)Technology & Electronics3.03×
19Pizza HutFood & Beverages3.02×
20Video gamesGames2.00×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Civilization (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Civilization (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.08×
Early Adopter MentalityPOWER2.06×
Convenience OrientationPREMIUM2.03×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Civilization (video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.53×
CreativityOPEN0.57×
Healthy LifestyleBALANCE0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Civilization (video game) have in United States?

Civilization (video game) has an estimated audience of 353,742 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Civilization (video game) fans?

51.5% of Civilization (video game) fans are female, 48.5% are male, with an average age of 34.4 years.

03

Which brands do Civilization (video game) fans like most?

Civilization (video game) fans show strongest brand affinity for Micro Center (14.61×), Strategy games (14.16×), and Linux (5.82×) over the country average.

04

Where do Civilization (video game) fans live in United States?

Civilization (video game) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Civilization (video game) fans also like?

Beyond Civilization (video game) itself, the audience over-indexes on Strategy games (14.16×), Linux (5.82×), Need for Speed (19.07×), and Android (operating system) (3.03×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Civilization (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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