Civilization (video game) Audience in United States

Civilization (video game) has an estimated audience of 353,521 people in United States. 51.5% are female, 48.5% are male, average age 34.4. Top brand affinities: Micro Center, Strategy games, Cyberpunk 2077, Google Maps, Capital One.

Top brand affinities include Micro Center, Strategy games, Cyberpunk 2077, with strongest over-indexing on Micro Center (17.11× the country average). Demographically, the Civilization (video game) audience skews balanced with an average age of 34.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

Category: Games · Type: Video / Board Game · Subtype: Strategy

Demographics of Civilization (video game) fans

Demographic split for Civilization (video game) audience in United States
MetricValue
Female51.5%
Male48.5%
Average age34.4
Estimated audience size353,521

Audience persona

The typical Civilization (video game) fan in United States is balanced, around 34.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Micro Center.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Civilization (video game) audience
BrandAffinityCategory
Micro Center17.11×Shopping
Strategy games13.5×Games
Cyberpunk 207725.62×Games
Google Maps4.44×Internet & Social Media
Capital One4.07×Business & Career
Indeed.com4.14×Business & Career
Magic: The Gathering10.97×Games
Linux5.39×Technology & Electronics
GameStop4.81×Games
Need for Speed16.53×Games
Role-playing games4.35×Games
Superman2.02×Movies & TV
Rick and Morty5.3×Movies & TV
Kia Sportage15×Cars & Mobility
Collectible card game6.28×Games
CarGurus4.07×Cars & Mobility
Mobile game3.08×Games
Nvidia7.49×Technology & Electronics
Aaron Rodgers4.2×Sports
The Legend of Zelda6.71×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Civilization (video game) audience
TraitClusterScore
Early Adopter MentalityPOWER1.95
PatriotismCONSERVATISM1.69
LGBTQ+ IdentityOPEN1.46
IndividualismJOY1.22
Need for SecurityCONSERVATISM1.19
Social Media UsageJOY1.14

Worldwide distribution

Worldwide audience distribution share by country for Civilization (video game)
CountryShare
United States29.2%
China11.3%
Japan5.5%

See Civilization (video game) audiences in other countries

More Strategy audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Civilization (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.