Civilization (video game) Audience in United States

Civilization (video game) has an estimated audience of 353,521 people in United States. 51.5% are female, 48.5% are male, average age 34.4. Top brand affinities: Wikia, Urban Outfitters, Vocal harmony, Dog breed, Monogram.
Top brand affinities include Wikia, Urban Outfitters, Vocal harmony, with strongest over-indexing on Wikia (18.86× the country average). Demographically, the Civilization (video game) audience skews balanced with an average age of 34.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Category: Games · Type: Video / Board Game · Subtype: Strategy
Demographics of Civilization (video game) fans
| Metric | Value |
|---|---|
| Female | 51.5% |
| Male | 48.5% |
| Average age | 34.4 |
| Estimated audience size | 353,521 |
Audience persona
The typical Civilization (video game) fan in United States is balanced, around 34.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wikia.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 18.86× | Internet & Social Media |
| Urban Outfitters | 3.3× | Shopping |
| Vocal harmony | 6.9× | Music & Radio |
| Dog breed | 1.69× | Pets & Animals |
| Monogram | 5.31× | Home & Garden |
| ENA (Emergency Nurses Association) | 16.53× | Health |
| Bridget Jones: The Edge of Reason | 25.62× | Movies & TV |
| Home construction | 1.7× | Home & Garden |
| Grinch | 4.75× | Movies & TV |
| Progressive rock | 2.31× | Music & Radio |
| Alaska | 1.73× | Travel & Leisure |
| Elsword | 15× | Games |
| Elie Tahari | 11.46× | Fashion & Accessoires |
| Grammarly | 4.19× | Business & Career |
| UK garage | 4.78× | Music & Radio |
| Winemaking | 3.94× | Food & Beverages |
| Zach Ertz | 6.74× | Sports |
| Atkins diet | 4.09× | Health |
| Natural rubber | 1.63× | Cars & Mobility |
| Historic site | 3.15× | Arts & Culture |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.95 |
| Patriotism | CONSERVATISM | 1.69 |
| LGBTQ+ Identity | OPEN | 1.46 |
| Individualism | JOY | 1.22 |
| Need for Security | CONSERVATISM | 1.19 |
| Social Media Usage | JOY | 1.14 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.2% |
| China | 11.3% |
| Japan | 5.5% |
See Civilization (video game) audiences in other countries
- Civilization (video game) — Germany
- Civilization (video game) — United Kingdom
- Civilization (video game) — France
- Civilization (video game) — Italy
- Civilization (video game) — Spain
- Civilization (video game) — Brazil
- Civilization (video game) — Japan
- Civilization (video game) — South Korea
- Civilization (video game) — India
More Strategy audiences in United States
- Civilization (5,539,459)
- SimCity (1,509,644)
- Age of Empires (1,335,847)
- SimCity BuildIt (356,108)
- RollerCoaster Tycoon (series) (321,704)
How to read this data
Audience size is the estimated number of people in United States who actively search for Civilization (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.