A data profile of the people who buy, follow and care about SimCity BuildIt in United States — modelled from more than twelve digital signal sources. SimCity BuildIt has an estimated audience of 356,076 people in United States.
The average SimCity BuildIt fan in United States is 29.5 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Polo shirt, SimCity, Atari, with strongest over-indexing on Polo shirt (59.38× the country average).
Demographically, the SimCity BuildIt audience skews balanced with an average age of 29.5, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical SimCity BuildIt fan in United States is balanced, around 29.5 years old, with strong Patriotism tendencies and a notable affinity for Polo shirt.
The key figures that characterise the SimCity BuildIt profile in United States.
46.0% are female, 54.0% are male, average age 29.5.
| Metric | Value |
|---|---|
| Female | 46.0% |
| Male | 54.0% |
| Average age | 29.5 |
| Estimated audience size | 356,076 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 19% | |
| 30-39 | 13% | |
| 40-49 | 11% | |
| 50+ | 7% |
Where the SimCity BuildIt audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.62× | |
| 02 | Ohio | ~10K | 1.27× | |
| 03 | Indiana | ~8K | 1.24× | |
| 04 | Arkansas | ~4K | 1.22× | |
| 05 | New Mexico | ~2K | 1.20× | |
| 06 | Arizona | ~8K | 1.16× | |
| 07 | Vermont | <1K | 1.15× | |
| 08 | Missouri | ~6K | 1.12× | |
| 09 | Montana | ~1K | 1.06× | |
| 10 | Oregon | ~4K | 1.05× | |
| 11 | Kansas | ~3K | 1.05× | |
| 12 | Alaska | <1K | 1.05× | |
| 13 | Wisconsin | ~6K | 1.04× | |
| 14 | Massachusetts | ~7K | 1.03× | |
| 15 | Iowa | ~3K | 1.03× | |
| 16 | Illinois | ~10K | 1.02× | |
| 17 | Michigan | ~10K | 1.02× | |
| 18 | Minnesota | ~5K | 1.02× | |
| 19 | California | ~40K | 1.01× | |
| 20 | Kentucky | ~5K | 1.01× | |
| 21 | Maine | ~1K | 1.01× | |
| 22 | Connecticut | ~4K | 1.00× | |
| 23 | Nebraska | ~2K | 1.00× | |
| 24 | South Dakota | <1K | 1.00× | |
| 25 | New Hampshire | ~1K | 0.99× | |
| 26 | North Dakota | <1K | 0.99× | |
| 27 | Rhode Island | ~1K | 0.98× | |
| 28 | West Virginia | ~2K | 0.97× | |
| 29 | Washington, District of Columbia | ~1K | 0.97× | |
| 30 | New York | ~20K | 0.96× | |
| 31 | New Jersey | ~9K | 0.95× | |
| 32 | Idaho | ~2K | 0.95× | |
| 33 | Hawaii | ~1K | 0.95× | |
| 34 | Pennsylvania | ~10K | 0.94× | |
| 35 | Virginia | ~8K | 0.94× | |
| 36 | Maryland | ~6K | 0.94× | |
| 37 | Colorado | ~5K | 0.94× | |
| 38 | Oklahoma | ~4K | 0.94× | |
| 39 | Delaware | <1K | 0.94× | |
| 40 | Nevada | ~3K | 0.92× | |
| 41 | Mississippi | ~3K | 0.92× | |
| 42 | Tennessee | ~6K | 0.90× | |
| 43 | Alabama | ~4K | 0.90× | |
| 44 | Utah | ~3K | 0.90× | |
| 45 | North Carolina | ~10K | 0.89× | |
| 46 | Louisiana | ~4K | 0.88× | |
| 47 | South Carolina | ~5K | 0.86× | |
| 48 | Georgia | ~9K | 0.84× | |
| 49 | Florida | ~20K | 0.83× | |
| 50 | Texas | ~20K | 0.79× |
The strongest cross-interests of the SimCity BuildIt audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Mario World | Games | 100.43× | ||
| 02 | SimCity | Games | 97.01× | ||
| 03 | Atari | Games | 94.85× | ||
| 04 | World of Warships | Games | 75.28× | ||
| 05 | Polo shirt | Fashion & Accessoires | 59.38× | ||
| 06 | MapleStory | Games | 59.10× | ||
| 07 | Capcom | Games | 56.91× | ||
| 08 | Raspberry Pi | Technology & Electronics | 44.09× | ||
| 09 | Daniel Craig | Movies & TV | 39.06× | ||
| 10 | Miniclip | Games | 37.91× | ||
| 11 | Bubble Shooter | Games | 29.09× | ||
| 12 | Angry Birds | Games | 28.39× | ||
| 13 | Cowboy Bebop | Movies & TV | 25.87× | ||
| 14 | Hatsune Miku | Literature | 24.58× | ||
| 15 | Super Mario Bros. | Games | 24.02× | ||
| 16 | Animal Crossing | Games | 22.92× | ||
| 17 | Final Fantasy | Games | 18.89× | ||
| 18 | Patrick Dempsey | Movies & TV | 17.77× | ||
| 19 | Candy Crush Saga | Games | 17.52× | ||
| 20 | Gaming computer | Technology & Electronics | 15.39× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.18× | |
| Convenience Orientation | PREMIUM | 1.70× | |
| Quality Awareness | PREMIUM | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.65× | |
| Community Orientation | OPEN | 0.76× | |
| Mindfulness | BALANCE | 0.77× |
SimCity BuildIt has an estimated audience of 356,076 people in United States, concentrated in California and Texas.
46.0% of SimCity BuildIt fans are female, 54.0% are male, with an average age of 29.5 years.
SimCity BuildIt fans show strongest brand affinity for Polo shirt (59.38×), SimCity (97.01×), and Atari (94.85×) over the country average.
SimCity BuildIt fans in United States are most concentrated in California (reach ~40K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond SimCity BuildIt itself, the audience over-indexes on SimCity (97.01×), Atari (94.85×), Super Mario World (100.43×), and Daniel Craig (39.06×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for SimCity BuildIt. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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