Candy Crush Saga Audience in United States

Candy Crush Saga has an estimated audience of 8,815,366 people in United States. 56.0% are female, 44.0% are male, average age 36.2. Top regions: Florida, California, Texas. Top brand affinities: Clash of Clans, Gmail, T-Mobile, Angry Birds, Fishdom.
The average Candy Crush Saga fan in United States is 36.2 years old, more female, and lives primarily in Florida. The audience is concentrated in Florida, California, Texas. Top brand affinities include Clash of Clans, Gmail, T-Mobile, with strongest over-indexing on Clash of Clans (13.73× the country average). Demographically, the Candy Crush Saga audience skews more female with an average age of 36.2, and over-indexes on personality traits such as Social Media Usage, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Card game
Demographics of Candy Crush Saga fans
| Metric | Value |
|---|---|
| Female | 56.0% |
| Male | 44.0% |
| Average age | 36.2 |
| Estimated audience size | 8,815,366 |
Audience persona
The typical Candy Crush Saga fan in United States is more female, around 36.2 years old, with strong Social Media Usage tendencies and a notable affinity for Clash of Clans.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Florida | 707,049 | 1.18× |
| California | 615,175 | 0.63× |
| Texas | 592,560 | 0.78× |
| New York | 533,019 | 1.08× |
| Ohio | 362,855 | 1.34× |
| Pennsylvania | 306,078 | 1.03× |
| Georgia | 304,182 | 1.12× |
| North Carolina | 301,427 | 1.14× |
| Illinois | 290,570 | 0.99× |
| South Carolina | 273,400 | 2.06× |
| New Jersey | 245,667 | 1.1× |
| Michigan | 244,277 | 1.06× |
| Virginia | 184,201 | 0.86× |
| Tennessee | 179,209 | 1.01× |
| Massachusetts | 178,290 | 1.03× |
| Missouri | 168,712 | 1.19× |
| Wisconsin | 165,172 | 1.25× |
| Louisiana | 144,254 | 1.27× |
| Arizona | 140,396 | 0.78× |
| Alabama | 139,172 | 1.13× |
| Indiana | 138,970 | 0.86× |
| Maryland | 125,499 | 0.83× |
| Kentucky | 122,607 | 1.11× |
| Washington | 112,011 | 0.63× |
| Connecticut | 97,702 | 1.11× |
| Iowa | 96,312 | 1.33× |
| Mississippi | 86,480 | 1.19× |
| Kansas | 83,556 | 1.2× |
| Oklahoma | 82,680 | 0.84× |
| Minnesota | 68,707 | 0.54× |
| Hawaii | 68,228 | 1.8× |
| Arkansas | 66,814 | 0.92× |
| Oregon | 61,087 | 0.6× |
| Maine | 59,801 | 1.89× |
| Nevada | 56,995 | 0.67× |
| Colorado | 56,739 | 0.41× |
| West Virginia | 46,528 | 1.13× |
| New Hampshire | 41,354 | 1.19× |
| Rhode Island | 41,146 | 1.47× |
| New Mexico | 40,528 | 0.92× |
| Nebraska | 33,232 | 0.75× |
| South Dakota | 33,140 | 1.63× |
| Delaware | 30,217 | 1.24× |
| Idaho | 27,611 | 0.62× |
| Montana | 23,755 | 0.97× |
| Utah | 21,199 | 0.27× |
| North Dakota | 17,090 | 0.94× |
| Alaska | 9,286 | 0.49× |
| Washington, District of Columbia | 9,104 | 0.34× |
| Vermont | 8,118 | 0.52× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Clash of Clans | 13.73× | Games |
| Gmail | 3.12× | Internet & Social Media |
| T-Mobile | 2.7× | Technology & Electronics |
| Angry Birds | 10.99× | Games |
| Fishdom | 11.83× | Games |
| Hay Day | 14.01× | Games |
| Dumb Ways to Die | 38.64× | Cars & Mobility |
| Wii | 15.37× | Games |
| quora | 10.22× | Internet & Social Media |
| Life simulation game | 10.96× | Games |
| City-building game | 13.3× | Games |
| The Sims | 7.49× | Games |
| Harry Potter | 1.81× | Movies & TV |
| Tile-matching video game | 8× | Games |
| Happy Farm | 13.45× | Games |
| SimCity | 12.28× | Games |
| Kings (U.S. TV series) | 5.69× | Movies & TV |
| Bandai | 8.58× | Games |
| Miniclip | 13.38× | Games |
| Boom Beach | 13.31× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Social Media Usage | JOY | 1.09 |
| Extroversion | THRILL | 1.08 |
| Price Sensitivity | PREMIUM | 0.96 |
| Creativity | OPEN | 0.9 |
| Indulgence | JOY | 0.9 |
| Family Orientation | CONSERVATISM | 0.88 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 28.2% |
| United Kingdom | 8.5% |
| Germany | 5.9% |
See Candy Crush Saga audiences in other countries
More Card game audiences in United States
- Solitaire (14,494,088)
- Angry Birds (3,493,691)
- Uno (card game) (2,861,927)
- World Series of Poker (2,596,962)
- Rummy (1,975,939)
Frequently asked questions
How many fans does Candy Crush Saga have in United States?
Candy Crush Saga has an estimated audience of 8,815,366 people in United States, concentrated in Florida and California.
What is the gender split and age of Candy Crush Saga fans?
56.0% of Candy Crush Saga fans are female, 44.0% are male, with an average age of 36.2 years.
Which brands do Candy Crush Saga fans like most?
Candy Crush Saga fans show strongest brand affinity for Clash of Clans (13.73×), Gmail (3.12×), and T-Mobile (2.7×) over the country average.
Where do Candy Crush Saga fans live in United States?
Candy Crush Saga fans in United States are most concentrated in Florida (reach 707,049), California (reach 615,175), and Texas (reach 592,560). These three regions account for the largest share of the active audience.
What other brands do Candy Crush Saga fans also like?
Beyond Candy Crush Saga itself, the audience over-indexes on Gmail (3.12×), T-Mobile (2.7×), Angry Birds (10.99×), and Fishdom (11.83×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Candy Crush Saga. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.