A data profile of the people who buy, follow and care about Candy Crush Saga in United States — modelled from more than twelve digital signal sources. Candy Crush Saga has an estimated audience of 8,816,475 people in United States.
The average Candy Crush Saga fan in United States is 36.2 years old, more female, and lives primarily in Florida.
The audience is concentrated in Florida, California, Texas.
Top brand affinities include Gmail, T-Mobile, Angry Birds, with strongest over-indexing on Gmail (3.12× the country average).
Demographically, the Candy Crush Saga audience skews more female with an average age of 36.2, and over-indexes on personality traits such as Price Sensitivity, Mindfulness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Candy Crush Saga fan in United States is more female, around 36.2 years old, with strong Price Sensitivity tendencies and a notable affinity for Gmail.
The key figures that characterise the Candy Crush Saga profile in United States.
56.0% are female, 44.0% are male, average age 36.2.
| Metric | Value |
|---|---|
| Female | 56.0% |
| Male | 44.0% |
| Average age | 36.2 |
| Estimated audience size | 8,816,475 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 18% | |
| 30-39 | 16% | |
| 40-49 | 18% | |
| 50+ | 17% |
of the worldwide Candy Crush Saga audience comes from United States.
| Country | Share |
|---|---|
| United States | 27.3% |
| United Kingdom | 8.2% |
| Germany | 5.7% |
Where the Candy Crush Saga audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Dakota | ~30K | 1.81× | |
| 02 | South Carolina | ~200K | 1.78× | |
| 03 | Hawaii | ~70K | 1.78× | |
| 04 | Maine | ~50K | 1.68× | |
| 05 | Mississippi | ~100K | 1.61× | |
| 06 | New Hampshire | ~50K | 1.41× | |
| 07 | South Dakota | ~30K | 1.41× | |
| 08 | Delaware | ~30K | 1.35× | |
| 09 | Kentucky | ~100K | 1.31× | |
| 10 | Wisconsin | ~200K | 1.30× | |
| 11 | Rhode Island | ~40K | 1.26× | |
| 12 | Ohio | ~300K | 1.25× | |
| 13 | Michigan | ~300K | 1.24× | |
| 14 | Iowa | ~90K | 1.20× | |
| 15 | New Mexico | ~50K | 1.20× | |
| 16 | Alabama | ~100K | 1.19× | |
| 17 | Kansas | ~80K | 1.18× | |
| 18 | Maryland | ~200K | 1.11× | |
| 19 | Louisiana | ~100K | 1.11× | |
| 20 | Florida | ~600K | 1.08× | |
| 21 | Pennsylvania | ~300K | 1.07× | |
| 22 | Missouri | ~200K | 1.07× | |
| 23 | Connecticut | ~90K | 1.07× | |
| 24 | West Virginia | ~40K | 1.03× | |
| 25 | North Carolina | ~300K | 1.01× | |
| 26 | Massachusetts | ~200K | 0.99× | |
| 27 | New York | ~500K | 0.97× | |
| 28 | Georgia | ~300K | 0.95× | |
| 29 | New Jersey | ~200K | 0.93× | |
| 30 | Tennessee | ~200K | 0.93× | |
| 31 | Virginia | ~200K | 0.90× | |
| 32 | Illinois | ~300K | 0.89× | |
| 33 | Arkansas | ~60K | 0.89× | |
| 34 | Montana | ~20K | 0.89× | |
| 35 | Arizona | ~100K | 0.83× | |
| 36 | Indiana | ~100K | 0.82× | |
| 37 | Nebraska | ~40K | 0.82× | |
| 38 | Oklahoma | ~80K | 0.79× | |
| 39 | Alaska | ~10K | 0.77× | |
| 40 | Oregon | ~80K | 0.76× | |
| 41 | Vermont | ~10K | 0.74× | |
| 42 | Minnesota | ~90K | 0.70× | |
| 43 | Texas | ~500K | 0.69× | |
| 44 | Idaho | ~30K | 0.66× | |
| 45 | Nevada | ~60K | 0.65× | |
| 46 | Washington | ~100K | 0.64× | |
| 47 | California | ~600K | 0.60× | |
| 48 | Washington, District of Columbia | ~20K | 0.58× | |
| 49 | Utah | ~30K | 0.44× | |
| 50 | Colorado | ~60K | 0.43× |
The strongest cross-interests of the Candy Crush Saga audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dumb Ways to Die | Cars & Mobility | 38.64× | ||
| 02 | The Sims FreePlay | Games | 17.51× | ||
| 03 | Wii | Games | 15.37× | ||
| 04 | Hay Day | Games | 14.01× | ||
| 05 | Happy Farm | Games | 13.45× | ||
| 06 | Miniclip | Games | 13.38× | ||
| 07 | Boom Beach | Games | 13.31× | ||
| 08 | City-building game | Games | 13.30× | ||
| 09 | SimCity | Games | 12.28× | ||
| 10 | Fishdom | Games | 11.83× | ||
| 11 | Angry Birds | Games | 10.99× | ||
| 12 | Life simulation game | Games | 10.96× | ||
| 13 | quora | Internet & Social Media | 10.22× | ||
| 14 | Bandai | Games | 8.58× | ||
| 15 | Tile-matching video game | Games | 8.00× | ||
| 16 | The Sims | Games | 7.49× | ||
| 17 | Kings (U.S. TV series) | Movies & TV | 5.69× | ||
| 18 | Gmail | Internet & Social Media | 3.12× | ||
| 19 | T-Mobile | Technology & Electronics | 2.70× | ||
| 20 | Harry Potter | Movies & TV | 1.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 1.02× | |
| Mindfulness | BALANCE | 1.01× | |
| Social Media Usage | JOY | 1.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.68× | |
| Luxury Orientation | PREMIUM | 0.72× | |
| Design Affinity | PREMIUM | 0.78× |
Candy Crush Saga has an estimated audience of 8,816,475 people in United States, concentrated in Florida and California.
56.0% of Candy Crush Saga fans are female, 44.0% are male, with an average age of 36.2 years.
Candy Crush Saga fans show strongest brand affinity for Gmail (3.12×), T-Mobile (2.7×), and Angry Birds (10.99×) over the country average.
Candy Crush Saga fans in United States are most concentrated in Florida (reach ~600K), California (reach ~600K), and Texas (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Candy Crush Saga itself, the audience over-indexes on T-Mobile (2.7×), Angry Birds (10.99×), Fishdom (11.83×), and Dumb Ways to Die (38.64×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Candy Crush Saga. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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