A data profile of the people who buy, follow and care about Bandai in United States — modelled from more than twelve digital signal sources. Bandai has an estimated audience of 2,650,032 people in United States.
The average Bandai fan in United States is 26.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Superman, Godzilla (2014 film), Anime and manga fandom, with strongest over-indexing on Superman (3.49× the country average).
Demographically, the Bandai audience skews more male with an average age of 26.9, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bandai fan in United States is more male, around 26.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
The key figures that characterise the Bandai profile in United States.
32.2% are female, 67.8% are male, average age 26.9.
| Metric | Value |
|---|---|
| Female | 32.2% |
| Male | 67.8% |
| Average age | 26.9 |
| Estimated audience size | 2,650,032 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 55% | |
| 20-29 | 24% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the Bandai audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~600K | 2.08× | |
| 02 | Hawaii | ~20K | 2.05× | |
| 03 | Nevada | ~40K | 1.55× | |
| 04 | Washington | ~80K | 1.43× | |
| 05 | New York | ~200K | 1.42× | |
| 06 | Texas | ~300K | 1.40× | |
| 07 | New Jersey | ~90K | 1.27× | |
| 08 | Oregon | ~40K | 1.19× | |
| 09 | Arizona | ~60K | 1.11× | |
| 10 | Florida | ~200K | 1.10× | |
| 11 | Alaska | ~6K | 1.09× | |
| 12 | Virginia | ~70K | 1.07× | |
| 13 | Illinois | ~90K | 1.06× | |
| 14 | Utah | ~30K | 1.06× | |
| 15 | Oklahoma | ~30K | 1.04× | |
| 16 | Minnesota | ~40K | 1.03× | |
| 17 | New Mexico | ~10K | 1.02× | |
| 18 | Rhode Island | ~9K | 1.02× | |
| 19 | Delaware | ~7K | 1.01× | |
| 20 | Connecticut | ~30K | 0.99× | |
| 21 | Kentucky | ~30K | 0.98× | |
| 22 | Georgia | ~80K | 0.97× | |
| 23 | Michigan | ~70K | 0.96× | |
| 24 | Wisconsin | ~40K | 0.96× | |
| 25 | Maryland | ~40K | 0.94× | |
| 26 | Kansas | ~20K | 0.94× | |
| 27 | Nebraska | ~10K | 0.94× | |
| 28 | Indiana | ~40K | 0.93× | |
| 29 | North Dakota | ~5K | 0.93× | |
| 30 | Massachusetts | ~50K | 0.92× | |
| 31 | Louisiana | ~30K | 0.92× | |
| 32 | Arkansas | ~20K | 0.92× | |
| 33 | Idaho | ~10K | 0.91× | |
| 34 | Colorado | ~40K | 0.90× | |
| 35 | North Carolina | ~70K | 0.89× | |
| 36 | Tennessee | ~50K | 0.87× | |
| 37 | West Virginia | ~10K | 0.87× | |
| 38 | South Dakota | ~5K | 0.87× | |
| 39 | Pennsylvania | ~80K | 0.86× | |
| 40 | Ohio | ~70K | 0.86× | |
| 41 | Missouri | ~40K | 0.85× | |
| 42 | Alabama | ~30K | 0.84× | |
| 43 | New Hampshire | ~9K | 0.84× | |
| 44 | Iowa | ~20K | 0.83× | |
| 45 | Montana | ~6K | 0.83× | |
| 46 | Vermont | ~4K | 0.83× | |
| 47 | South Carolina | ~30K | 0.80× | |
| 48 | Maine | ~7K | 0.79× | |
| 49 | Mississippi | ~20K | 0.76× | |
| 50 | Washington, District of Columbia | ~6K | 0.76× |
The strongest cross-interests of the Bandai audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Godzilla (2014 film) | Movies & TV | 36.70× | ||
| 02 | Kamen Rider | Movies & TV | 23.38× | ||
| 03 | Model building | Kids & Family | 19.95× | ||
| 04 | avatar last airbender | Movies & TV | 10.94× | ||
| 05 | Magic: The Gathering | Games | 10.31× | ||
| 06 | The Legend of Zelda | Games | 9.14× | ||
| 07 | Resident Evil | Games | 9.07× | ||
| 08 | Candy Crush Saga | Games | 8.58× | ||
| 09 | Collectible card game | Games | 8.29× | ||
| 10 | Massively multiplayer online games | Games | 7.66× | ||
| 11 | Nvidia | Technology & Electronics | 7.54× | ||
| 12 | Action role-playing game | Games | 7.39× | ||
| 13 | Anime and manga fandom | Literature | 6.79× | ||
| 14 | Pokémon | Games | 6.02× | ||
| 15 | Arcade game | Games | 5.82× | ||
| 16 | GameStop | Games | 5.77× | ||
| 17 | Lego | Kids & Family | 4.98× | ||
| 18 | Mobile game | Games | 4.94× | ||
| 19 | Superman | Movies & TV | 3.49× | ||
| 20 | Android (operating system) | Technology & Electronics | 2.31× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.97× | |
| Urban Lifestyle | OPEN | 1.46× | |
| Patriotism | CONSERVATISM | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 0.68× | |
| Tradition | CONSERVATISM | 0.69× | |
| Community Orientation | OPEN | 0.73× |
Bandai has an estimated audience of 2,650,032 people in United States, concentrated in California and Texas.
32.2% of Bandai fans are female, 67.8% are male, with an average age of 26.9 years.
Bandai fans show strongest brand affinity for Superman (3.49×), Godzilla (2014 film) (36.7×), and Anime and manga fandom (6.79×) over the country average.
Bandai fans in United States are most concentrated in California (reach ~600K), Texas (reach ~300K), and New York (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Bandai itself, the audience over-indexes on Godzilla (2014 film) (36.7×), Anime and manga fandom (6.79×), Model building (19.95×), and Mobile game (4.94×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bandai. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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