A data profile of the people who buy, follow and care about Crash Bandicoot (video game) in United States — modelled from more than twelve digital signal sources. Crash Bandicoot (video game) has an estimated audience of 737,327 people in United States.
The average Crash Bandicoot (video game) fan in United States is 30.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Music download, Crash Bandicoot, Spyro (series), with strongest over-indexing on Music download (66.64× the country average).
Demographically, the Crash Bandicoot (video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Healthy Lifestyle, Luxury Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Crash Bandicoot (video game) fan in United States is more male, around 30.8 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Music download.
The key figures that characterise the Crash Bandicoot (video game) profile in United States.
44.1% are female, 55.9% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 44.1% |
| Male | 55.9% |
| Average age | 30.8 |
| Estimated audience size | 737,327 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 11% | |
| 50+ | 6% |
Where the Crash Bandicoot (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~4K | 1.30× | |
| 02 | Georgia | ~30K | 1.15× | |
| 03 | Kentucky | ~10K | 1.15× | |
| 04 | Arizona | ~20K | 1.14× | |
| 05 | Alabama | ~10K | 1.13× | |
| 06 | Ohio | ~30K | 1.12× | |
| 07 | Alaska | ~2K | 1.12× | |
| 08 | Tennessee | ~20K | 1.11× | |
| 09 | Pennsylvania | ~30K | 1.10× | |
| 10 | Michigan | ~20K | 1.10× | |
| 11 | Indiana | ~10K | 1.10× | |
| 12 | Mississippi | ~7K | 1.10× | |
| 13 | Oklahoma | ~9K | 1.09× | |
| 14 | Nevada | ~8K | 1.09× | |
| 15 | Arkansas | ~7K | 1.09× | |
| 16 | North Carolina | ~20K | 1.07× | |
| 17 | Texas | ~70K | 1.06× | |
| 18 | Florida | ~50K | 1.06× | |
| 19 | New Jersey | ~20K | 1.06× | |
| 20 | Missouri | ~10K | 1.05× | |
| 21 | Louisiana | ~10K | 1.05× | |
| 22 | California | ~80K | 1.04× | |
| 23 | Illinois | ~30K | 1.03× | |
| 24 | Oregon | ~9K | 1.02× | |
| 25 | Maryland | ~10K | 1.00× | |
| 26 | South Carolina | ~10K | 1.00× | |
| 27 | Connecticut | ~7K | 1.00× | |
| 28 | Rhode Island | ~2K | 1.00× | |
| 29 | New Mexico | ~4K | 0.99× | |
| 30 | New York | ~40K | 0.98× | |
| 31 | Virginia | ~20K | 0.98× | |
| 32 | Utah | ~6K | 0.98× | |
| 33 | Kansas | ~6K | 0.97× | |
| 34 | Idaho | ~4K | 0.97× | |
| 35 | Washington | ~10K | 0.96× | |
| 36 | Nebraska | ~4K | 0.96× | |
| 37 | Delaware | ~2K | 0.96× | |
| 38 | Colorado | ~10K | 0.93× | |
| 39 | Maine | ~2K | 0.93× | |
| 40 | Massachusetts | ~10K | 0.91× | |
| 41 | Wisconsin | ~10K | 0.91× | |
| 42 | Iowa | ~5K | 0.90× | |
| 43 | New Hampshire | ~3K | 0.90× | |
| 44 | North Dakota | ~1K | 0.85× | |
| 45 | Vermont | ~1K | 0.84× | |
| 46 | Montana | ~2K | 0.83× | |
| 47 | Minnesota | ~9K | 0.81× | |
| 48 | Washington, District of Columbia | ~2K | 0.81× | |
| 49 | Hawaii | ~3K | 0.80× | |
| 50 | South Dakota | ~1K | 0.79× |
The strongest cross-interests of the Crash Bandicoot (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Spyro (series) | Games | 212.40× | ||
| 02 | Crash Bandicoot | Games | 151.44× | ||
| 03 | The Three Caballeros | Movies & TV | 132.78× | ||
| 04 | Crash Bandicoot 2: Cortex Strikes Back | Games | 132.11× | ||
| 05 | Crash Bandicoot: The Wrath of Cortex | Games | 122.61× | ||
| 06 | Carnage (2011 film) | Movies & TV | 114.75× | ||
| 07 | Bertolt Brecht | Literature | 102.63× | ||
| 08 | Maria Full of Grace | Movies & TV | 94.00× | ||
| 09 | Grace Hopper | Business & Career | 86.87× | ||
| 10 | LittleBigPlanet | Games | 82.77× | ||
| 11 | Fear and Loathing in Las Vegas (film) | Movies & TV | 73.14× | ||
| 12 | Music download | Technology & Electronics | 66.64× | ||
| 13 | Hunter S. Thompson | Literature | 64.03× | ||
| 14 | Snare drum | Music & Radio | 52.92× | ||
| 15 | Catherine Deneuve | Fashion & Accessoires | 43.84× | ||
| 16 | The Crown (band) | Music & Radio | 39.60× | ||
| 17 | Cows | Music & Radio | 20.00× | ||
| 18 | Sam Claflin | Movies & TV | 20.00× | ||
| 19 | socializing | Politics & Society | 11.34× | ||
| 20 | Restaurant Depot | Food & Beverages | 10.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 1.66× | |
| Luxury Orientation | PREMIUM | 1.47× | |
| Design Affinity | PREMIUM | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.75× | |
| Convenience Orientation | PREMIUM | 0.79× | |
| Creativity | OPEN | 0.80× |
Crash Bandicoot (video game) has an estimated audience of 737,327 people in United States, concentrated in California and Texas.
44.1% of Crash Bandicoot (video game) fans are female, 55.9% are male, with an average age of 30.8 years.
Crash Bandicoot (video game) fans show strongest brand affinity for Music download (66.64×), Crash Bandicoot (151.44×), and Spyro (series) (212.4×) over the country average.
Crash Bandicoot (video game) fans in United States are most concentrated in California (reach ~80K), Texas (reach ~70K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Crash Bandicoot (video game) itself, the audience over-indexes on Crash Bandicoot (151.44×), Spyro (series) (212.4×), Fear and Loathing in Las Vegas (film) (73.14×), and Carnage (2011 film) (114.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Crash Bandicoot (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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