Crash Bandicoot (video game) Audience in United States

Crash Bandicoot (video game) logo

Crash Bandicoot (video game) has an estimated audience of 736,391 people in United States. 44.1% are female, 55.9% are male, average age 30.8. Top regions: California, Texas, Florida. Top brand affinities: Music download, Crash Bandicoot, Spyro (series), Carnage (2011 film), Hunter S. Thompson.

The average Crash Bandicoot (video game) fan in United States is 30.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Music download, Crash Bandicoot, Spyro (series), with strongest over-indexing on Music download (66.64× the country average). Demographically, the Crash Bandicoot (video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Video game

Demographics of Crash Bandicoot (video game) fans

Demographic split for Crash Bandicoot (video game) audience in United States
MetricValue
Female44.1%
Male55.9%
Average age30.8
Estimated audience size736,391

Audience persona

The typical Crash Bandicoot (video game) fan in United States is more male, around 30.8 years old, with strong Patriotism tendencies and a notable affinity for Music download.

Top regions in United States

Top regions ranked by reach for Crash Bandicoot (video game) in United States
RegionReachAffinity
California87,9611.09×
Texas70,3011.11×
Florida54,4161.09×
New York42,8071.04×
Pennsylvania27,9631.13×
Georgia26,6941.18×
Illinois26,5481.08×
Ohio26,1371.15×
North Carolina24,5871.11×
Michigan21,4431.11×
New Jersey20,7391.11×
Virginia17,6800.99×
Arizona17,4061.16×
Tennessee16,4561.11×
Indiana15,0241.12×
Washington14,9881.01×
Massachusetts13,6320.94×
Missouri12,8971.09×
Maryland12,704
Alabama11,3081.1×
South Carolina11,1831.01×
Colorado11,0030.95×
Kentucky10,7491.16×
Wisconsin10,1560.92×
Louisiana9,9251.05×
Oregon8,9091.06×
Oklahoma8,8891.09×
Minnesota8,6830.82×
Nevada7,8881.11×
Connecticut7,372
Mississippi6,4991.07×
Utah6,4770.98×
Arkansas6,4641.07×
Kansas5,6270.97×
Iowa5,4180.89×
West Virginia4,2421.24×
New Mexico3,4980.95×
Nebraska3,4940.95×
Idaho3,3610.91×
New Hampshire2,5430.88×
Hawaii2,4520.77×
Maine2,3570.89×
Rhode Island2,2320.95×
Delaware1,8720.92×
Washington, District of Columbia1,7940.81×
Montana1,6250.8×
Alaska1,6051.02×
North Dakota1,2290.81×
South Dakota1,2100.71×
Vermont9970.77×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Crash Bandicoot (video game) audience
BrandAffinityCategory
Music download66.64×Technology & Electronics
Crash Bandicoot151.44×Games
Spyro (series)212.4×Games
Carnage (2011 film)114.75×Movies & TV
Hunter S. Thompson64.03×Literature
Fear and Loathing in Las Vegas (film)73.14×Movies & TV
The Crown (band)39.6×Music & Radio
Grace Hopper86.87×Business & Career
Snare drum52.92×Music & Radio
The Three Caballeros132.78×Movies & TV
socializing11.34×Politics & Society
Cows20×Music & Radio
LittleBigPlanet82.77×Games
Sam Claflin20×Movies & TV
Crash Bandicoot 2: Cortex Strikes Back132.11×Games
Bertolt Brecht102.63×Literature
Catherine Deneuve43.84×Fashion & Accessoires
Restaurant Depot10.57×Food & Beverages
Crash Bandicoot: The Wrath of Cortex122.61×Games
Crash Bandicoot: Warped123.74×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Crash Bandicoot (video game) audience
TraitClusterScore
PatriotismCONSERVATISM2.02
Early Adopter MentalityPOWER1.61
LGBTQ+ IdentityOPEN1.57
Urban LifestyleOPEN1.46
Social Media UsageJOY1.22
Convenience OrientationPREMIUM1.17

Worldwide distribution

Worldwide audience distribution share by country for Crash Bandicoot (video game)
CountryShare
United States22.1%
Italy8.3%
France7.3%

See Crash Bandicoot (video game) audiences in other countries

More Video game audiences in United States

Frequently asked questions

How many fans does Crash Bandicoot (video game) have in United States?

Crash Bandicoot (video game) has an estimated audience of 736,391 people in United States, concentrated in California and Texas.

What is the gender split and age of Crash Bandicoot (video game) fans?

44.1% of Crash Bandicoot (video game) fans are female, 55.9% are male, with an average age of 30.8 years.

Which brands do Crash Bandicoot (video game) fans like most?

Crash Bandicoot (video game) fans show strongest brand affinity for Music download (66.64×), Crash Bandicoot (151.44×), and Spyro (series) (212.4×) over the country average.

Where do Crash Bandicoot (video game) fans live in United States?

Crash Bandicoot (video game) fans in United States are most concentrated in California (reach 87,961), Texas (reach 70,301), and Florida (reach 54,416). These three regions account for the largest share of the active audience.

What other brands do Crash Bandicoot (video game) fans also like?

Beyond Crash Bandicoot (video game) itself, the audience over-indexes on Crash Bandicoot (151.44×), Spyro (series) (212.4×), Carnage (2011 film) (114.75×), and Hunter S. Thompson (64.03×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Crash Bandicoot (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.