Super Mario 64 Audience in United States

Super Mario 64 has an estimated audience of 334,122 people in United States. 35.5% are female, 64.5% are male, average age 30.6. Top regions: California, Texas, Florida. Top brand affinities: Zachary Levi, Super Mario World, SimCity, Battlefield 4, Atari.
The average Super Mario 64 fan in United States is 30.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Zachary Levi, Super Mario World, SimCity, with strongest over-indexing on Zachary Levi (96.7× the country average). Demographically, the Super Mario 64 audience skews more male with an average age of 30.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Super Mario 64 fans
| Metric | Value |
|---|---|
| Female | 35.5% |
| Male | 64.5% |
| Average age | 30.6 |
| Estimated audience size | 334,122 |
Audience persona
The typical Super Mario 64 fan in United States is more male, around 30.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Zachary Levi.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 40,423 | 1.1× |
| Texas | 36,887 | 1.28× |
| Florida | 25,094 | 1.11× |
| New York | 18,216 | 0.98× |
| Illinois | 11,462 | 1.03× |
| Pennsylvania | 11,033 | 0.98× |
| Georgia | 10,899 | 1.06× |
| Ohio | 10,788 | 1.05× |
| Virginia | 10,785 | 1.33× |
| North Carolina | 10,518 | 1.05× |
| New Jersey | 9,762 | 1.15× |
| Washington | 8,820 | 1.32× |
| Michigan | 8,560 | 0.98× |
| Arizona | 7,395 | 1.08× |
| Indiana | 6,719 | 1.1× |
| Tennessee | 6,702 | 1× |
| Maryland | 6,041 | 1.05× |
| Massachusetts | 5,914 | 0.9× |
| Missouri | 5,733 | 1.06× |
| Kentucky | 5,387 | 1.29× |
| South Carolina | 5,042 | 1× |
| Wisconsin | 4,887 | 0.97× |
| Alabama | 4,751 | 1.02× |
| Oklahoma | 4,660 | 1.26× |
| Colorado | 4,389 | 0.83× |
| Louisiana | 4,297 | 1× |
| Oregon | 4,108 | 1.07× |
| Minnesota | 4,099 | 0.86× |
| Nevada | 3,918 | 1.21× |
| Utah | 3,596 | 1.2× |
| Arkansas | 3,317 | 1.2× |
| Connecticut | 3,224 | 0.96× |
| Mississippi | 2,973 | 1.08× |
| Kansas | 2,886 | 1.1× |
| Iowa | 2,799 | 1.02× |
| Idaho | 1,777 | 1.06× |
| New Mexico | 1,716 | 1.02× |
| West Virginia | 1,712 | 1.1× |
| Nebraska | 1,464 | 0.87× |
| New Hampshire | 1,300 | 0.99× |
| Maine | 959 | 0.8× |
| Hawaii | 956 | 0.67× |
| Rhode Island | 950 | 0.89× |
| Delaware | 759 | 0.82× |
| Montana | 699 | 0.75× |
| Alaska | 632 | 0.88× |
| South Dakota | 586 | 0.76× |
| North Dakota | 560 | 0.82× |
| Washington, District of Columbia | 536 | 0.53× |
| Vermont | 391 | 0.67× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Zachary Levi | 96.7× | Movies & TV |
| Super Mario World | 110.96× | Games |
| SimCity | 72.44× | Games |
| Battlefield 4 | 83.45× | Games |
| Atari | 79.22× | Games |
| Mario Kart | 36.34× | Games |
| Capcom | 62.02× | Games |
| Chris Evans (actor) | 19.06× | Movies & TV |
| Collectible card game | 12.55× | Games |
| Jack Black | 16.73× | Movies & TV |
| Roblox | 11.44× | Games |
| Minecraft | 11.66× | Games |
| Super Mario Bros. | 16.86× | Games |
| Lucy Liu | 22.67× | Movies & TV |
| World of Warcraft | 10.38× | Games |
| Anime and manga fandom | 7.5× | Literature |
| Call of Duty | 9.26× | Games |
| Need for Speed | 23.66× | Games |
| MapleStory | 38.36× | Games |
| Pokémon | 6.44× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.12 |
| Early Adopter Mentality | POWER | 2.05 |
| Family Orientation | CONSERVATISM | 1.23 |
| Social Media Usage | JOY | 1.11 |
| Luxury Orientation | PREMIUM | 1.11 |
| Convenience Orientation | PREMIUM | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 27.0% |
| Italy | 7.2% |
| Japan | 6.2% |
See Super Mario 64 audiences in other countries
More Video game audiences in United States
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- Rings of Saturn (41,917,477)
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- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Super Mario 64 have in United States?
Super Mario 64 has an estimated audience of 334,122 people in United States, concentrated in California and Texas.
What is the gender split and age of Super Mario 64 fans?
35.5% of Super Mario 64 fans are female, 64.5% are male, with an average age of 30.6 years.
Which brands do Super Mario 64 fans like most?
Super Mario 64 fans show strongest brand affinity for Zachary Levi (96.7×), Super Mario World (110.96×), and SimCity (72.44×) over the country average.
Where do Super Mario 64 fans live in United States?
Super Mario 64 fans in United States are most concentrated in California (reach 40,423), Texas (reach 36,887), and Florida (reach 25,094). These three regions account for the largest share of the active audience.
What other brands do Super Mario 64 fans also like?
Beyond Super Mario 64 itself, the audience over-indexes on Super Mario World (110.96×), SimCity (72.44×), Battlefield 4 (83.45×), and Atari (79.22×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Super Mario 64. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.