A data profile of the people who buy, follow and care about Super Mario 64 in United States — modelled from more than twelve digital signal sources. Super Mario 64 has an estimated audience of 335,344 people in United States.
The average Super Mario 64 fan in United States is 30.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Super Mario World, Atari, Zachary Levi, with strongest over-indexing on Super Mario World (170.48× the country average).
Demographically, the Super Mario 64 audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario 64 fan in United States is more male, around 30.6 years old, with strong Need for Security tendencies and a notable affinity for Super Mario World.
The key figures that characterise the Super Mario 64 profile in United States.
35.5% are female, 64.5% are male, average age 30.6.
| Metric | Value |
|---|---|
| Female | 35.5% |
| Male | 64.5% |
| Average age | 30.6 |
| Estimated audience size | 335,344 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 25% | |
| 30-39 | 21% | |
| 40-49 | 10% | |
| 50+ | 5% |
Where the Super Mario 64 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~6K | 1.33× | |
| 02 | Oklahoma | ~5K | 1.26× | |
| 03 | Texas | ~40K | 1.25× | |
| 04 | Arkansas | ~3K | 1.23× | |
| 05 | Utah | ~4K | 1.18× | |
| 06 | Virginia | ~9K | 1.14× | |
| 07 | Washington | ~8K | 1.14× | |
| 08 | Indiana | ~7K | 1.14× | |
| 09 | New Jersey | ~10K | 1.13× | |
| 10 | Nevada | ~4K | 1.13× | |
| 11 | California | ~40K | 1.10× | |
| 12 | Louisiana | ~5K | 1.10× | |
| 13 | North Carolina | ~10K | 1.09× | |
| 14 | West Virginia | ~2K | 1.09× | |
| 15 | Alabama | ~5K | 1.08× | |
| 16 | Kansas | ~3K | 1.08× | |
| 17 | Idaho | ~2K | 1.08× | |
| 18 | New Mexico | ~2K | 1.07× | |
| 19 | Mississippi | ~3K | 1.06× | |
| 20 | Georgia | ~10K | 1.05× | |
| 21 | Arizona | ~7K | 1.05× | |
| 22 | Oregon | ~4K | 1.05× | |
| 23 | Pennsylvania | ~10K | 1.02× | |
| 24 | Maryland | ~6K | 1.02× | |
| 25 | Iowa | ~3K | 1.02× | |
| 26 | Ohio | ~10K | 1.01× | |
| 27 | Missouri | ~5K | 1.01× | |
| 28 | Alaska | <1K | 1.00× | |
| 29 | Florida | ~20K | 0.99× | |
| 30 | Illinois | ~10K | 0.99× | |
| 31 | North Dakota | <1K | 0.99× | |
| 32 | Michigan | ~8K | 0.97× | |
| 33 | Tennessee | ~6K | 0.97× | |
| 34 | Connecticut | ~3K | 0.97× | |
| 35 | South Carolina | ~5K | 0.96× | |
| 36 | Wisconsin | ~5K | 0.96× | |
| 37 | Delaware | <1K | 0.96× | |
| 38 | New Hampshire | ~1K | 0.95× | |
| 39 | Rhode Island | <1K | 0.94× | |
| 40 | Nebraska | ~2K | 0.93× | |
| 41 | New York | ~20K | 0.92× | |
| 42 | Maine | ~1K | 0.88× | |
| 43 | South Dakota | <1K | 0.88× | |
| 44 | Massachusetts | ~6K | 0.85× | |
| 45 | Montana | <1K | 0.85× | |
| 46 | Minnesota | ~4K | 0.82× | |
| 47 | Colorado | ~4K | 0.81× | |
| 48 | Vermont | <1K | 0.81× | |
| 49 | Hawaii | ~1K | 0.75× | |
| 50 | Washington, District of Columbia | <1K | 0.62× |
The strongest cross-interests of the Super Mario 64 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Mario World | Games | 170.48× | ||
| 02 | Atari | Games | 149.51× | ||
| 03 | Rio 2 | Movies & TV | 99.56× | ||
| 04 | Capcom | Games | 89.71× | ||
| 05 | Zachary Levi | Movies & TV | 87.81× | ||
| 06 | SimCity | Games | 62.10× | ||
| 07 | Battlefield 4 | Games | 61.75× | ||
| 08 | Hearthstone | Games | 61.48× | ||
| 09 | World of Warships | Games | 60.76× | ||
| 10 | Mario Kart | Games | 46.03× | ||
| 11 | MapleStory | Games | 43.44× | ||
| 12 | Super Mario Bros. | Games | 36.97× | ||
| 13 | Jumanji | Movies & TV | 34.21× | ||
| 14 | Role-playing | Games | 26.36× | ||
| 15 | The Sims | Games | 19.63× | ||
| 16 | Chris Evans (actor) | Movies & TV | 14.39× | ||
| 17 | Final Fantasy | Games | 13.64× | ||
| 18 | Gaming computer | Technology & Electronics | 11.12× | ||
| 19 | Roblox | Games | 11.09× | ||
| 20 | World of Warcraft | Games | 9.46× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.58× | |
| Early Adopter Mentality | POWER | 1.48× | |
| Family Orientation | CONSERVATISM | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.65× | |
| Community Orientation | OPEN | 0.66× | |
| DIY Mentality | THRILL | 0.67× |
Super Mario 64 has an estimated audience of 335,344 people in United States, concentrated in California and Texas.
35.5% of Super Mario 64 fans are female, 64.5% are male, with an average age of 30.6 years.
Super Mario 64 fans show strongest brand affinity for Super Mario World (170.48×), Atari (149.51×), and Zachary Levi (87.81×) over the country average.
Super Mario 64 fans in United States are most concentrated in California (reach ~40K), Texas (reach ~40K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Super Mario 64 itself, the audience over-indexes on Atari (149.51×), Zachary Levi (87.81×), Super Mario Bros. (36.97×), and Capcom (89.71×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario 64. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.