Role-playing Audience in United States

Role-playing has an estimated audience of 2,156,383 people in United States. 41.4% are female, 58.6% are male, average age 32.6. Top regions: California, Texas, Florida. Top brand affinities: Super Smash Bros. Brawl, Street Fighter IV, Superman, Ultimate Mortal Kombat 3, Super Mario Kart.
The average Role-playing fan in United States is 32.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Super Smash Bros. Brawl, Street Fighter IV, Superman, with strongest over-indexing on Super Smash Bros. Brawl (49.79× the country average). Demographically, the Role-playing audience skews more male with an average age of 32.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Role-playing fans
| Metric | Value |
|---|---|
| Female | 41.4% |
| Male | 58.6% |
| Average age | 32.6 |
| Estimated audience size | 2,156,383 |
Audience persona
The typical Role-playing fan in United States is more male, around 32.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Super Smash Bros. Brawl.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 231,605 | 0.98× |
| Texas | 214,749 | 1.16× |
| Florida | 136,947 | 0.94× |
| New York | 112,676 | 0.94× |
| Virginia | 95,801 | 1.82× |
| Georgia | 72,611 | 1.09× |
| Pennsylvania | 70,378 | 0.97× |
| Illinois | 69,275 | 0.96× |
| Ohio | 68,834 | 1.04× |
| North Carolina | 67,315 | 1.04× |
| Michigan | 54,819 | 0.97× |
| New Jersey | 48,650 | 0.89× |
| Tennessee | 45,739 | 1.06× |
| Washington | 42,369 | 0.98× |
| Maryland | 42,044 | 1.13× |
| Indiana | 41,167 | 1.04× |
| Arizona | 40,821 | 0.93× |
| Missouri | 37,611 | 1.08× |
| Massachusetts | 35,058 | 0.83× |
| South Carolina | 34,623 | 1.07× |
| Colorado | 31,245 | 0.92× |
| Wisconsin | 31,176 | 0.96× |
| Kentucky | 30,864 | 1.14× |
| Alabama | 30,687 | 1.02× |
| Louisiana | 29,788 | 1.07× |
| Minnesota | 29,476 | 0.95× |
| Oklahoma | 27,404 | 1.14× |
| Arkansas | 23,923 | 1.35× |
| Oregon | 22,333 | 0.9× |
| Nevada | 20,946 | 1× |
| Mississippi | 20,932 | 1.18× |
| Connecticut | 20,057 | 0.93× |
| Utah | 20,032 | 1.04× |
| Kansas | 17,852 | 1.05× |
| Iowa | 16,488 | 0.93× |
| Washington, District of Columbia | 11,829 | 1.83× |
| Idaho | 11,166 | 1.03× |
| New Mexico | 10,928 | 1.01× |
| Nebraska | 10,217 | 0.94× |
| West Virginia | 9,711 | 0.97× |
| Hawaii | 7,769 | 0.84× |
| Maine | 6,435 | 0.83× |
| New Hampshire | 6,197 | 0.73× |
| Rhode Island | 5,340 | 0.78× |
| Delaware | 4,884 | 0.82× |
| Montana | 4,721 | 0.79× |
| South Dakota | 4,128 | 0.83× |
| Alaska | 3,895 | 0.84× |
| North Dakota | 3,661 | 0.83× |
| Wyoming | 2,580 | 0.81× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Super Smash Bros. Brawl | 49.79× | Games |
| Street Fighter IV | 118.25× | Games |
| Superman | 3.36× | Movies & TV |
| Ultimate Mortal Kombat 3 | 127.8× | Games |
| Super Mario Kart | 67.28× | Games |
| Ragnarök | 48.23× | Politics & Society |
| Mortal Kombat 1 | 35.35× | Games |
| Norse mythology | 17.81× | Politics & Society |
| Warcraft | 14.33× | Games |
| Vikings (TV series) | 8.24× | Movies & TV |
| Mortal Kombat | 11.51× | Games |
| Miniature wargaming | 11.62× | Games |
| Super Smash Bros. Melee | 44.88× | Games |
| Odin | 30.88× | Politics & Society |
| Otaku | 6.5× | Literature |
| Vega (Street Fighter) | 123.99× | Games |
| Street Fighter II: The World Warrior | 54.04× | Games |
| Valkyrie | 29.23× | Literature |
| Tekken | 21.76× | Games |
| Deathloop | 41.23× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.34 |
| Early Adopter Mentality | POWER | 1.74 |
| Patriotism | CONSERVATISM | 1.59 |
| Extroversion | THRILL | 1.41 |
| Risk Appetite | THRILL | 1.39 |
| Urban Lifestyle | OPEN | 1.38 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 33.4% |
| United States | 21.0% |
| India | 4.7% |
See Role-playing audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Role-playing have in United States?
Role-playing has an estimated audience of 2,156,383 people in United States, concentrated in California and Texas.
What is the gender split and age of Role-playing fans?
41.4% of Role-playing fans are female, 58.6% are male, with an average age of 32.6 years.
Which brands do Role-playing fans like most?
Role-playing fans show strongest brand affinity for Super Smash Bros. Brawl (49.79×), Street Fighter IV (118.25×), and Superman (3.36×) over the country average.
Where do Role-playing fans live in United States?
Role-playing fans in United States are most concentrated in California (reach 231,605), Texas (reach 214,749), and Florida (reach 136,947). These three regions account for the largest share of the active audience.
What other brands do Role-playing fans also like?
Beyond Role-playing itself, the audience over-indexes on Street Fighter IV (118.25×), Superman (3.36×), Ultimate Mortal Kombat 3 (127.8×), and Super Mario Kart (67.28×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Role-playing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.