A data profile of the people who buy, follow and care about Role-playing in United States — modelled from more than twelve digital signal sources. Role-playing has an estimated audience of 2,156,383 people in United States.
The average Role-playing fan in United States is 32.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Super Smash Bros. Brawl, Street Fighter IV, Ultimate Mortal Kombat 3, with strongest over-indexing on Super Smash Bros. Brawl (49.79× the country average).
Demographically, the Role-playing audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Patriotism, Tradition.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Role-playing fan in United States is more male, around 32.6 years old, with strong Patriotism tendencies and a notable affinity for Super Smash Bros. Brawl.
The key figures that characterise the Role-playing profile in United States.
41.4% are female, 58.6% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 41.4% |
| Male | 58.6% |
| Average age | 32.6 |
| Estimated audience size | 2,156,383 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 8% |
Where the Role-playing audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Virginia | ~80K | 1.54× | |
| 02 | Montana | ~8K | 1.35× | |
| 03 | Mississippi | ~20K | 1.32× | |
| 04 | Arkansas | ~20K | 1.32× | |
| 05 | Alaska | ~6K | 1.32× | |
| 06 | Missouri | ~50K | 1.30× | |
| 07 | Washington, District of Columbia | ~8K | 1.27× | |
| 08 | Indiana | ~50K | 1.16× | |
| 09 | Oklahoma | ~30K | 1.16× | |
| 10 | West Virginia | ~10K | 1.16× | |
| 11 | Utah | ~20K | 1.15× | |
| 12 | Tennessee | ~50K | 1.13× | |
| 13 | Idaho | ~10K | 1.11× | |
| 14 | Wyoming | ~4K | 1.11× | |
| 15 | South Dakota | ~5K | 1.10× | |
| 16 | Texas | ~200K | 1.09× | |
| 17 | Kentucky | ~30K | 1.09× | |
| 18 | South Carolina | ~30K | 1.06× | |
| 19 | Washington | ~40K | 1.03× | |
| 20 | Louisiana | ~30K | 1.03× | |
| 21 | Nevada | ~20K | 1.03× | |
| 22 | Ohio | ~70K | 1.01× | |
| 23 | Georgia | ~70K | 1.01× | |
| 24 | North Dakota | ~4K | 1.00× | |
| 25 | Kansas | ~20K | 0.99× | |
| 26 | North Carolina | ~60K | 0.95× | |
| 27 | Pennsylvania | ~70K | 0.94× | |
| 28 | Alabama | ~30K | 0.93× | |
| 29 | Iowa | ~20K | 0.92× | |
| 30 | New Mexico | ~10K | 0.92× | |
| 31 | Rhode Island | ~6K | 0.92× | |
| 32 | Michigan | ~50K | 0.91× | |
| 33 | Arizona | ~40K | 0.91× | |
| 34 | Maryland | ~30K | 0.91× | |
| 35 | Wisconsin | ~30K | 0.91× | |
| 36 | Illinois | ~60K | 0.90× | |
| 37 | Florida | ~100K | 0.89× | |
| 38 | Oregon | ~20K | 0.88× | |
| 39 | Connecticut | ~20K | 0.86× | |
| 40 | California | ~200K | 0.85× | |
| 41 | Minnesota | ~30K | 0.84× | |
| 42 | Delaware | ~5K | 0.84× | |
| 43 | Hawaii | ~8K | 0.83× | |
| 44 | Nebraska | ~9K | 0.82× | |
| 45 | New York | ~100K | 0.81× | |
| 46 | Maine | ~6K | 0.78× | |
| 47 | Colorado | ~30K | 0.76× | |
| 48 | New Hampshire | ~6K | 0.75× | |
| 49 | New Jersey | ~40K | 0.74× | |
| 50 | Massachusetts | ~30K | 0.73× |
The strongest cross-interests of the Role-playing audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Ultimate Mortal Kombat 3 | Games | 127.80× | ||
| 02 | Vega (Street Fighter) | Games | 123.99× | ||
| 03 | Street Fighter IV | Games | 118.25× | ||
| 04 | Mortal Kombat 3 | Games | 71.40× | ||
| 05 | Super Mario Kart | Games | 67.28× | ||
| 06 | Street Fighter II: The World Warrior | Games | 54.04× | ||
| 07 | Super Smash Bros. Brawl | Games | 49.79× | ||
| 08 | Ragnarök | Politics & Society | 48.23× | ||
| 09 | Super Smash Bros. Melee | Games | 44.88× | ||
| 10 | Mortal Kombat 1 | Games | 35.35× | ||
| 11 | Odin | Politics & Society | 30.88× | ||
| 12 | Valkyrie | Literature | 29.23× | ||
| 13 | Norse mythology | Politics & Society | 17.81× | ||
| 14 | Warcraft | Games | 14.33× | ||
| 15 | Miniature wargaming | Games | 11.62× | ||
| 16 | Mortal Kombat | Games | 11.51× | ||
| 17 | Vikings (TV series) | Movies & TV | 8.24× | ||
| 18 | Otaku | Literature | 6.50× | ||
| 19 | A Knight of the Seven Kingdoms | Movies & TV | 5.34× | ||
| 20 | Superman | Movies & TV | 3.36× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.46× | |
| Tradition | CONSERVATISM | 1.33× | |
| Extroversion | THRILL | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.70× | |
| Travelling | THRILL | 0.76× | |
| Career Orientation | POWER | 0.77× |
Role-playing has an estimated audience of 2,156,383 people in United States, concentrated in California and Texas.
41.4% of Role-playing fans are female, 58.6% are male, with an average age of 32.6 years.
Role-playing fans show strongest brand affinity for Super Smash Bros. Brawl (49.79×), Street Fighter IV (118.25×), and Ultimate Mortal Kombat 3 (127.8×) over the country average.
Role-playing fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Role-playing itself, the audience over-indexes on Street Fighter IV (118.25×), Ultimate Mortal Kombat 3 (127.8×), Superman (3.36×), and Super Mario Kart (67.28×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Role-playing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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