Role-playing Audience in Germany

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Role-playing has an estimated audience of 369,481 people in Germany. 44.6% are female, 55.4% are male, average age 36.9. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Wirtz, Norse mythology, Ragnarök, Twilight (series), Viking Age.

The average Role-playing fan in Germany is 36.9 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Wirtz, Norse mythology, Ragnarök, with strongest over-indexing on Wirtz (12.33× the country average). Demographically, the Role-playing audience skews more male with an average age of 36.9, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Role-playing fans

Demographic split for Role-playing audience in Germany
MetricValue
Female44.6%
Male55.4%
Average age36.9
Estimated audience size369,481

Audience persona

The typical Role-playing fan in Germany is more male, around 36.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wirtz.

Top regions in Germany

Top regions ranked by reach for Role-playing in Germany
RegionReachAffinity
Nordrhein-Westfalen91,7361.13×
Bayern55,8690.94×
Baden-Württemberg48,8800.97×
Niedersachsen36,8431.03×
Hessen31,4891.12×
Berlin18,3241.11×
Rheinland-Pfalz17,9950.97×
Sachsen16,0250.88×
Schleswig-Holstein14,7551.11×
Brandenburg13,6041.19×
Sachsen-Anhalt9,7451.02×
Thüringen8,8370.94×
Hamburg7,1580.86×
Mecklenburg-Vorpommern7,1251.01×
Saarland3,8570.85×
Bremen2,7530.87×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Role-playing audience
BrandAffinityCategory
Wirtz12.33×Music & Radio
Norse mythology23.15×Politics & Society
Ragnarök58.73×Politics & Society
Twilight (series)19.52×Movies & TV
Viking Age36.17×Politics & Society
Tagesschau3.97×Movies & TV
Vikings (TV series)12.09×Movies & TV
Odin29.76×Politics & Society
Space exploration18×Politics & Society
Valhalla34.16×Politics & Society
Old Norse20.68×Politics & Society
Tree of life44.62×Movies & TV
Vintage Store15.5×Shopping
Valkyrie40.48×Literature
Mythology11.21×Health
War film11.72×Movies & TV
Ghost13.44×Politics & Society
Harley Davidson and the Marlboro Man61.61×Movies & TV
Ragnar Lodbrok33.66×Politics & Society
Homeland (TV series)9.51×Movies & TV

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Role-playing audience
TraitClusterScore
Early Adopter MentalityPOWER1.57
LGBTQ+ IdentityOPEN1.55
Pet OwnershipJOY1.54
SustainabilityBALANCE1.51
Sports ActivityPOWER1.47
Urban LifestyleOPEN1.42

Worldwide distribution

Worldwide audience distribution share by country for Role-playing
CountryShare
Japan33.4%
United States21.0%
India4.7%

See Role-playing audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Role-playing have in Germany?

Role-playing has an estimated audience of 369,481 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Role-playing fans?

44.6% of Role-playing fans are female, 55.4% are male, with an average age of 36.9 years.

Which brands do Role-playing fans like most?

Role-playing fans show strongest brand affinity for Wirtz (12.33×), Norse mythology (23.15×), and Ragnarök (58.73×) over the country average.

Where do Role-playing fans live in Germany?

Role-playing fans in Germany are most concentrated in Nordrhein-Westfalen (reach 91,736), Bayern (reach 55,869), and Baden-Württemberg (reach 48,880). These three regions account for the largest share of the active audience.

What other brands do Role-playing fans also like?

Beyond Role-playing itself, the audience over-indexes on Norse mythology (23.15×), Ragnarök (58.73×), Twilight (series) (19.52×), and Viking Age (36.17×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Role-playing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.