A data profile of the people who buy, follow and care about Role-playing in Germany — modelled from more than twelve digital signal sources. Role-playing has an estimated audience of 369,481 people in Germany.
The average Role-playing fan in Germany is 36.9 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Norse mythology, Ragnarök, Twilight (series), with strongest over-indexing on Norse mythology (23.15× the country average).
Demographically, the Role-playing audience skews more male with an average age of 36.9, and over-indexes on personality traits such as Patriotism, Mindfulness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Role-playing fan in Germany is more male, around 36.9 years old, with strong Patriotism tendencies and a notable affinity for Norse mythology.
The key figures that characterise the Role-playing profile in Germany.
44.6% are female, 55.4% are male, average age 36.9.
| Metric | Value |
|---|---|
| Female | 44.6% |
| Male | 55.4% |
| Average age | 36.9 |
| Estimated audience size | 369,481 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 22% | |
| 30-39 | 21% | |
| 40-49 | 18% | |
| 50+ | 15% |
of the worldwide Role-playing audience comes from Germany.
| Country | Share |
|---|---|
| Japan | 33.4% |
| United States | 20.9% |
| India | 4.7% |
Where the Role-playing audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hessen | ~30K | 1.10× | |
| 02 | Berlin | ~20K | 1.09× | |
| 03 | Brandenburg | ~10K | 1.08× | |
| 04 | Niedersachsen | ~40K | 1.05× | |
| 05 | Sachsen-Anhalt | ~10K | 1.04× | |
| 06 | Thüringen | ~10K | 1.02× | |
| 07 | Sachsen | ~20K | 1.01× | |
| 08 | Schleswig-Holstein | ~10K | 1.00× | |
| 09 | Nordrhein-Westfalen | ~80K | 0.99× | |
| 10 | Baden-Württemberg | ~50K | 0.99× | |
| 11 | Mecklenburg-Vorpommern | ~7K | 0.99× | |
| 12 | Bremen | ~3K | 0.97× | |
| 13 | Rheinland-Pfalz | ~20K | 0.96× | |
| 14 | Saarland | ~4K | 0.95× | |
| 15 | Hamburg | ~8K | 0.94× | |
| 16 | Bayern | ~50K | 0.92× |
The strongest cross-interests of the Role-playing audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Harley Davidson and the Marlboro Man | Movies & TV | 61.61× | ||
| 02 | Ragnarök | Politics & Society | 58.73× | ||
| 03 | Tree of life | Movies & TV | 44.62× | ||
| 04 | Valkyrie | Literature | 40.48× | ||
| 05 | Viking Age | Politics & Society | 36.17× | ||
| 06 | Valhalla | Politics & Society | 34.16× | ||
| 07 | Ragnar Lodbrok | Politics & Society | 33.66× | ||
| 08 | Odin | Politics & Society | 29.76× | ||
| 09 | Norse mythology | Politics & Society | 23.15× | ||
| 10 | Old Norse | Politics & Society | 20.68× | ||
| 11 | Twilight (series) | Movies & TV | 19.52× | ||
| 12 | Space exploration | Politics & Society | 18.00× | ||
| 13 | Vintage Store | Shopping | 15.50× | ||
| 14 | Ghost | Politics & Society | 13.44× | ||
| 15 | Wirtz | Music & Radio | 12.33× | ||
| 16 | Vikings (TV series) | Movies & TV | 12.09× | ||
| 17 | War film | Movies & TV | 11.72× | ||
| 18 | Mythology | Health | 11.21× | ||
| 19 | A Knight of the Seven Kingdoms | Movies & TV | 5.09× | ||
| 20 | Tagesschau | Movies & TV | 3.97× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.56× | |
| Mindfulness | BALANCE | 1.51× | |
| Extroversion | THRILL | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.79× | |
| Travelling | THRILL | 0.90× | |
| Need for Security | CONSERVATISM | 0.90× |
Role-playing has an estimated audience of 369,481 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
44.6% of Role-playing fans are female, 55.4% are male, with an average age of 36.9 years.
Role-playing fans show strongest brand affinity for Norse mythology (23.15×), Ragnarök (58.73×), and Twilight (series) (19.52×) over the country average.
Role-playing fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~50K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Role-playing itself, the audience over-indexes on Ragnarök (58.73×), Twilight (series) (19.52×), Wirtz (12.33×), and Viking Age (36.17×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Role-playing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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