A data profile of the people who buy, follow and care about Super Smash Bros. Melee in United States — modelled from more than twelve digital signal sources. Super Smash Bros. Melee has an estimated audience of 434,248 people in United States.
The average Super Smash Bros. Melee fan in United States is 31.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Portia de Rossi, Night at the Museum, Role-playing, with strongest over-indexing on Portia de Rossi (192.73× the country average).
Demographically, the Super Smash Bros. Melee audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Smash Bros. Melee fan in United States is more male, around 31.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Portia de Rossi.
The key figures that characterise the Super Smash Bros. Melee profile in United States.
29.0% are female, 71.0% are male, average age 31.7.
| Metric | Value |
|---|---|
| Female | 29.0% |
| Male | 71.0% |
| Average age | 31.7 |
| Estimated audience size | 434,248 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 28% | |
| 30-39 | 20% | |
| 40-49 | 11% | |
| 50+ | 7% |
Where the Super Smash Bros. Melee audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~5K | 1.28× | |
| 02 | Washington | ~10K | 1.26× | |
| 03 | California | ~60K | 1.25× | |
| 04 | Oregon | ~6K | 1.21× | |
| 05 | Indiana | ~9K | 1.19× | |
| 06 | Oklahoma | ~5K | 1.14× | |
| 07 | Idaho | ~2K | 1.14× | |
| 08 | Kentucky | ~6K | 1.12× | |
| 09 | New Jersey | ~10K | 1.11× | |
| 10 | Arizona | ~10K | 1.11× | |
| 11 | Nevada | ~5K | 1.11× | |
| 12 | Connecticut | ~5K | 1.10× | |
| 13 | Texas | ~40K | 1.09× | |
| 14 | Michigan | ~10K | 1.08× | |
| 15 | Minnesota | ~7K | 1.08× | |
| 16 | Nebraska | ~2K | 1.08× | |
| 17 | Arkansas | ~4K | 1.06× | |
| 18 | Kansas | ~4K | 1.06× | |
| 19 | Illinois | ~20K | 1.05× | |
| 20 | Missouri | ~7K | 1.05× | |
| 21 | Ohio | ~10K | 1.04× | |
| 22 | Pennsylvania | ~10K | 1.02× | |
| 23 | Wisconsin | ~7K | 1.02× | |
| 24 | New York | ~20K | 1.01× | |
| 25 | Virginia | ~10K | 1.01× | |
| 26 | Iowa | ~4K | 1.01× | |
| 27 | Maryland | ~7K | 1.00× | |
| 28 | Rhode Island | ~1K | 1.00× | |
| 29 | New Hampshire | ~2K | 0.99× | |
| 30 | Georgia | ~10K | 0.98× | |
| 31 | West Virginia | ~2K | 0.98× | |
| 32 | Alaska | <1K | 0.98× | |
| 33 | Massachusetts | ~8K | 0.97× | |
| 34 | North Carolina | ~10K | 0.96× | |
| 35 | Colorado | ~7K | 0.96× | |
| 36 | Louisiana | ~5K | 0.96× | |
| 37 | Florida | ~30K | 0.94× | |
| 38 | Tennessee | ~8K | 0.93× | |
| 39 | Maine | ~1K | 0.92× | |
| 40 | North Dakota | <1K | 0.92× | |
| 41 | Vermont | <1K | 0.92× | |
| 42 | New Mexico | ~2K | 0.91× | |
| 43 | Delaware | ~1K | 0.90× | |
| 44 | Alabama | ~5K | 0.89× | |
| 45 | South Carolina | ~6K | 0.87× | |
| 46 | Mississippi | ~3K | 0.86× | |
| 47 | Montana | ~1K | 0.86× | |
| 48 | South Dakota | <1K | 0.86× | |
| 49 | Hawaii | ~2K | 0.82× | |
| 50 | Washington, District of Columbia | ~1K | 0.81× |
The strongest cross-interests of the Super Smash Bros. Melee audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Portia de Rossi | Movies & TV | 192.73× | ||
| 02 | Super Mario Galaxy | Games | 82.10× | ||
| 03 | Samoas® Cookies | Food & Beverages | 79.11× | ||
| 04 | Wii Sports | Games | 69.71× | ||
| 05 | Rayman | Games | 59.32× | ||
| 06 | Night at the Museum | Movies & TV | 49.57× | ||
| 07 | Role-playing | Games | 44.88× | ||
| 08 | The Sims Resource | Games | 37.89× | ||
| 09 | Cricket World Cup | Sports | 23.99× | ||
| 10 | Super Smash Bros. | Games | 22.72× | ||
| 11 | Charlie Puth | Music & Radio | 20.03× | ||
| 12 | Sharon Stone | Movies & TV | 15.10× | ||
| 13 | Diablo (series) | Games | 13.35× | ||
| 14 | Super Mario Bros. | Games | 12.42× | ||
| 15 | The Legend of Zelda | Games | 11.33× | ||
| 16 | Scooby-Doo | Movies & TV | 11.32× | ||
| 17 | Collectible card game | Games | 8.26× | ||
| 18 | Anime and manga fandom | Literature | 5.05× | ||
| 19 | Mobile game | Games | 3.75× | ||
| 20 | Burger King | Food & Beverages | 3.44× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.49× | |
| Social Media Usage | JOY | 1.39× | |
| Community Orientation | OPEN | 1.38× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.49× | |
| Design Affinity | PREMIUM | 0.68× | |
| Mindfulness | BALANCE | 0.70× |
Super Smash Bros. Melee has an estimated audience of 434,248 people in United States, concentrated in California and Texas.
29.0% of Super Smash Bros. Melee fans are female, 71.0% are male, with an average age of 31.7 years.
Super Smash Bros. Melee fans show strongest brand affinity for Portia de Rossi (192.73×), Night at the Museum (49.57×), and Role-playing (44.88×) over the country average.
Super Smash Bros. Melee fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Super Smash Bros. Melee itself, the audience over-indexes on Night at the Museum (49.57×), Role-playing (44.88×), Scooby-Doo (11.32×), and Super Mario Galaxy (82.1×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Smash Bros. Melee. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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