A data profile of the people who buy, follow and care about Super Smash Bros. in United States — modelled from more than twelve digital signal sources. Super Smash Bros. has an estimated audience of 3,949,282 people in United States.
The average Super Smash Bros. fan in United States is 28.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon (video game series), Pokémon, Yu-Gi-Oh! Trading Card Game, with strongest over-indexing on Pokémon (video game series) (12.54× the country average).
Demographically, the Super Smash Bros. audience skews more male with an average age of 28.0, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Smash Bros. fan in United States is more male, around 28.0 years old, with strong Social Media Usage tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the Super Smash Bros. profile in United States.
38.1% are female, 61.9% are male, average age 28.0.
| Metric | Value |
|---|---|
| Female | 38.1% |
| Male | 61.9% |
| Average age | 28.0 |
| Estimated audience size | 3,949,282 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 4% |
Where the Super Smash Bros. audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~600K | 1.35× | |
| 02 | Texas | ~400K | 1.32× | |
| 03 | Arizona | ~100K | 1.32× | |
| 04 | New Jersey | ~100K | 1.28× | |
| 05 | Utah | ~40K | 1.27× | |
| 06 | Oklahoma | ~50K | 1.22× | |
| 07 | Alaska | ~10K | 1.18× | |
| 08 | Washington | ~90K | 1.13× | |
| 09 | Maryland | ~80K | 1.12× | |
| 10 | Hawaii | ~20K | 1.11× | |
| 11 | Florida | ~300K | 1.10× | |
| 12 | Illinois | ~100K | 1.10× | |
| 13 | Nevada | ~40K | 1.10× | |
| 14 | Arkansas | ~40K | 1.10× | |
| 15 | Alabama | ~60K | 1.08× | |
| 16 | New York | ~200K | 1.07× | |
| 17 | Virginia | ~100K | 1.07× | |
| 18 | Kansas | ~30K | 1.07× | |
| 19 | Idaho | ~20K | 1.07× | |
| 20 | Georgia | ~100K | 1.06× | |
| 21 | Oregon | ~50K | 1.06× | |
| 22 | Connecticut | ~40K | 1.04× | |
| 23 | Pennsylvania | ~100K | 1.01× | |
| 24 | Michigan | ~100K | 1.00× | |
| 25 | Indiana | ~70K | 1.00× | |
| 26 | Missouri | ~60K | 1.00× | |
| 27 | New Mexico | ~20K | 1.00× | |
| 28 | Louisiana | ~50K | 0.98× | |
| 29 | Kentucky | ~50K | 0.98× | |
| 30 | North Carolina | ~100K | 0.96× | |
| 31 | Nebraska | ~20K | 0.95× | |
| 32 | Rhode Island | ~10K | 0.95× | |
| 33 | Delaware | ~10K | 0.95× | |
| 34 | Ohio | ~100K | 0.92× | |
| 35 | Massachusetts | ~70K | 0.91× | |
| 36 | Minnesota | ~50K | 0.91× | |
| 37 | Iowa | ~30K | 0.91× | |
| 38 | Colorado | ~60K | 0.90× | |
| 39 | Mississippi | ~30K | 0.90× | |
| 40 | Tennessee | ~70K | 0.88× | |
| 41 | South Carolina | ~50K | 0.88× | |
| 42 | Wisconsin | ~50K | 0.85× | |
| 43 | Washington, District of Columbia | ~10K | 0.85× | |
| 44 | New Hampshire | ~10K | 0.84× | |
| 45 | Montana | ~9K | 0.84× | |
| 46 | North Dakota | ~7K | 0.84× | |
| 47 | South Dakota | ~7K | 0.82× | |
| 48 | West Virginia | ~10K | 0.81× | |
| 49 | Maine | ~10K | 0.77× | |
| 50 | Vermont | ~5K | 0.73× |
The strongest cross-interests of the Super Smash Bros. audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fire Emblem | Games | 30.20× | ||
| 02 | The Legend of Zelda: Twilight Princess | Games | 19.77× | ||
| 03 | Pokémon (video game series) | Games | 12.54× | ||
| 04 | Pikachu | Games | 12.26× | ||
| 05 | Yu-Gi-Oh! Trading Card Game | Games | 10.76× | ||
| 06 | Pokémon | Games | 8.39× | ||
| 07 | Crunchyroll | Games | 6.96× | ||
| 08 | Otaku | Literature | 5.80× | ||
| 09 | Nintendo | Games | 5.79× | ||
| 10 | Raven (comics) | Literature | 5.60× | ||
| 11 | Anime and manga fandom | Literature | 4.55× | ||
| 12 | Twitch | Games | 3.95× | ||
| 13 | Godzilla | Movies & TV | 3.84× | ||
| 14 | Mobile game | Games | 3.53× | ||
| 15 | Online games | Games | 3.11× | ||
| 16 | Internet meme | Internet & Social Media | 3.09× | ||
| 17 | Humour | Literature | 2.81× | ||
| 18 | Superman | Movies & TV | 2.58× | ||
| 19 | TikTok | Internet & Social Media | 2.30× | ||
| 20 | Food and drink | Food & Beverages | 1.70× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.46× | |
| Early Adopter Mentality | POWER | 1.34× | |
| Pet Ownership | JOY | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.57× | |
| Travelling | THRILL | 0.63× | |
| DIY Mentality | THRILL | 0.65× |
Super Smash Bros. has an estimated audience of 3,949,282 people in United States, concentrated in California and Texas.
38.1% of Super Smash Bros. fans are female, 61.9% are male, with an average age of 28.0 years.
Super Smash Bros. fans show strongest brand affinity for Pokémon (video game series) (12.54×), Pokémon (8.39×), and Yu-Gi-Oh! Trading Card Game (10.76×) over the country average.
Super Smash Bros. fans in United States are most concentrated in California (reach ~600K), Texas (reach ~400K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Super Smash Bros. itself, the audience over-indexes on Pokémon (8.39×), Yu-Gi-Oh! Trading Card Game (10.76×), Superman (2.58×), and Pikachu (12.26×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Smash Bros.. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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