A data profile of the people who buy, follow and care about Fire Emblem in United States — modelled from more than twelve digital signal sources. Fire Emblem has an estimated audience of 819,576 people in United States.
The average Fire Emblem fan in United States is 28.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Suikoden (video game), ANTHEM, Fire Emblem (video game), with strongest over-indexing on Suikoden (video game) (106.3× the country average).
Demographically, the Fire Emblem audience skews more male with an average age of 28.8, and over-indexes on personality traits such as Urban Lifestyle, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fire Emblem fan in United States is more male, around 28.8 years old, with strong Urban Lifestyle tendencies and a notable affinity for Suikoden (video game).
The key figures that characterise the Fire Emblem profile in United States.
31.9% are female, 68.1% are male, average age 28.8.
| Metric | Value |
|---|---|
| Female | 31.9% |
| Male | 68.1% |
| Average age | 28.8 |
| Estimated audience size | 819,576 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 29% | |
| 30-39 | 17% | |
| 40-49 | 7% | |
| 50+ | 3% |
Where the Fire Emblem audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 1.39× | |
| 02 | Utah | ~10K | 1.30× | |
| 03 | Oregon | ~10K | 1.28× | |
| 04 | California | ~100K | 1.25× | |
| 05 | Hawaii | ~4K | 1.22× | |
| 06 | Oklahoma | ~10K | 1.19× | |
| 07 | Alaska | ~2K | 1.17× | |
| 08 | Washington, District of Columbia | ~3K | 1.15× | |
| 09 | Michigan | ~20K | 1.12× | |
| 10 | Virginia | ~20K | 1.12× | |
| 11 | Maine | ~3K | 1.11× | |
| 12 | Rhode Island | ~3K | 1.10× | |
| 13 | Minnesota | ~10K | 1.08× | |
| 14 | Texas | ~80K | 1.07× | |
| 15 | Nevada | ~8K | 1.06× | |
| 16 | Maryland | ~10K | 1.04× | |
| 17 | Alabama | ~10K | 1.04× | |
| 18 | Arkansas | ~7K | 1.04× | |
| 19 | Idaho | ~4K | 1.04× | |
| 20 | Ohio | ~30K | 1.02× | |
| 21 | Kentucky | ~10K | 1.02× | |
| 22 | Indiana | ~20K | 1.01× | |
| 23 | New York | ~50K | 1.00× | |
| 24 | Arizona | ~20K | 1.00× | |
| 25 | New Hampshire | ~3K | 1.00× | |
| 26 | Illinois | ~30K | 0.98× | |
| 27 | Nebraska | ~4K | 0.98× | |
| 28 | New Jersey | ~20K | 0.97× | |
| 29 | Iowa | ~7K | 0.97× | |
| 30 | North Carolina | ~20K | 0.96× | |
| 31 | Massachusetts | ~20K | 0.96× | |
| 32 | Missouri | ~10K | 0.96× | |
| 33 | Wisconsin | ~10K | 0.95× | |
| 34 | South Dakota | ~2K | 0.95× | |
| 35 | Florida | ~50K | 0.94× | |
| 36 | Pennsylvania | ~30K | 0.93× | |
| 37 | Kansas | ~6K | 0.93× | |
| 38 | Georgia | ~20K | 0.92× | |
| 39 | Colorado | ~10K | 0.92× | |
| 40 | New Mexico | ~4K | 0.92× | |
| 41 | Tennessee | ~10K | 0.91× | |
| 42 | Connecticut | ~7K | 0.89× | |
| 43 | West Virginia | ~3K | 0.89× | |
| 44 | South Carolina | ~10K | 0.86× | |
| 45 | Mississippi | ~6K | 0.86× | |
| 46 | North Dakota | ~1K | 0.86× | |
| 47 | Louisiana | ~9K | 0.85× | |
| 48 | Montana | ~2K | 0.85× | |
| 49 | Delaware | ~2K | 0.83× | |
| 50 | Vermont | ~1K | 0.83× |
The strongest cross-interests of the Fire Emblem audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The New Normal | Movies & TV | 189.82× | ||
| 02 | Fantasy Life | Games | 179.57× | ||
| 03 | Secret of Mana | Games | 153.80× | ||
| 04 | Fire Emblem: Shadow Dragon and the Blade of Light | Games | 150.70× | ||
| 05 | Fire Emblem Awakening | Games | 143.24× | ||
| 06 | Fire Emblem (video game) | Games | 141.79× | ||
| 07 | Bravely Default | Games | 137.02× | ||
| 08 | Final Fantasy Crystal Chronicles | Games | 133.04× | ||
| 09 | Pixiv | Internet & Social Media | 129.42× | ||
| 10 | Shadowrun | Games | 126.33× | ||
| 11 | Suikoden (video game) | Games | 106.30× | ||
| 12 | Hikaru Utada | Music & Radio | 87.70× | ||
| 13 | Valkyria Chronicles | Games | 86.64× | ||
| 14 | Danganronpa: Trigger Happy Havoc | Games | 85.04× | ||
| 15 | Fable | Games | 79.75× | ||
| 16 | Shin Megami Tensei | Games | 77.04× | ||
| 17 | Candy Crush Soda Saga | Games | 72.49× | ||
| 18 | ANTHEM | Music & Radio | 52.07× | ||
| 19 | Homescapes | Games | 46.07× | ||
| 20 | Excalibur (film) | Movies & TV | 35.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.40× | |
| Early Adopter Mentality | POWER | 1.37× | |
| Convenience Orientation | PREMIUM | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.74× | |
| Quality Awareness | PREMIUM | 0.78× | |
| Creativity | OPEN | 0.80× |
Fire Emblem has an estimated audience of 819,576 people in United States, concentrated in California and Texas.
31.9% of Fire Emblem fans are female, 68.1% are male, with an average age of 28.8 years.
Fire Emblem fans show strongest brand affinity for Suikoden (video game) (106.3×), ANTHEM (52.07×), and Fire Emblem (video game) (141.79×) over the country average.
Fire Emblem fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Fire Emblem itself, the audience over-indexes on ANTHEM (52.07×), Fire Emblem (video game) (141.79×), Candy Crush Soda Saga (72.49×), and Fable (79.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fire Emblem. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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