Rascasse Audience Intelligence

Fire Emblem (video game) Audience in United States

Fire Emblem (video game) has an estimated audience of 457K people in United States.

#531among games in United States
#865in Games

The average Fire Emblem (video game) fan in United States is 31.6 years old, more male, and lives primarily in California.

Most fans live in California, Texas, Florida.

Top affinities include Fire Emblem, Chrono Trigger, International education, with strongest over-indexing on Fire Emblem (141.79× the country average).

Demographically, the Fire Emblem (video game) audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Community Orientation, Individualism.

The typical Fire Emblem (video game) fan in United States is more male, around 31.6 years old, with strong Community Orientation tendencies and a notable affinity for Fire Emblem.

Category: Games · Type: Video / Board Game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
457K
in United States
Gender
21.7%♀
78.3% male
Age
31.6
average years
Country rank
#38709
among all objects in United States
Fig. 01

Search interest · 12-month trend

+20%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Fire Emblem (video game) fans

21.7% are female, 78.3% are male, average age 31.6.

Fig. 02

Gender split

21.7%
Female
78.3%
Male
Demographic split for Fire Emblem (video game) audience in United States
MetricValue
Female21.7%
Male78.3%
Average age31.6
Estimated audience size457K
Fig. 03

Age distribution

Ø 31.6
average years
Age distribution of the Fire Emblem (video game) audience in United States
Age bracketShare%
16-2437%
25-3426%
35-4422%
45-5410%
55+5%
Fig. 04

Worldwide distribution

30.6%

of the worldwide Fire Emblem (video game) audience comes from United States.

Worldwide audience distribution share by country for Fire Emblem (video game)
CountryShare
United States30.6%
Japan13.1%
Germany6.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Fire Emblem (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.39×
02Utah~6K1.30×
03Oregon~7K1.28×
04California~70K1.25×
05Hawaii~2K1.22×
06Oklahoma~6K1.19×
07Alaska~1K1.17×
08Washington, District of Columbia~1K1.15×
09Michigan~20K1.12×
10Virginia~10K1.12×
11Maine~2K1.11×
12Rhode Island~2K1.10×
13Minnesota~8K1.08×
14Texas~30K1.07×
15Nevada~5K1.06×
16Maryland~9K1.04×
17Alabama~7K1.04×
18Arkansas~4K1.04×
19Idaho~3K1.04×
20Ohio~20K1.02×
21Kentucky~6K1.02×
22Indiana~9K1.01×
23New York~30K1.00×
24Arizona~10K1.00×
25New Hampshire~2K1.00×
26Illinois~20K0.98×
27Nebraska~3K0.98×
28New Jersey~10K0.97×
29Iowa~4K0.97×
30North Carolina~10K0.96×
31Massachusetts~9K0.96×
32Missouri~8K0.96×
33Wisconsin~8K0.95×
34South Dakota~1K0.95×
35Florida~30K0.94×
36Pennsylvania~20K0.93×
37Kansas~4K0.93×
38Georgia~10K0.92×
39Colorado~7K0.92×
40New Mexico~3K0.92×
41Tennessee~9K0.91×
42Connecticut~4K0.89×
43West Virginia~2K0.89×
44South Carolina~6K0.86×
45Mississippi~3K0.86×
46North Dakota<1K0.86×
47Louisiana~5K0.85×
48Montana~1K0.85×
49Delaware~1K0.83×
50Vermont<1K0.83×
Fig. 06

Affinity by region

Affinity by region — Fire Emblem (video game), United States
0.83×1.00×1.39×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Fire Emblem (video game) audience vs. the country average
#·InterestCategoryAffinity×
01Fire EmblemGames141.79×
02Chrono TriggerGames97.13×
03International educationBusiness & Career60.46×
04Shin Megami TenseiGames56.83×
05Dragon QuestGames47.76×
06WarframeGames44.79×
07One-Punch ManLiterature25.96×
08Mario KartGames22.00×
09Scarface (1983 film)Movies & TV17.91×
10PokémonGames17.57×
11Meghan TrainorMusic & Radio15.59×
12The Legend of ZeldaGames15.09×
13Shōnen mangaLiterature13.47×
14Graphic novelLiterature13.35×
15Counter-Strike: Global OffensiveGames11.39×
16Collectible card gameGames10.97×
17Action role-playing gameGames9.65×
18Anime and manga fandomLiterature9.24×
19SteamGames9.22×
20SupermanMovies & TV6.41×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Fire Emblem (video game) audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Fire Emblem (video game) audience vs. the country average · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.99×
IndividualismJOY1.88×
Early Adopter MentalityPOWER1.82×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Fire Emblem (video game) audience vs. the country average · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.54×
Quality AwarenessPREMIUM0.57×
DIY MentalityTHRILL0.58×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Fire Emblem (video game) over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/fire-emblem-video-game-35629” · Methodology