Fire Emblem (video game) Audience in United States

Fire Emblem (video game) has an estimated audience of 455,045 people in United States. 21.7% are female, 78.3% are male, average age 30.9. Top regions: California, Texas, Florida. Top brand affinities: Fire Emblem, Chrono Trigger, Pokémon, Superman, Anime and manga fandom.
The average Fire Emblem (video game) fan in United States is 30.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Fire Emblem, Chrono Trigger, Pokémon, with strongest over-indexing on Fire Emblem (142.91× the country average). Demographically, the Fire Emblem (video game) audience skews more male with an average age of 30.9, and over-indexes on personality traits such as LGBTQ+ Identity, Community Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Fire Emblem (video game) fans
| Metric | Value |
|---|---|
| Female | 21.7% |
| Male | 78.3% |
| Average age | 30.9 |
| Estimated audience size | 455,045 |
Audience persona
The typical Fire Emblem (video game) fan in United States is more male, around 30.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Fire Emblem.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 65,041 | 1.3× |
| Texas | 44,576 | 1.14× |
| Florida | 29,749 | 0.97× |
| New York | 25,910 | 1.02× |
| Illinois | 15,197 | 1× |
| Pennsylvania | 14,810 | 0.97× |
| Ohio | 14,047 | 1× |
| North Carolina | 13,759 | 1× |
| Michigan | 13,297 | 1.12× |
| Georgia | 13,217 | 0.94× |
| Washington | 13,113 | 1.44× |
| Virginia | 12,337 | 1.11× |
| New Jersey | 10,839 | 0.94× |
| Arizona | 9,490 | 1.02× |
| Massachusetts | 8,739 | 0.97× |
| Indiana | 8,503 | 1.02× |
| Tennessee | 8,187 | 0.9× |
| Maryland | 8,069 | 1.03× |
| Minnesota | 7,208 | 1.11× |
| Missouri | 6,978 | 0.95× |
| Colorado | 6,826 | 0.95× |
| Wisconsin | 6,764 | 0.99× |
| Alabama | 6,594 | 1.04× |
| Oregon | 6,358 | 1.22× |
| Oklahoma | 6,271 | 1.24× |
| South Carolina | 6,084 | 0.89× |
| Kentucky | 5,742 | 1.01× |
| Utah | 5,490 | 1.35× |
| Louisiana | 5,041 | 0.86× |
| Nevada | 4,639 | 1.05× |
| Connecticut | 4,052 | 0.89× |
| Arkansas | 4,005 | 1.07× |
| Iowa | 3,739 | 1× |
| Kansas | 3,293 | 0.92× |
| Mississippi | 3,112 | 0.83× |
| Idaho | 2,427 | 1.06× |
| Washington, District of Columbia | 2,282 | 1.67× |
| Hawaii | 2,239 | 1.14× |
| Nebraska | 2,184 | 0.96× |
| New Mexico | 2,044 | 0.9× |
| West Virginia | 1,681 | 0.79× |
| New Hampshire | 1,604 | 0.89× |
| Rhode Island | 1,454 | 1× |
| Maine | 1,404 | 0.86× |
| Alaska | 1,057 | 1.09× |
| Montana | 1,019 | 0.81× |
| South Dakota | 983 | 0.93× |
| Delaware | 940 | 0.75× |
| North Dakota | 676 | 0.72× |
| Vermont | 549 | 0.69× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Fire Emblem | 142.91× | Games |
| Chrono Trigger | 77.03× | Games |
| Pokémon | 11.83× | Games |
| Superman | 5.29× | Movies & TV |
| Anime and manga fandom | 11.79× | Literature |
| Warframe | 55.64× | Games |
| DeviantArt | 11.38× | Internet & Social Media |
| Dragon Quest | 52.77× | Games |
| Collectible card game | 13.21× | Games |
| Beetlejuice | 7.15× | Movies & TV |
| Action role-playing game | 12.6× | Games |
| International education | 25.23× | Business & Career |
| Shōnen manga | 12.36× | Literature |
| Meghan Trainor | 16.61× | Music & Radio |
| Humble Bundle | 43.6× | Games |
| The Legend of Zelda | 11.61× | Games |
| Final Fantasy | 12.32× | Games |
| Mobile game | 4.73× | Games |
| Bruce Willis | 7.41× | Movies & TV |
| League of Legends | 8.36× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 4.32 |
| Community Orientation | OPEN | 1.52 |
| Early Adopter Mentality | POWER | 1.45 |
| Urban Lifestyle | OPEN | 1.36 |
| Extroversion | THRILL | 1.26 |
| Social Media Usage | JOY | 1.18 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 31.0% |
| Japan | 13.3% |
| Germany | 6.8% |
See Fire Emblem (video game) audiences in other countries
- Fire Emblem (video game) — Germany
- Fire Emblem (video game) — United Kingdom
- Fire Emblem (video game) — France
- Fire Emblem (video game) — Italy
- Fire Emblem (video game) — Spain
- Fire Emblem (video game) — Brazil
- Fire Emblem (video game) — Japan
- Fire Emblem (video game) — South Korea
- Fire Emblem (video game) — India
More Games audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Fire Emblem (video game) have in United States?
Fire Emblem (video game) has an estimated audience of 455,045 people in United States, concentrated in California and Texas.
What is the gender split and age of Fire Emblem (video game) fans?
21.7% of Fire Emblem (video game) fans are female, 78.3% are male, with an average age of 30.9 years.
Which brands do Fire Emblem (video game) fans like most?
Fire Emblem (video game) fans show strongest brand affinity for Fire Emblem (142.91×), Chrono Trigger (77.03×), and Pokémon (11.83×) over the country average.
Where do Fire Emblem (video game) fans live in United States?
Fire Emblem (video game) fans in United States are most concentrated in California (reach 65,041), Texas (reach 44,576), and Florida (reach 29,749). These three regions account for the largest share of the active audience.
What other brands do Fire Emblem (video game) fans also like?
Beyond Fire Emblem (video game) itself, the audience over-indexes on Chrono Trigger (77.03×), Pokémon (11.83×), Superman (5.29×), and Anime and manga fandom (11.79×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Fire Emblem (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.