A data profile of the people who buy, follow and care about Fire Emblem (video game) in United States — modelled from more than twelve digital signal sources. Fire Emblem (video game) has an estimated audience of 457,198 people in United States.
The average Fire Emblem (video game) fan in United States is 30.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Fire Emblem, International education, Pokémon, with strongest over-indexing on Fire Emblem (141.79× the country average).
Demographically, the Fire Emblem (video game) audience skews more male with an average age of 30.9, and over-indexes on personality traits such as Community Orientation, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fire Emblem (video game) fan in United States is more male, around 30.9 years old, with strong Community Orientation tendencies and a notable affinity for Fire Emblem.
The key figures that characterise the Fire Emblem (video game) profile in United States.
21.7% are female, 78.3% are male, average age 30.9.
| Metric | Value |
|---|---|
| Female | 21.7% |
| Male | 78.3% |
| Average age | 30.9 |
| Estimated audience size | 457,198 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 26% | |
| 30-39 | 22% | |
| 40-49 | 10% | |
| 50+ | 5% |
Where the Fire Emblem (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.39× | |
| 02 | Utah | ~5K | 1.30× | |
| 03 | Oregon | ~7K | 1.28× | |
| 04 | California | ~60K | 1.25× | |
| 05 | Hawaii | ~2K | 1.22× | |
| 06 | Oklahoma | ~6K | 1.19× | |
| 07 | Alaska | ~1K | 1.17× | |
| 08 | Washington, District of Columbia | ~2K | 1.15× | |
| 09 | Michigan | ~10K | 1.12× | |
| 10 | Virginia | ~10K | 1.12× | |
| 11 | Maine | ~2K | 1.11× | |
| 12 | Rhode Island | ~2K | 1.10× | |
| 13 | Minnesota | ~7K | 1.08× | |
| 14 | Texas | ~40K | 1.07× | |
| 15 | Nevada | ~5K | 1.06× | |
| 16 | Maryland | ~8K | 1.04× | |
| 17 | Alabama | ~7K | 1.04× | |
| 18 | Arkansas | ~4K | 1.04× | |
| 19 | Idaho | ~2K | 1.04× | |
| 20 | Ohio | ~10K | 1.02× | |
| 21 | Kentucky | ~6K | 1.02× | |
| 22 | Indiana | ~8K | 1.01× | |
| 23 | New York | ~30K | 1.00× | |
| 24 | Arizona | ~9K | 1.00× | |
| 25 | New Hampshire | ~2K | 1.00× | |
| 26 | Illinois | ~10K | 0.98× | |
| 27 | Nebraska | ~2K | 0.98× | |
| 28 | New Jersey | ~10K | 0.97× | |
| 29 | Iowa | ~4K | 0.97× | |
| 30 | North Carolina | ~10K | 0.96× | |
| 31 | Massachusetts | ~9K | 0.96× | |
| 32 | Missouri | ~7K | 0.96× | |
| 33 | Wisconsin | ~7K | 0.95× | |
| 34 | South Dakota | ~1K | 0.95× | |
| 35 | Florida | ~30K | 0.94× | |
| 36 | Pennsylvania | ~10K | 0.93× | |
| 37 | Kansas | ~3K | 0.93× | |
| 38 | Georgia | ~10K | 0.92× | |
| 39 | Colorado | ~7K | 0.92× | |
| 40 | New Mexico | ~2K | 0.92× | |
| 41 | Tennessee | ~8K | 0.91× | |
| 42 | Connecticut | ~4K | 0.89× | |
| 43 | West Virginia | ~2K | 0.89× | |
| 44 | South Carolina | ~6K | 0.86× | |
| 45 | Mississippi | ~3K | 0.86× | |
| 46 | North Dakota | <1K | 0.86× | |
| 47 | Louisiana | ~5K | 0.85× | |
| 48 | Montana | ~1K | 0.85× | |
| 49 | Delaware | ~1K | 0.83× | |
| 50 | Vermont | <1K | 0.83× |
The strongest cross-interests of the Fire Emblem (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fire Emblem | Games | 141.79× | ||
| 02 | Chrono Trigger | Games | 97.13× | ||
| 03 | International education | Business & Career | 60.46× | ||
| 04 | Shin Megami Tensei | Games | 56.83× | ||
| 05 | Dragon Quest | Games | 47.76× | ||
| 06 | Warframe | Games | 44.79× | ||
| 07 | One-Punch Man | Literature | 25.96× | ||
| 08 | Mario Kart | Games | 22.00× | ||
| 09 | Scarface (1983 film) | Movies & TV | 17.91× | ||
| 10 | Pokémon | Games | 17.57× | ||
| 11 | Meghan Trainor | Music & Radio | 15.59× | ||
| 12 | The Legend of Zelda | Games | 15.09× | ||
| 13 | Shōnen manga | Literature | 13.47× | ||
| 14 | Graphic novel | Literature | 13.35× | ||
| 15 | Counter-Strike: Global Offensive | Games | 11.39× | ||
| 16 | Collectible card game | Games | 10.97× | ||
| 17 | Action role-playing game | Games | 9.65× | ||
| 18 | Anime and manga fandom | Literature | 9.24× | ||
| 19 | Steam | Games | 9.22× | ||
| 20 | Superman | Movies & TV | 6.41× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.99× | |
| Individualism | JOY | 1.88× | |
| Early Adopter Mentality | POWER | 1.82× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.54× | |
| Quality Awareness | PREMIUM | 0.57× | |
| DIY Mentality | THRILL | 0.58× |
Fire Emblem (video game) has an estimated audience of 457,198 people in United States, concentrated in California and Texas.
21.7% of Fire Emblem (video game) fans are female, 78.3% are male, with an average age of 30.9 years.
Fire Emblem (video game) fans show strongest brand affinity for Fire Emblem (141.79×), International education (60.46×), and Pokémon (17.57×) over the country average.
Fire Emblem (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Fire Emblem (video game) itself, the audience over-indexes on International education (60.46×), Pokémon (17.57×), Chrono Trigger (97.13×), and Superman (6.41×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fire Emblem (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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