A data profile of the people who buy, follow and care about Super Mario Galaxy in United States — modelled from more than twelve digital signal sources. Super Mario Galaxy has an estimated audience of 510,863 people in United States.
The average Super Mario Galaxy fan in United States is 32.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Super Mario Bros. 3, Rio 2, Super Mario Bros. (film), with strongest over-indexing on Super Mario Bros. 3 (139.49× the country average).
Demographically, the Super Mario Galaxy audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Convenience Orientation, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario Galaxy fan in United States is more male, around 32.9 years old, with strong Convenience Orientation tendencies and a notable affinity for Super Mario Bros. 3.
The key figures that characterise the Super Mario Galaxy profile in United States.
36.6% are female, 63.4% are male, average age 32.9.
| Metric | Value |
|---|---|
| Female | 36.6% |
| Male | 63.4% |
| Average age | 32.9 |
| Estimated audience size | 510,863 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 27% | |
| 30-39 | 27% | |
| 40-49 | 13% | |
| 50+ | 5% |
Where the Super Mario Galaxy audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~5K | 1.32× | |
| 02 | California | ~60K | 1.29× | |
| 03 | Texas | ~50K | 1.25× | |
| 04 | Arizona | ~10K | 1.17× | |
| 05 | Washington | ~10K | 1.17× | |
| 06 | Idaho | ~3K | 1.16× | |
| 07 | Oklahoma | ~6K | 1.12× | |
| 08 | Oregon | ~6K | 1.11× | |
| 09 | Indiana | ~9K | 1.09× | |
| 10 | Florida | ~30K | 1.08× | |
| 11 | Nevada | ~5K | 1.08× | |
| 12 | Pennsylvania | ~20K | 1.06× | |
| 13 | Illinois | ~20K | 1.06× | |
| 14 | Michigan | ~10K | 1.06× | |
| 15 | Kentucky | ~6K | 1.06× | |
| 16 | Missouri | ~8K | 1.05× | |
| 17 | Alaska | ~1K | 1.04× | |
| 18 | Nebraska | ~2K | 1.03× | |
| 19 | New Mexico | ~2K | 1.03× | |
| 20 | Georgia | ~10K | 1.02× | |
| 21 | New Jersey | ~10K | 1.02× | |
| 22 | Virginia | ~10K | 1.02× | |
| 23 | Connecticut | ~5K | 1.01× | |
| 24 | Kansas | ~4K | 1.01× | |
| 25 | West Virginia | ~2K | 1.00× | |
| 26 | Rhode Island | ~1K | 1.00× | |
| 27 | Ohio | ~10K | 0.99× | |
| 28 | North Carolina | ~10K | 0.99× | |
| 29 | Iowa | ~4K | 0.99× | |
| 30 | Arkansas | ~4K | 0.99× | |
| 31 | North Dakota | <1K | 0.99× | |
| 32 | New York | ~30K | 0.98× | |
| 33 | Maryland | ~8K | 0.98× | |
| 34 | Colorado | ~7K | 0.98× | |
| 35 | Massachusetts | ~9K | 0.97× | |
| 36 | Tennessee | ~9K | 0.96× | |
| 37 | New Hampshire | ~2K | 0.96× | |
| 38 | Minnesota | ~6K | 0.94× | |
| 39 | Delaware | ~1K | 0.94× | |
| 40 | Louisiana | ~5K | 0.93× | |
| 41 | Wisconsin | ~6K | 0.92× | |
| 42 | South Dakota | <1K | 0.92× | |
| 43 | Hawaii | ~2K | 0.91× | |
| 44 | Maine | ~1K | 0.88× | |
| 45 | Alabama | ~6K | 0.87× | |
| 46 | Mississippi | ~3K | 0.86× | |
| 47 | Montana | ~1K | 0.86× | |
| 48 | South Carolina | ~6K | 0.83× | |
| 49 | Vermont | <1K | 0.82× | |
| 50 | Washington, District of Columbia | <1K | 0.71× |
The strongest cross-interests of the Super Mario Galaxy audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Mario Bros. 2 | Games | 182.37× | ||
| 02 | Super Mario Galaxy 2 | Games | 178.20× | ||
| 03 | Super Mario Bros.: The Lost Levels | Games | 177.37× | ||
| 04 | Super Mario All-Stars | Games | 161.55× | ||
| 05 | Mr. Popper's Penguins (film) | Movies & TV | 143.93× | ||
| 06 | Super Mario Bros. 3 | Games | 139.49× | ||
| 07 | Rio 2 | Movies & TV | 136.62× | ||
| 08 | Super Mario Land | Games | 135.22× | ||
| 09 | Castle Crashers | Games | 111.97× | ||
| 10 | Super Mario 3D Land | Games | 111.01× | ||
| 11 | Super Mario Kart | Games | 100.40× | ||
| 12 | Super Mario Bros. Wonder | Games | 100.03× | ||
| 13 | New Super Mario Bros. | Games | 96.62× | ||
| 14 | Super Mario Bros. (film) | Movies & TV | 95.09× | ||
| 15 | Mario (franchise) | Games | 94.59× | ||
| 16 | Super Smash Bros. Brawl | Games | 84.47× | ||
| 17 | Super Smash Bros. Melee | Games | 82.10× | ||
| 18 | The Legend of Zelda (video game) | Movies & TV | 63.56× | ||
| 19 | Super Mario World | Games | 63.26× | ||
| 20 | Horton Hears a Who! (film) | Movies & TV | 54.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.43× | |
| Extroversion | THRILL | 1.40× | |
| Family Orientation | CONSERVATISM | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.76× | |
| Quality Awareness | PREMIUM | 0.81× | |
| Design Affinity | PREMIUM | 0.83× |
Super Mario Galaxy has an estimated audience of 510,863 people in United States, concentrated in California and Texas.
36.6% of Super Mario Galaxy fans are female, 63.4% are male, with an average age of 32.9 years.
Super Mario Galaxy fans show strongest brand affinity for Super Mario Bros. 3 (139.49×), Rio 2 (136.62×), and Super Mario Bros. (film) (95.09×) over the country average.
Super Mario Galaxy fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Super Mario Galaxy itself, the audience over-indexes on Rio 2 (136.62×), Super Mario Bros. (film) (95.09×), Horton Hears a Who! (film) (54.67×), and Mario (franchise) (94.59×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario Galaxy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.