A data profile of the people who buy, follow and care about Super Mario Bros. Wonder in United States — modelled from more than twelve digital signal sources. Super Mario Bros. Wonder has an estimated audience of 463,810 people in United States.
The average Super Mario Bros. Wonder fan in United States is 32.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Rio 2, Super Mario Galaxy, Arrow, with strongest over-indexing on Rio 2 (121.57× the country average).
Demographically, the Super Mario Bros. Wonder audience skews more male with an average age of 32.1, and over-indexes on personality traits such as Convenience Orientation, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario Bros. Wonder fan in United States is more male, around 32.1 years old, with strong Convenience Orientation tendencies and a notable affinity for Rio 2.
The key figures that characterise the Super Mario Bros. Wonder profile in United States.
40.2% are female, 59.8% are male, average age 32.1.
| Metric | Value |
|---|---|
| Female | 40.2% |
| Male | 59.8% |
| Average age | 32.1 |
| Estimated audience size | 463,810 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 25% | |
| 30-39 | 22% | |
| 40-49 | 11% | |
| 50+ | 7% |
Where the Super Mario Bros. Wonder audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~4K | 1.31× | |
| 02 | California | ~50K | 1.19× | |
| 03 | Texas | ~40K | 1.16× | |
| 04 | Arizona | ~8K | 1.16× | |
| 05 | Washington | ~8K | 1.15× | |
| 06 | Oklahoma | ~5K | 1.15× | |
| 07 | Oregon | ~5K | 1.14× | |
| 08 | New Jersey | ~10K | 1.13× | |
| 09 | Arkansas | ~3K | 1.12× | |
| 10 | Idaho | ~2K | 1.12× | |
| 11 | Alaska | <1K | 1.09× | |
| 12 | Kentucky | ~5K | 1.06× | |
| 13 | Nevada | ~4K | 1.05× | |
| 14 | Michigan | ~10K | 1.04× | |
| 15 | Missouri | ~6K | 1.04× | |
| 16 | Indiana | ~7K | 1.03× | |
| 17 | Connecticut | ~4K | 1.03× | |
| 18 | Kansas | ~3K | 1.03× | |
| 19 | Nebraska | ~2K | 1.02× | |
| 20 | Illinois | ~10K | 1.01× | |
| 21 | Virginia | ~9K | 1.01× | |
| 22 | Iowa | ~3K | 1.01× | |
| 23 | New York | ~20K | 1.00× | |
| 24 | Pennsylvania | ~10K | 1.00× | |
| 25 | Alabama | ~5K | 1.00× | |
| 26 | Louisiana | ~5K | 1.00× | |
| 27 | West Virginia | ~2K | 1.00× | |
| 28 | Rhode Island | ~1K | 1.00× | |
| 29 | Florida | ~20K | 0.99× | |
| 30 | Ohio | ~10K | 0.99× | |
| 31 | Colorado | ~6K | 0.99× | |
| 32 | North Dakota | <1K | 0.99× | |
| 33 | North Carolina | ~10K | 0.98× | |
| 34 | Wisconsin | ~5K | 0.98× | |
| 35 | Tennessee | ~7K | 0.97× | |
| 36 | Maryland | ~6K | 0.97× | |
| 37 | New Hampshire | ~1K | 0.96× | |
| 38 | Maine | ~1K | 0.96× | |
| 39 | Minnesota | ~5K | 0.95× | |
| 40 | South Dakota | <1K | 0.94× | |
| 41 | Georgia | ~10K | 0.93× | |
| 42 | Massachusetts | ~7K | 0.93× | |
| 43 | New Mexico | ~2K | 0.93× | |
| 44 | Montana | <1K | 0.93× | |
| 45 | Vermont | <1K | 0.93× | |
| 46 | Mississippi | ~3K | 0.92× | |
| 47 | South Carolina | ~5K | 0.90× | |
| 48 | Delaware | <1K | 0.88× | |
| 49 | Hawaii | ~1K | 0.86× | |
| 50 | Washington, District of Columbia | <1K | 0.74× |
The strongest cross-interests of the Super Mario Bros. Wonder audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rio 2 | Movies & TV | 121.57× | ||
| 02 | Super Mario Galaxy | Games | 100.03× | ||
| 03 | Robin Hood (2010 film) | Movies & TV | 52.75× | ||
| 04 | Freddy vs. Jason | Movies & TV | 47.03× | ||
| 05 | Calzedonia | Fashion & Accessoires | 36.44× | ||
| 06 | Super Mario World | Games | 28.70× | ||
| 07 | Birds of Prey (TV series) | Movies & TV | 28.65× | ||
| 08 | Mario Kart | Games | 22.80× | ||
| 09 | Super Mario Bros. | Games | 22.05× | ||
| 10 | Clash Royale | Games | 17.51× | ||
| 11 | NBA League Pass | Sports | 16.87× | ||
| 12 | Super Mario | Games | 16.25× | ||
| 13 | Arrow | Movies & TV | 15.19× | ||
| 14 | The Legend of Zelda | Games | 11.07× | ||
| 15 | Graphic novel | Literature | 8.57× | ||
| 16 | Retrogaming | Games | 8.48× | ||
| 17 | Collectible card game | Games | 7.82× | ||
| 18 | Anime and manga fandom | Literature | 5.29× | ||
| 19 | Mobile game | Games | 3.49× | ||
| 20 | Superman | Movies & TV | 2.48× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.72× | |
| Urban Lifestyle | OPEN | 1.47× | |
| Early Adopter Mentality | POWER | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.69× | |
| Sports Activity | POWER | 0.82× | |
| Healthy Lifestyle | BALANCE | 0.83× |
Super Mario Bros. Wonder has an estimated audience of 463,810 people in United States, concentrated in California and Texas.
40.2% of Super Mario Bros. Wonder fans are female, 59.8% are male, with an average age of 32.1 years.
Super Mario Bros. Wonder fans show strongest brand affinity for Rio 2 (121.57×), Super Mario Galaxy (100.03×), and Arrow (15.19×) over the country average.
Super Mario Bros. Wonder fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Super Mario Bros. Wonder itself, the audience over-indexes on Super Mario Galaxy (100.03×), Arrow (15.19×), Super Mario Bros. (22.05×), and Freddy vs. Jason (47.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario Bros. Wonder. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.