A data profile of the people who buy, follow and care about Mario (franchise) in United States — modelled from more than twelve digital signal sources. Mario (franchise) has an estimated audience of 1,039,527 people in United States.
The average Mario (franchise) fan in United States is 33.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Rio 2, Super Mario Galaxy, Texas Longhorns, with strongest over-indexing on Rio 2 (303.28× the country average).
Demographically, the Mario (franchise) audience skews more male with an average age of 33.5, and over-indexes on personality traits such as Convenience Orientation, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mario (franchise) fan in United States is more male, around 33.5 years old, with strong Convenience Orientation tendencies and a notable affinity for Rio 2.
The key figures that characterise the Mario (franchise) profile in United States.
43.6% are female, 56.4% are male, average age 33.5.
| Metric | Value |
|---|---|
| Female | 43.6% |
| Male | 56.4% |
| Average age | 33.5 |
| Estimated audience size | 1,039,527 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 29% | |
| 30-39 | 24% | |
| 40-49 | 10% | |
| 50+ | 10% |
of the worldwide Mario (franchise) audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.6% |
| Brazil | 9.9% |
| Poland | 8.5% |
Where the Mario (franchise) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Mexico | ~10K | 2.62× | |
| 02 | North Carolina | ~40K | 1.25× | |
| 03 | Arizona | ~20K | 1.22× | |
| 04 | Kentucky | ~10K | 1.17× | |
| 05 | New Jersey | ~30K | 1.16× | |
| 06 | Connecticut | ~10K | 1.15× | |
| 07 | Texas | ~100K | 1.14× | |
| 08 | West Virginia | ~5K | 1.14× | |
| 09 | Mississippi | ~9K | 1.13× | |
| 10 | Nevada | ~10K | 1.11× | |
| 11 | New York | ~60K | 1.09× | |
| 12 | Alabama | ~20K | 1.09× | |
| 13 | Utah | ~10K | 1.09× | |
| 14 | Oregon | ~10K | 1.07× | |
| 15 | Oklahoma | ~10K | 1.07× | |
| 16 | Pennsylvania | ~30K | 1.05× | |
| 17 | Florida | ~70K | 1.04× | |
| 18 | Michigan | ~30K | 1.04× | |
| 19 | Washington | ~20K | 1.04× | |
| 20 | Massachusetts | ~20K | 1.04× | |
| 21 | Alaska | ~2K | 1.04× | |
| 22 | California | ~100K | 1.03× | |
| 23 | Louisiana | ~10K | 1.03× | |
| 24 | Arkansas | ~8K | 1.03× | |
| 25 | Indiana | ~20K | 1.02× | |
| 26 | South Carolina | ~20K | 1.01× | |
| 27 | Illinois | ~30K | 0.99× | |
| 28 | Maryland | ~20K | 0.98× | |
| 29 | Missouri | ~20K | 0.97× | |
| 30 | Minnesota | ~10K | 0.97× | |
| 31 | Georgia | ~30K | 0.96× | |
| 32 | Iowa | ~8K | 0.95× | |
| 33 | Rhode Island | ~3K | 0.95× | |
| 34 | Ohio | ~30K | 0.94× | |
| 35 | Virginia | ~20K | 0.94× | |
| 36 | Tennessee | ~20K | 0.92× | |
| 37 | Kansas | ~7K | 0.90× | |
| 38 | Nebraska | ~4K | 0.89× | |
| 39 | Wisconsin | ~10K | 0.87× | |
| 40 | Idaho | ~4K | 0.87× | |
| 41 | Delaware | ~2K | 0.83× | |
| 42 | North Dakota | ~2K | 0.83× | |
| 43 | South Dakota | ~2K | 0.81× | |
| 44 | Colorado | ~10K | 0.78× | |
| 45 | Hawaii | ~3K | 0.77× | |
| 46 | New Hampshire | ~3K | 0.74× | |
| 47 | Maine | ~2K | 0.69× | |
| 48 | Montana | ~2K | 0.68× | |
| 49 | Vermont | ~1K | 0.68× | |
| 50 | Washington, District of Columbia | ~2K | 0.64× |
The strongest cross-interests of the Mario (franchise) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rio 2 | Movies & TV | 303.28× | ||
| 02 | Super Mario Galaxy | Games | 94.59× | ||
| 03 | Wii Sports | Games | 65.98× | ||
| 04 | Hyrule Warriors | Games | 47.47× | ||
| 05 | Super Mario World | Games | 41.50× | ||
| 06 | The Lego Movie | Movies & TV | 29.05× | ||
| 07 | Texas Longhorns | Sports | 28.35× | ||
| 08 | The Nanny | Movies & TV | 19.37× | ||
| 09 | Sonic the Hedgehog (series) | Games | 11.02× | ||
| 10 | Monsters | Movies & TV | 9.46× | ||
| 11 | Super Mario Bros. | Games | 9.17× | ||
| 12 | Graphic novel | Literature | 8.36× | ||
| 13 | Shrek | Movies & TV | 8.09× | ||
| 14 | Collectible card game | Games | 6.57× | ||
| 15 | Anime and manga fandom | Literature | 4.69× | ||
| 16 | GameStop | Games | 4.14× | ||
| 17 | Pokémon | Games | 4.05× | ||
| 18 | Pizza Hut | Food & Beverages | 3.83× | ||
| 19 | Subway | Food & Beverages | 3.42× | ||
| 20 | Mobile game | Games | 3.08× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.78× | |
| Urban Lifestyle | OPEN | 1.44× | |
| Need for Security | CONSERVATISM | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Design Affinity | PREMIUM | 0.64× | |
| Luxury Orientation | PREMIUM | 0.67× |
Mario (franchise) has an estimated audience of 1,039,527 people in United States, concentrated in California and Texas.
43.6% of Mario (franchise) fans are female, 56.4% are male, with an average age of 33.5 years.
Mario (franchise) fans show strongest brand affinity for Rio 2 (303.28×), Super Mario Galaxy (94.59×), and Texas Longhorns (28.35×) over the country average.
Mario (franchise) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Mario (franchise) itself, the audience over-indexes on Super Mario Galaxy (94.59×), Texas Longhorns (28.35×), Super Mario World (41.5×), and The Lego Movie (29.05×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mario (franchise). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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