A data profile of the people who buy, follow and care about Clash of Clans in United States — modelled from more than twelve digital signal sources. Clash of Clans has an estimated audience of 92,004 people in United States.
The average Clash of Clans fan in United States is 28.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Clash Royale, New Boyz, Supercell (video game company), with strongest over-indexing on Clash Royale (177.29× the country average).
Demographically, the Clash of Clans audience skews more male with an average age of 28.8, and over-indexes on personality traits such as Social Media Usage, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Clash of Clans fan in United States is more male, around 28.8 years old, with strong Social Media Usage tendencies and a notable affinity for Clash Royale.
The key figures that characterise the Clash of Clans profile in United States.
35.9% are female, 64.1% are male, average age 28.8.
| Metric | Value |
|---|---|
| Female | 35.9% |
| Male | 64.1% |
| Average age | 28.8 |
| Estimated audience size | 92,004 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 18% | |
| 30-39 | 12% | |
| 40-49 | 9% | |
| 50+ | 7% |
Where the Clash of Clans audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~600K | 1.69× | |
| 02 | Arizona | ~100K | 1.47× | |
| 03 | Oklahoma | ~50K | 1.43× | |
| 04 | Nevada | ~40K | 1.41× | |
| 05 | Oregon | ~50K | 1.30× | |
| 06 | Louisiana | ~50K | 1.25× | |
| 07 | Kansas | ~30K | 1.25× | |
| 08 | Nebraska | ~20K | 1.24× | |
| 09 | Virginia | ~90K | 1.18× | |
| 10 | Iowa | ~30K | 1.12× | |
| 11 | Alaska | ~8K | 1.12× | |
| 12 | Rhode Island | ~10K | 1.11× | |
| 13 | Arkansas | ~30K | 1.09× | |
| 14 | Washington | ~70K | 1.06× | |
| 15 | Utah | ~30K | 1.05× | |
| 16 | North Dakota | ~7K | 1.05× | |
| 17 | Washington, District of Columbia | ~10K | 1.04× | |
| 18 | Idaho | ~20K | 1.02× | |
| 19 | Missouri | ~50K | 1.01× | |
| 20 | South Dakota | ~7K | 1.00× | |
| 21 | Texas | ~300K | 0.97× | |
| 22 | Illinois | ~100K | 0.97× | |
| 23 | Michigan | ~80K | 0.96× | |
| 24 | Wisconsin | ~50K | 0.96× | |
| 25 | Hawaii | ~10K | 0.96× | |
| 26 | Colorado | ~50K | 0.95× | |
| 27 | Ohio | ~90K | 0.94× | |
| 28 | New Mexico | ~20K | 0.94× | |
| 29 | West Virginia | ~10K | 0.94× | |
| 30 | Minnesota | ~40K | 0.92× | |
| 31 | Montana | ~8K | 0.92× | |
| 32 | North Carolina | ~90K | 0.90× | |
| 33 | Kentucky | ~40K | 0.90× | |
| 34 | Florida | ~200K | 0.89× | |
| 35 | Indiana | ~50K | 0.89× | |
| 36 | Connecticut | ~30K | 0.88× | |
| 37 | New York | ~200K | 0.87× | |
| 38 | Georgia | ~90K | 0.87× | |
| 39 | Tennessee | ~60K | 0.87× | |
| 40 | Pennsylvania | ~90K | 0.86× | |
| 41 | Mississippi | ~20K | 0.86× | |
| 42 | New Hampshire | ~10K | 0.86× | |
| 43 | Delaware | ~8K | 0.85× | |
| 44 | Vermont | ~5K | 0.85× | |
| 45 | New Jersey | ~70K | 0.84× | |
| 46 | Maine | ~10K | 0.83× | |
| 47 | Massachusetts | ~50K | 0.82× | |
| 48 | Alabama | ~40K | 0.82× | |
| 49 | South Carolina | ~40K | 0.80× | |
| 50 | Maryland | ~40K | 0.76× |
The strongest cross-interests of the Clash of Clans audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | New Boyz | Music & Radio | 644.37× | ||
| 02 | Clash Royale | Games | 177.29× | ||
| 03 | Brawl Stars | Games | 174.69× | ||
| 04 | Supercell (video game company) | Games | 160.65× | ||
| 05 | ARMA 2 | Games | 107.84× | ||
| 06 | Age of Mythology | Games | 105.45× | ||
| 07 | Boom Beach | Games | 94.54× | ||
| 08 | Age of Empires III | Games | 90.45× | ||
| 09 | Sniper Elite | Games | 87.66× | ||
| 10 | X-COM | Games | 78.58× | ||
| 11 | Prenuptial agreement | Politics & Society | 75.53× | ||
| 12 | Age of Empires | Games | 57.33× | ||
| 13 | Warcraft | Games | 33.34× | ||
| 14 | Jewel (singer) | Music & Radio | 21.07× | ||
| 15 | Massively multiplayer online real-time strategy game | Games | 19.99× | ||
| 16 | World of Warcraft | Games | 19.63× | ||
| 17 | Twitch | Games | 15.15× | ||
| 18 | Final Fantasy | Games | 15.05× | ||
| 19 | League of Legends | Games | 10.28× | ||
| 20 | TikTok | Internet & Social Media | 4.20× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 2.64× | |
| Pet Ownership | JOY | 1.70× | |
| Spirituality | BALANCE | 1.69× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.62× | |
| Community Orientation | OPEN | 0.68× | |
| Creativity | OPEN | 0.71× |
Clash of Clans has an estimated audience of 92,004 people in United States, concentrated in California and Texas.
35.9% of Clash of Clans fans are female, 64.1% are male, with an average age of 28.8 years.
Clash of Clans fans show strongest brand affinity for Clash Royale (177.29×), New Boyz (644.37×), and Supercell (video game company) (160.65×) over the country average.
Clash of Clans fans in United States are most concentrated in California (reach ~600K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Clash of Clans itself, the audience over-indexes on New Boyz (644.37×), Supercell (video game company) (160.65×), Brawl Stars (174.69×), and Boom Beach (94.54×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Clash of Clans. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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