Clash of Clans Audience in United States

Clash of Clans has an estimated audience of 3,204,321 people in United States. 35.9% are female, 64.1% are male, average age 28.8. Top regions: California, Texas, Florida. Top brand affinities: Clash Royale, New Boyz, Supercell (video game company), Brawl Stars, Boom Beach.
The average Clash of Clans fan in United States is 28.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Clash Royale, New Boyz, Supercell (video game company), with strongest over-indexing on Clash Royale (177.29× the country average). Demographically, the Clash of Clans audience skews more male with an average age of 28.8, and over-indexes on personality traits such as Patriotism, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Casual game
Demographics of Clash of Clans fans
| Metric | Value |
|---|---|
| Female | 35.9% |
| Male | 64.1% |
| Average age | 28.8 |
| Estimated audience size | 3,204,321 |
Audience persona
The typical Clash of Clans fan in United States is more male, around 28.8 years old, with strong Patriotism tendencies and a notable affinity for Clash Royale.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 628,171 | 1.78× |
| Texas | 283,326 | 1.03× |
| Florida | 196,882 | 0.91× |
| New York | 163,876 | 0.92× |
| Illinois | 109,294 | 1.02× |
| Arizona | 98,392 | 1.5× |
| Virginia | 95,963 | 1.23× |
| Pennsylvania | 95,195 | 0.88× |
| Ohio | 95,068 | 0.96× |
| North Carolina | 90,652 | 0.94× |
| Georgia | 88,259 | 0.89× |
| Michigan | 82,214 | 0.98× |
| New Jersey | 70,779 | 0.87× |
| Washington | 70,591 | 1.1× |
| Tennessee | 56,196 | 0.87× |
| Missouri | 53,300 | 1.03× |
| Indiana | 53,238 | 0.91× |
| Massachusetts | 52,460 | 0.83× |
| Oklahoma | 52,198 | 1.47× |
| Louisiana | 51,848 | 1.25× |
| Colorado | 49,294 | 0.98× |
| Oregon | 48,584 | 1.32× |
| Wisconsin | 46,553 | 0.97× |
| Nevada | 44,738 | 1.44× |
| Minnesota | 43,066 | 0.94× |
| Maryland | 41,702 | 0.76× |
| South Carolina | 38,733 | 0.8× |
| Kentucky | 36,262 | 0.9× |
| Alabama | 35,831 | 0.8× |
| Kansas | 32,339 | 1.28× |
| Utah | 30,351 | 1.06× |
| Iowa | 29,421 | 1.11× |
| Arkansas | 28,571 | 1.08× |
| Connecticut | 28,205 | 0.88× |
| Mississippi | 21,352 | 0.81× |
| Nebraska | 19,931 | 1.24× |
| Idaho | 16,076 | 1× |
| New Mexico | 14,363 | 0.89× |
| West Virginia | 13,008 | 0.87× |
| Hawaii | 12,676 | 0.92× |
| Rhode Island | 11,046 | 1.08× |
| New Hampshire | 10,137 | 0.8× |
| Washington, District of Columbia | 9,756 | 1.01× |
| Maine | 8,816 | 0.77× |
| Montana | 7,360 | 0.83× |
| Alaska | 6,988 | 1.02× |
| Delaware | 6,808 | 0.77× |
| South Dakota | 6,722 | 0.91× |
| North Dakota | 6,240 | 0.95× |
| Vermont | 3,957 | 0.7× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Clash Royale | 177.29× | Games |
| New Boyz | 644.37× | Music & Radio |
| Supercell (video game company) | 160.65× | Games |
| Brawl Stars | 174.69× | Games |
| Boom Beach | 94.54× | Games |
| Twitch | 15.15× | Games |
| X-COM | 78.58× | Games |
| Warcraft | 33.34× | Games |
| World of Warcraft | 19.63× | Games |
| Age of Empires | 57.33× | Games |
| Age of Mythology | 105.45× | Games |
| Sniper Elite | 87.66× | Games |
| Age of Empires III | 90.45× | Games |
| Massively multiplayer online real-time strategy game | 19.99× | Games |
| TikTok | 4.2× | Internet & Social Media |
| Final Fantasy | 15.05× | Games |
| Prenuptial agreement | 75.53× | Politics & Society |
| League of Legends | 10.28× | Games |
| Jewel (singer) | 21.07× | Music & Radio |
| ARMA 2 | 107.84× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 1.1 |
| Social Media Usage | JOY | 0.93 |
| Sports Activity | POWER | 0.81 |
| Early Adopter Mentality | POWER | 0.81 |
| Convenience Orientation | PREMIUM | 0.81 |
| Luxury Orientation | PREMIUM | 0.78 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.3% |
| France | 9.5% |
| Japan | 7.4% |
See Clash of Clans audiences in other countries
More Casual game audiences in United States
- Minesweeper (28,282,791)
- Fishdom (2,992,708)
- FarmVille (2,262,834)
- Hay Day (1,954,272)
- Gardenscapes (1,600,140)
Frequently asked questions
How many fans does Clash of Clans have in United States?
Clash of Clans has an estimated audience of 3,204,321 people in United States, concentrated in California and Texas.
What is the gender split and age of Clash of Clans fans?
35.9% of Clash of Clans fans are female, 64.1% are male, with an average age of 28.8 years.
Which brands do Clash of Clans fans like most?
Clash of Clans fans show strongest brand affinity for Clash Royale (177.29×), New Boyz (644.37×), and Supercell (video game company) (160.65×) over the country average.
Where do Clash of Clans fans live in United States?
Clash of Clans fans in United States are most concentrated in California (reach 628,171), Texas (reach 283,326), and Florida (reach 196,882). These three regions account for the largest share of the active audience.
What other brands do Clash of Clans fans also like?
Beyond Clash of Clans itself, the audience over-indexes on New Boyz (644.37×), Supercell (video game company) (160.65×), Brawl Stars (174.69×), and Boom Beach (94.54×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Clash of Clans. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.