Tomb Raider (1996 video game) Audience in United States

Tomb Raider (1996 video game) logo

Tomb Raider (1996 video game) has an estimated audience of 410,643 people in United States. 28.0% are female, 72.0% are male, average age 27.9. Top regions: California, Texas, Florida. Top brand affinities: Nebraska Cornhuskers, Captain America (1990 film), Lulu 黃路梓茵, Personalised Gifts, Sugar glass.

The average Tomb Raider (1996 video game) fan in United States is 27.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Nebraska Cornhuskers, Captain America (1990 film), Lulu 黃路梓茵, with strongest over-indexing on Nebraska Cornhuskers (55.77× the country average). Demographically, the Tomb Raider (1996 video game) audience skews more male with an average age of 27.9, and over-indexes on personality traits such as Luxury Orientation, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of Tomb Raider (1996 video game) fans

Demographic split for Tomb Raider (1996 video game) audience in United States
MetricValue
Female28.0%
Male72.0%
Average age27.9
Estimated audience size410,643

Audience persona

The typical Tomb Raider (1996 video game) fan in United States is more male, around 27.9 years old, with strong Luxury Orientation tendencies and a notable affinity for Nebraska Cornhuskers.

Top regions in United States

Top regions ranked by reach for Tomb Raider (1996 video game) in United States
RegionReachAffinity
California51,1061.09×
Texas40,7521.11×
Florida30,2591.04×
New York23,1740.97×
Illinois13,8530.97×
Ohio13,4931.02×
Pennsylvania13,4190.93×
Georgia13,162
North Carolina12,5680.98×
Arizona11,3311.3×
Michigan11,2521.01×
Washington10,3471.2×
Virginia10,1090.97×
New Jersey8,9260.82×
Tennessee8,4690.99×
Indiana8,1021.04×
Missouri7,3551.07×
Massachusetts7,2470.86×
Colorado6,9481.03×
Alabama6,5161.09×
Maryland6,2810.85×
South Carolina6,0240.94×
Oregon5,7651.17×
Wisconsin5,7260.89×
Kentucky5,5211.03×
Oklahoma5,4921.16×
Minnesota5,3000.86×
Nevada5,2471.27×
Louisiana5,2450.95×
Utah4,6631.22×
Arkansas3,8821.1×
Connecticut3,8420.89×
Kansas3,2850.97×
Mississippi3,2100.91×
Iowa3,0630.87×
Idaho2,5541.19×
New Mexico2,2591.05×
West Virginia2,0341.02×
Nebraska2,0140.94×
Hawaii1,7600.96×
New Hampshire1,5110.9×
Washington, District of Columbia1,4761.15×
Maine1,4590.95×
Montana1,2691.07×
Rhode Island1,1320.83×
South Dakota1,1091.12×
Alaska1,1091.21×
Delaware9590.81×
North Dakota7650.87×
Wyoming6691.05×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Tomb Raider (1996 video game) audience
BrandAffinityCategory
Nebraska Cornhuskers55.77×Sports
Captain America (1990 film)18.53×Movies & TV
Lulu 黃路梓茵9.41×Movies & TV
Personalised Gifts14.53×Home & Garden
Sugar glass93.37×Food & Beverages
Dog breed2.58×Pets & Animals
Wikia3.96×Internet & Social Media
Nebraska Cornhuskers football4.02×Sports
Monogram4.25×Home & Garden
Kendra Scott3.2×Fashion & Accessoires
Winemaking4.86×Food & Beverages
Nationality2.26×Politics & Society
Amirkabir University of Technology75.43×Business & Career
Hope For Paws18.36×Pets & Animals
Natural rubber1.85×Cars & Mobility
3D printing2.17×Technology & Electronics
Grammarly3.87×Business & Career
Holt Renfrew10.8×Shopping
Atkins diet3.71×Health
UK garage3.87×Music & Radio

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Tomb Raider (1996 video game) audience
TraitClusterScore
Luxury OrientationPREMIUM2.28
LGBTQ+ IdentityOPEN1.97
Early Adopter MentalityPOWER1.88
Risk AppetiteTHRILL1.65
TraditionCONSERVATISM1.44
Urban LifestyleOPEN1.4

Worldwide distribution

Worldwide audience distribution share by country for Tomb Raider (1996 video game)
CountryShare
United States18.7%
Japan8.2%
Italy6.2%

See Tomb Raider (1996 video game) audiences in other countries

More Games audiences in United States

Frequently asked questions

How many fans does Tomb Raider (1996 video game) have in United States?

Tomb Raider (1996 video game) has an estimated audience of 410,643 people in United States, concentrated in California and Texas.

What is the gender split and age of Tomb Raider (1996 video game) fans?

28.0% of Tomb Raider (1996 video game) fans are female, 72.0% are male, with an average age of 27.9 years.

Which brands do Tomb Raider (1996 video game) fans like most?

Tomb Raider (1996 video game) fans show strongest brand affinity for Nebraska Cornhuskers (55.77×), Captain America (1990 film) (18.53×), and Lulu 黃路梓茵 (9.41×) over the country average.

Where do Tomb Raider (1996 video game) fans live in United States?

Tomb Raider (1996 video game) fans in United States are most concentrated in California (reach 51,106), Texas (reach 40,752), and Florida (reach 30,259). These three regions account for the largest share of the active audience.

What other brands do Tomb Raider (1996 video game) fans also like?

Beyond Tomb Raider (1996 video game) itself, the audience over-indexes on Captain America (1990 film) (18.53×), Lulu 黃路梓茵 (9.41×), Personalised Gifts (14.53×), and Sugar glass (93.37×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Tomb Raider (1996 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.