Tomb Raider (1996 video game) Audience in United States

Tomb Raider (1996 video game) logo

Tomb Raider (1996 video game) has an estimated audience of 410,643 people in United States. 28.0% are female, 72.0% are male, average age 27.9. Top regions: California, Texas, Florida. Top brand affinities: Chrono Trigger, Daniel Craig, World Chess Championship, City-building game, Rise of the Tomb Raider.

The average Tomb Raider (1996 video game) fan in United States is 27.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Chrono Trigger, Daniel Craig, World Chess Championship, with strongest over-indexing on Chrono Trigger (250.21× the country average). Demographically, the Tomb Raider (1996 video game) audience skews more male with an average age of 27.9, and over-indexes on personality traits such as Luxury Orientation, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of Tomb Raider (1996 video game) fans

Demographic split for Tomb Raider (1996 video game) audience in United States
MetricValue
Female28.0%
Male72.0%
Average age27.9
Estimated audience size410,643

Audience persona

The typical Tomb Raider (1996 video game) fan in United States is more male, around 27.9 years old, with strong Luxury Orientation tendencies and a notable affinity for Chrono Trigger.

Top regions in United States

Top regions ranked by reach for Tomb Raider (1996 video game) in United States
RegionReachAffinity
California51,1061.09×
Texas40,7521.11×
Florida30,2591.04×
New York23,1740.97×
Illinois13,8530.97×
Ohio13,4931.02×
Pennsylvania13,4190.93×
Georgia13,162
North Carolina12,5680.98×
Arizona11,3311.3×
Michigan11,2521.01×
Washington10,3471.2×
Virginia10,1090.97×
New Jersey8,9260.82×
Tennessee8,4690.99×
Indiana8,1021.04×
Missouri7,3551.07×
Massachusetts7,2470.86×
Colorado6,9481.03×
Alabama6,5161.09×
Maryland6,2810.85×
South Carolina6,0240.94×
Oregon5,7651.17×
Wisconsin5,7260.89×
Kentucky5,5211.03×
Oklahoma5,4921.16×
Minnesota5,3000.86×
Nevada5,2471.27×
Louisiana5,2450.95×
Utah4,6631.22×
Arkansas3,8821.1×
Connecticut3,8420.89×
Kansas3,2850.97×
Mississippi3,2100.91×
Iowa3,0630.87×
Idaho2,5541.19×
New Mexico2,2591.05×
West Virginia2,0341.02×
Nebraska2,0140.94×
Hawaii1,7600.96×
New Hampshire1,5110.9×
Washington, District of Columbia1,4761.15×
Maine1,4590.95×
Montana1,2691.07×
Rhode Island1,1320.83×
South Dakota1,1091.12×
Alaska1,1091.21×
Delaware9590.81×
North Dakota7650.87×
Wyoming6691.05×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Tomb Raider (1996 video game) audience
BrandAffinityCategory
Chrono Trigger250.21×Games
Daniel Craig45.76×Movies & TV
World Chess Championship93.37×Sports
City-building game47.69×Games
Rise of the Tomb Raider67.64×Games
Silent Hill (film)34.99×Movies & TV
Atari55.77×Games
Kevin Magnussen143.06×Sports
Capcom47.73×Games
Anime and manga fandom8.2×Literature
Rayman75.43×Games
Candy Crush Saga13.56×Games
Collectible card game11.28×Games
GameStop7.13×Games
Mobile game5.19×Games
Superman3.09×Movies & TV
Mass Effect38.92×Games
Action role-playing game8.77×Games
The Legend of Zelda10.09×Games
Super Mario Bros.12.44×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Tomb Raider (1996 video game) audience
TraitClusterScore
Luxury OrientationPREMIUM2.28
LGBTQ+ IdentityOPEN1.97
Early Adopter MentalityPOWER1.88
Risk AppetiteTHRILL1.65
TraditionCONSERVATISM1.44
Urban LifestyleOPEN1.4

Worldwide distribution

Worldwide audience distribution share by country for Tomb Raider (1996 video game)
CountryShare
United States18.7%
Japan8.2%
Italy6.2%

See Tomb Raider (1996 video game) audiences in other countries

More Games audiences in United States

Frequently asked questions

How many fans does Tomb Raider (1996 video game) have in United States?

Tomb Raider (1996 video game) has an estimated audience of 410,643 people in United States, concentrated in California and Texas.

What is the gender split and age of Tomb Raider (1996 video game) fans?

28.0% of Tomb Raider (1996 video game) fans are female, 72.0% are male, with an average age of 27.9 years.

Which brands do Tomb Raider (1996 video game) fans like most?

Tomb Raider (1996 video game) fans show strongest brand affinity for Chrono Trigger (250.21×), Daniel Craig (45.76×), and World Chess Championship (93.37×) over the country average.

Where do Tomb Raider (1996 video game) fans live in United States?

Tomb Raider (1996 video game) fans in United States are most concentrated in California (reach 51,106), Texas (reach 40,752), and Florida (reach 30,259). These three regions account for the largest share of the active audience.

What other brands do Tomb Raider (1996 video game) fans also like?

Beyond Tomb Raider (1996 video game) itself, the audience over-indexes on Daniel Craig (45.76×), World Chess Championship (93.37×), City-building game (47.69×), and Rise of the Tomb Raider (67.64×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Tomb Raider (1996 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.