A data profile of the people who buy, follow and care about The Sims (video game) in United States — modelled from more than twelve digital signal sources. The Sims (video game) has an estimated audience of 2,068,674 people in United States.
The average The Sims (video game) fan in United States is 29.9 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Sims, The Sims Resource, Keke Palmer, with strongest over-indexing on The Sims (43.02× the country average).
Demographically, the The Sims (video game) audience skews more female with an average age of 29.9, and over-indexes on personality traits such as Urban Lifestyle, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Sims (video game) fan in United States is more female, around 29.9 years old, with strong Urban Lifestyle tendencies and a notable affinity for The Sims.
The key figures that characterise the The Sims (video game) profile in United States.
61.5% are female, 38.5% are male, average age 29.9.
| Metric | Value |
|---|---|
| Female | 61.5% |
| Male | 38.5% |
| Average age | 29.9 |
| Estimated audience size | 2,068,674 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 8% |
Where the The Sims (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Hampshire | ~10K | 1.24× | |
| 02 | Massachusetts | ~50K | 1.23× | |
| 03 | Maine | ~9K | 1.17× | |
| 04 | Kentucky | ~30K | 1.14× | |
| 05 | Indiana | ~40K | 1.13× | |
| 06 | Missouri | ~40K | 1.11× | |
| 07 | Oklahoma | ~30K | 1.11× | |
| 08 | West Virginia | ~10K | 1.11× | |
| 09 | Arkansas | ~20K | 1.10× | |
| 10 | Ohio | ~70K | 1.08× | |
| 11 | Michigan | ~60K | 1.08× | |
| 12 | Connecticut | ~20K | 1.06× | |
| 13 | New York | ~100K | 1.05× | |
| 14 | Rhode Island | ~7K | 1.05× | |
| 15 | Tennessee | ~40K | 1.04× | |
| 16 | Wisconsin | ~30K | 1.04× | |
| 17 | Pennsylvania | ~70K | 1.03× | |
| 18 | Louisiana | ~30K | 1.03× | |
| 19 | Oregon | ~20K | 1.03× | |
| 20 | Mississippi | ~20K | 1.03× | |
| 21 | Virginia | ~50K | 1.02× | |
| 22 | Washington | ~40K | 1.02× | |
| 23 | Maryland | ~40K | 1.02× | |
| 24 | Alabama | ~30K | 1.02× | |
| 25 | Kansas | ~20K | 1.02× | |
| 26 | Illinois | ~70K | 1.01× | |
| 27 | Iowa | ~20K | 1.01× | |
| 28 | Vermont | ~4K | 0.99× | |
| 29 | Minnesota | ~30K | 0.98× | |
| 30 | Delaware | ~6K | 0.98× | |
| 31 | North Carolina | ~60K | 0.97× | |
| 32 | South Carolina | ~30K | 0.97× | |
| 33 | Texas | ~200K | 0.96× | |
| 34 | Idaho | ~10K | 0.96× | |
| 35 | Florida | ~100K | 0.95× | |
| 36 | Georgia | ~60K | 0.95× | |
| 37 | Utah | ~20K | 0.95× | |
| 38 | Colorado | ~30K | 0.94× | |
| 39 | Nevada | ~20K | 0.94× | |
| 40 | North Dakota | ~4K | 0.94× | |
| 41 | California | ~200K | 0.93× | |
| 42 | Nebraska | ~10K | 0.93× | |
| 43 | Washington, District of Columbia | ~6K | 0.93× | |
| 44 | Alaska | ~4K | 0.93× | |
| 45 | New Jersey | ~50K | 0.92× | |
| 46 | New Mexico | ~10K | 0.92× | |
| 47 | Montana | ~5K | 0.92× | |
| 48 | South Dakota | ~4K | 0.90× | |
| 49 | Arizona | ~40K | 0.87× | |
| 50 | Hawaii | ~7K | 0.81× |
The strongest cross-interests of the The Sims (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Sims Resource | Games | 86.16× | ||
| 02 | Hamburger Mary's | Food & Beverages | 56.24× | ||
| 03 | The Sims | Games | 43.02× | ||
| 04 | Debby Ryan | Movies & TV | 29.61× | ||
| 05 | Keke Palmer | Movies & TV | 23.94× | ||
| 06 | Second Life | Games | 18.88× | ||
| 07 | Eva Green | Movies & TV | 17.38× | ||
| 08 | Hay Day | Games | 14.99× | ||
| 09 | Simulation games | Games | 12.11× | ||
| 10 | byu basketball | Sports | 10.27× | ||
| 11 | Super Mario | Games | 8.17× | ||
| 12 | Animal Crossing | Games | 8.11× | ||
| 13 | Monsters | Movies & TV | 7.63× | ||
| 14 | Candy Crush Saga | Games | 6.59× | ||
| 15 | Millie Bobby Brown | Movies & TV | 4.67× | ||
| 16 | Ariana Grande | Music & Radio | 3.53× | ||
| 17 | Planet Fitness | Sports | 2.87× | ||
| 18 | Harry Potter | Movies & TV | 2.42× | ||
| 19 | Superman | Movies & TV | 2.11× | ||
| 20 | Do it yourself (DIY) | Home & Garden | 1.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.35× | |
| Pet Ownership | JOY | 1.35× | |
| Mindfulness | BALANCE | 1.30× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 0.40× | |
| Quality Awareness | PREMIUM | 0.68× | |
| Tradition | CONSERVATISM | 0.77× |
The Sims (video game) has an estimated audience of 2,068,674 people in United States, concentrated in California and Texas.
61.5% of The Sims (video game) fans are female, 38.5% are male, with an average age of 29.9 years.
The Sims (video game) fans show strongest brand affinity for The Sims (43.02×), The Sims Resource (86.16×), and Keke Palmer (23.94×) over the country average.
The Sims (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond The Sims (video game) itself, the audience over-indexes on The Sims Resource (86.16×), Keke Palmer (23.94×), Debby Ryan (29.61×), and Simulation games (12.11×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Sims (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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