Second Life Audience in United States

Second Life has an estimated audience of 976,460 people in United States. 64.5% are female, 35.5% are male, average age 41.4. Top regions: California, Texas, Florida. Top brand affinities: Barbie, The Sims, IMVU, Meta Quest 3, The Sims (video game).
The average Second Life fan in United States is 41.4 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Barbie, The Sims, IMVU, with strongest over-indexing on Barbie (13× the country average). Demographically, the Second Life audience skews more female with an average age of 41.4, and over-indexes on personality traits such as Sustainability, Community Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Metaverse
Demographics of Second Life fans
| Metric | Value |
|---|---|
| Female | 64.5% |
| Male | 35.5% |
| Average age | 41.4 |
| Estimated audience size | 976,460 |
Audience persona
The typical Second Life fan in United States is more female, around 41.4 years old, with strong Sustainability tendencies and a notable affinity for Barbie.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 87,911 | 0.82× |
| Texas | 79,150 | 0.94× |
| Florida | 73,202 | 1.11× |
| New York | 49,753 | 0.91× |
| Georgia | 41,566 | 1.38× |
| Pennsylvania | 37,670 | 1.15× |
| Ohio | 36,445 | 1.21× |
| Michigan | 33,940 | 1.33× |
| Illinois | 32,977 | 1.01× |
| North Carolina | 32,536 | 1.11× |
| Tennessee | 26,903 | 1.37× |
| Indiana | 24,438 | 1.37× |
| Washington | 24,055 | 1.23× |
| Virginia | 22,307 | 0.94× |
| Alabama | 21,352 | 1.57× |
| New Jersey | 19,149 | 0.77× |
| Arizona | 18,778 | 0.94× |
| Massachusetts | 17,565 | 0.91× |
| Oklahoma | 17,353 | 1.6× |
| Missouri | 15,906 | 1.01× |
| Maryland | 15,330 | 0.91× |
| South Carolina | 14,658 | 1× |
| Wisconsin | 14,333 | 0.98× |
| Kentucky | 13,609 | 1.11× |
| Oregon | 13,226 | 1.18× |
| Louisiana | 12,209 | 0.97× |
| Colorado | 12,025 | 0.78× |
| Iowa | 10,392 | 1.29× |
| Mississippi | 9,383 | 1.17× |
| Kansas | 8,281 | 1.08× |
| Nevada | 8,203 | 0.87× |
| Arkansas | 8,179 | 1.02× |
| Minnesota | 7,684 | 0.55× |
| Connecticut | 7,500 | 0.77× |
| Utah | 5,637 | 0.64× |
| West Virginia | 4,577 | 1.01× |
| Maine | 4,418 | 1.26× |
| South Dakota | 3,827 | 1.7× |
| Nebraska | 3,707 | 0.76× |
| Idaho | 3,616 | 0.74× |
| New Mexico | 3,488 | 0.71× |
| New Hampshire | 2,738 | 0.71× |
| Delaware | 2,692 | 1× |
| Hawaii | 2,598 | 0.62× |
| Vermont | 2,440 | 1.42× |
| Washington, District of Columbia | 2,390 | 0.81× |
| Rhode Island | 2,084 | 0.67× |
| Montana | 1,823 | 0.67× |
| Alaska | 1,791 | 0.86× |
| North Dakota | 1,177 | 0.59× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Barbie | 13× | Movies & TV |
| The Sims | 18.57× | Games |
| IMVU | 26.98× | Internet & Social Media |
| Meta Quest 3 | 14.01× | Technology & Electronics |
| The Sims (video game) | 18.88× | Games |
| Metaverse | 20.41× | Internet & Social Media |
| Tile-matching video game | 11.78× | Games |
| Match Game | 26.62× | Games |
| Tuckernuck | 14.7× | Shopping |
| Kate Upton | 12.28× | Fashion & Accessoires |
| Pixiv | 9.95× | Internet & Social Media |
| Virtual machine | 13.03× | Technology & Electronics |
| Harry Potter | 1.86× | Movies & TV |
| Tasha Smith | 17.75× | Movies & TV |
| Monster High | 12.01× | Kids & Family |
| Financial economics | 16.02× | Business & Career |
| quora | 8.65× | Internet & Social Media |
| Haven (TV series) | 5.8× | Movies & TV |
| Hollywood Game Night | 38.82× | Movies & TV |
| Aldi | 1.79× | Shopping |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Sustainability | BALANCE | 1.19 |
| Community Orientation | OPEN | 1.17 |
| Indulgence | JOY | 1.17 |
| Convenience Orientation | PREMIUM | 1.16 |
| Individualism | JOY | 1.15 |
| Quality Awareness | PREMIUM | 1.13 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 13.5% |
| Japan | 9.1% |
| France | 9.0% |
See Second Life audiences in other countries
More Metaverse audiences in United States
- Pokémon (28,436,052)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,813,094)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Second Life have in United States?
Second Life has an estimated audience of 976,460 people in United States, concentrated in California and Texas.
What is the gender split and age of Second Life fans?
64.5% of Second Life fans are female, 35.5% are male, with an average age of 41.4 years.
Which brands do Second Life fans like most?
Second Life fans show strongest brand affinity for Barbie (13×), The Sims (18.57×), and IMVU (26.98×) over the country average.
Where do Second Life fans live in United States?
Second Life fans in United States are most concentrated in California (reach 87,911), Texas (reach 79,150), and Florida (reach 73,202). These three regions account for the largest share of the active audience.
What other brands do Second Life fans also like?
Beyond Second Life itself, the audience over-indexes on The Sims (18.57×), IMVU (26.98×), Meta Quest 3 (14.01×), and The Sims (video game) (18.88×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Second Life. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.