Second Life Audience in Germany

Second Life logo

Second Life has an estimated audience of 317,742 people in Germany. 70.1% are female, 29.9% are male, average age 43.1. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Meta Quest 3, Metaverse, Gründerzeit, Antique furniture, Shabby chic.

The average Second Life fan in Germany is 43.1 years old, more female, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Meta Quest 3, Metaverse, Gründerzeit, with strongest over-indexing on Meta Quest 3 (138.31× the country average). Demographically, the Second Life audience skews more female with an average age of 43.1, and over-indexes on personality traits such as Community Orientation, Indulgence. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Metaverse

Demographics of Second Life fans

Demographic split for Second Life audience in Germany
MetricValue
Female70.1%
Male29.9%
Average age43.1
Estimated audience size317,742

Audience persona

The typical Second Life fan in Germany is more female, around 43.1 years old, with strong Community Orientation tendencies and a notable affinity for Meta Quest 3.

Top regions in Germany

Top regions ranked by reach for Second Life in Germany
RegionReachAffinity
Nordrhein-Westfalen93,3151.26×
Bayern48,4910.89×
Baden-Württemberg40,1820.87×
Niedersachsen37,3791.14×
Hessen21,0830.82×
Berlin20,9821.39×
Schleswig-Holstein15,1901.25×
Rheinland-Pfalz15,0050.89×
Sachsen14,3360.87×
Brandenburg13,2531.26×
Thüringen13,1011.52×
Sachsen-Anhalt8,5240.97×
Hamburg5,7380.75×
Saarland4,4641.08×
Mecklenburg-Vorpommern4,4200.69×
Bremen2,0810.72×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Second Life audience
BrandAffinityCategory
Meta Quest 3138.31×Technology & Electronics
Metaverse138.31×Internet & Social Media
Gründerzeit34.19×Politics & Society
Antique furniture17.33×Home & Garden
Shabby chic17.67×Home & Garden
Tattoos.com8.4×Fashion & Accessoires
Garage sale8.78×Fashion & Accessoires
Used good4.95×Politics & Society
Charity shop5.38×Fashion & Accessoires
Virtue3.56×Politics & Society
Massively multiplayer online role-playing games4.03×Games
Second-hand shop5.27×Shopping
Online games2.43×Games
Second Chance38.84×Movies & TV
CrazyGames2.43×Games
Avatar (computing)20.96×Technology & Electronics
Man cave26.62×Home & Garden
Netto Marken-Discount1.62×Shopping
Secretary10.18×Business & Career
Dining room3.05×Home & Garden

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Second Life audience
TraitClusterScore
Community OrientationOPEN2.84
IndulgenceJOY1.71
TraditionCONSERVATISM1.68
SustainabilityBALANCE1.65
Design AffinityPREMIUM1.63
CreativityOPEN1.38

Worldwide distribution

Worldwide audience distribution share by country for Second Life
CountryShare
United States13.5%
Japan9.1%
France9.0%

See Second Life audiences in other countries

More Metaverse audiences in Germany

Frequently asked questions

How many fans does Second Life have in Germany?

Second Life has an estimated audience of 317,742 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Second Life fans?

70.1% of Second Life fans are female, 29.9% are male, with an average age of 43.1 years.

Which brands do Second Life fans like most?

Second Life fans show strongest brand affinity for Meta Quest 3 (138.31×), Metaverse (138.31×), and Gründerzeit (34.19×) over the country average.

Where do Second Life fans live in Germany?

Second Life fans in Germany are most concentrated in Nordrhein-Westfalen (reach 93,315), Bayern (reach 48,491), and Baden-Württemberg (reach 40,182). These three regions account for the largest share of the active audience.

What other brands do Second Life fans also like?

Beyond Second Life itself, the audience over-indexes on Metaverse (138.31×), Gründerzeit (34.19×), Antique furniture (17.33×), and Shabby chic (17.67×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Second Life. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.