A data profile of the people who buy, follow and care about Match Game in United States — modelled from more than twelve digital signal sources. Match Game has an estimated audience of 725,387 people in United States.
The average Match Game fan in United States is 35.4 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Candy Crush Soda Saga, Urban Dictionary, FreeCell, with strongest over-indexing on Candy Crush Soda Saga (42.22× the country average).
Demographically, the Match Game audience skews balanced with an average age of 35.4, and over-indexes on personality traits such as Convenience Orientation, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Match Game fan in United States is balanced, around 35.4 years old, with strong Convenience Orientation tendencies and a notable affinity for Candy Crush Soda Saga.
The key figures that characterise the Match Game profile in United States.
52.5% are female, 47.5% are male, average age 35.4.
| Metric | Value |
|---|---|
| Female | 52.5% |
| Male | 47.5% |
| Average age | 35.4 |
| Estimated audience size | 725,387 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 14% | |
| 30-39 | 12% | |
| 40-49 | 14% | |
| 50+ | 21% |
of the worldwide Match Game audience comes from United States.
| Country | Share |
|---|---|
| United States | 47.6% |
| India | 10.2% |
| United Kingdom | 5.5% |
Where the Match Game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~8K | 1.41× | |
| 02 | Arkansas | ~8K | 1.36× | |
| 03 | Wisconsin | ~10K | 1.32× | |
| 04 | Pennsylvania | ~30K | 1.27× | |
| 05 | Indiana | ~20K | 1.27× | |
| 06 | Minnesota | ~10K | 1.24× | |
| 07 | Kentucky | ~10K | 1.24× | |
| 08 | Missouri | ~10K | 1.23× | |
| 09 | Nebraska | ~4K | 1.23× | |
| 10 | Ohio | ~30K | 1.18× | |
| 11 | Iowa | ~7K | 1.18× | |
| 12 | Michigan | ~20K | 1.16× | |
| 13 | West Virginia | ~4K | 1.16× | |
| 14 | New Jersey | ~20K | 1.13× | |
| 15 | Delaware | ~2K | 1.10× | |
| 16 | Louisiana | ~10K | 1.08× | |
| 17 | Kansas | ~6K | 1.08× | |
| 18 | North Dakota | ~2K | 1.08× | |
| 19 | New Hampshire | ~3K | 1.07× | |
| 20 | Massachusetts | ~20K | 1.06× | |
| 21 | Alabama | ~10K | 1.06× | |
| 22 | Maine | ~3K | 1.06× | |
| 23 | Rhode Island | ~2K | 1.05× | |
| 24 | Connecticut | ~8K | 1.04× | |
| 25 | Tennessee | ~20K | 1.03× | |
| 26 | South Carolina | ~10K | 1.03× | |
| 27 | Oklahoma | ~8K | 1.02× | |
| 28 | South Dakota | ~2K | 1.02× | |
| 29 | Illinois | ~20K | 1.00× | |
| 30 | North Carolina | ~20K | 0.99× | |
| 31 | Vermont | ~1K | 0.99× | |
| 32 | New York | ~40K | 0.95× | |
| 33 | Maryland | ~10K | 0.94× | |
| 34 | Georgia | ~20K | 0.93× | |
| 35 | Virginia | ~20K | 0.89× | |
| 36 | Idaho | ~3K | 0.88× | |
| 37 | Oregon | ~7K | 0.87× | |
| 38 | Florida | ~40K | 0.86× | |
| 39 | Montana | ~2K | 0.84× | |
| 40 | Arizona | ~10K | 0.83× | |
| 41 | Utah | ~5K | 0.83× | |
| 42 | Alaska | ~1K | 0.82× | |
| 43 | Washington | ~10K | 0.80× | |
| 44 | Nevada | ~5K | 0.77× | |
| 45 | New Mexico | ~3K | 0.76× | |
| 46 | California | ~60K | 0.74× | |
| 47 | Texas | ~50K | 0.74× | |
| 48 | Hawaii | ~2K | 0.74× | |
| 49 | Colorado | ~8K | 0.72× | |
| 50 | Washington, District of Columbia | ~2K | 0.71× |
The strongest cross-interests of the Match Game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Candy Crush Soda Saga | Games | 42.22× | ||
| 02 | Deal or No Deal | Movies & TV | 37.86× | ||
| 03 | Phase 10 | Games | 36.54× | ||
| 04 | FreeCell | Games | 31.61× | ||
| 05 | Second Life | Games | 26.62× | ||
| 06 | The Man in the High Castle (TV series) | Movies & TV | 22.10× | ||
| 07 | Revenge (TV series) | Movies & TV | 15.76× | ||
| 08 | Urban Dictionary | Internet & Social Media | 15.13× | ||
| 09 | Candy Crush Saga | Games | 10.26× | ||
| 10 | Lottery | Games | 7.61× | ||
| 11 | QVC | Movies & TV | 7.37× | ||
| 12 | Puzzle video games | Games | 6.70× | ||
| 13 | Weather forecasting | Home & Garden | 6.30× | ||
| 14 | FedEx | Business & Career | 4.93× | ||
| 15 | Discount stores | Shopping | 3.95× | ||
| 16 | Mortgage loans | Business & Career | 3.29× | ||
| 17 | Pizza Hut | Food & Beverages | 3.15× | ||
| 18 | McDonald's | Food & Beverages | 3.13× | ||
| 19 | Subway | Food & Beverages | 3.13× | ||
| 20 | Internet & Social Media | 2.90× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 2.18× | |
| Family Orientation | CONSERVATISM | 1.82× | |
| Price Sensitivity | PREMIUM | 1.82× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.60× | |
| Early Adopter Mentality | POWER | 0.73× | |
| Healthy Lifestyle | BALANCE | 0.75× |
Match Game has an estimated audience of 725,387 people in United States, concentrated in California and Texas.
52.5% of Match Game fans are female, 47.5% are male, with an average age of 35.4 years.
Match Game fans show strongest brand affinity for Candy Crush Soda Saga (42.22×), Urban Dictionary (15.13×), and FreeCell (31.61×) over the country average.
Match Game fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Match Game itself, the audience over-indexes on Urban Dictionary (15.13×), FreeCell (31.61×), Puzzle video games (6.7×), and QVC (7.37×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Match Game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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