A data profile of the people who buy, follow and care about Word games in United States — modelled from more than twelve digital signal sources. Word games has an estimated audience of 12,920,449 people in United States.
The average Word games fan in United States is 39.7 years old, more female, and lives primarily in California.
The audience is concentrated in California, Florida, Texas.
Top brand affinities include First-person shooter games, Puzzle video games, Online games, with strongest over-indexing on First-person shooter games (3.23× the country average).
Demographically, the Word games audience skews more female with an average age of 39.7, and over-indexes on personality traits such as Extroversion, Creativity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Word games fan in United States is more female, around 39.7 years old, with strong Extroversion tendencies and a notable affinity for First-person shooter games.
The key figures that characterise the Word games profile in United States.
61.7% are female, 38.3% are male, average age 39.7.
| Metric | Value |
|---|---|
| Female | 61.7% |
| Male | 38.3% |
| Average age | 39.7 |
| Estimated audience size | 12,920,449 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 23% |
of the worldwide Word games audience comes from United States.
| Country | Share |
|---|---|
| United States | 17.9% |
| India | 6.7% |
| United Kingdom | 4.6% |
Where the Word games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Vermont | ~40K | 1.77× | |
| 02 | Idaho | ~100K | 1.60× | |
| 03 | New Hampshire | ~80K | 1.51× | |
| 04 | Maine | ~60K | 1.37× | |
| 05 | Massachusetts | ~300K | 1.36× | |
| 06 | Minnesota | ~200K | 1.30× | |
| 07 | Rhode Island | ~50K | 1.25× | |
| 08 | Nebraska | ~80K | 1.23× | |
| 09 | Iowa | ~100K | 1.22× | |
| 10 | Connecticut | ~200K | 1.18× | |
| 11 | West Virginia | ~70K | 1.17× | |
| 12 | Wisconsin | ~200K | 1.16× | |
| 13 | North Dakota | ~30K | 1.16× | |
| 14 | Pennsylvania | ~500K | 1.14× | |
| 15 | Virginia | ~300K | 1.10× | |
| 16 | Ohio | ~400K | 1.06× | |
| 17 | Kentucky | ~200K | 1.05× | |
| 18 | Missouri | ~200K | 1.04× | |
| 19 | Kansas | ~100K | 1.04× | |
| 20 | Montana | ~40K | 1.03× | |
| 21 | Indiana | ~200K | 1.02× | |
| 22 | Oregon | ~200K | 1.02× | |
| 23 | South Dakota | ~30K | 0.99× | |
| 24 | Michigan | ~300K | 0.98× | |
| 25 | New Jersey | ~300K | 0.98× | |
| 26 | Arkansas | ~100K | 0.97× | |
| 27 | Illinois | ~400K | 0.96× | |
| 28 | South Carolina | ~200K | 0.95× | |
| 29 | Delaware | ~30K | 0.95× | |
| 30 | Utah | ~100K | 0.94× | |
| 31 | Maryland | ~200K | 0.93× | |
| 32 | New York | ~700K | 0.92× | |
| 33 | North Carolina | ~400K | 0.92× | |
| 34 | Washington | ~200K | 0.92× | |
| 35 | Colorado | ~200K | 0.90× | |
| 36 | Alabama | ~200K | 0.89× | |
| 37 | Florida | ~800K | 0.88× | |
| 38 | Mississippi | ~90K | 0.88× | |
| 39 | Tennessee | ~200K | 0.86× | |
| 40 | Oklahoma | ~100K | 0.85× | |
| 41 | Hawaii | ~50K | 0.85× | |
| 42 | Washington, District of Columbia | ~30K | 0.79× | |
| 43 | Georgia | ~300K | 0.78× | |
| 44 | Louisiana | ~100K | 0.78× | |
| 45 | Alaska | ~20K | 0.75× | |
| 46 | Arizona | ~200K | 0.71× | |
| 47 | New Mexico | ~50K | 0.70× | |
| 48 | California | ~900K | 0.66× | |
| 49 | Texas | ~700K | 0.65× | |
| 50 | Nevada | ~80K | 0.63× |
The strongest cross-interests of the Word games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Browser games | Games | 6.07× | ||
| 02 | Crossword | Games | 4.16× | ||
| 03 | Racing games | Games | 4.12× | ||
| 04 | Puzzle video games | Games | 4.08× | ||
| 05 | Mystery fiction | Literature | 3.53× | ||
| 06 | First-person shooter games | Games | 3.23× | ||
| 07 | Romance novels | Literature | 3.10× | ||
| 08 | Online games | Games | 2.99× | ||
| 09 | CrazyGames | Games | 2.99× | ||
| 10 | Literature | Business & Career | 2.49× | ||
| 11 | Thriller movies | Movies & TV | 2.06× | ||
| 12 | Horror movies | Movies & TV | 2.06× | ||
| 13 | Gambling | Games | 2.03× | ||
| 14 | Action movies | Movies & TV | 1.96× | ||
| 15 | Pop music | Music & Radio | 1.91× | ||
| 16 | Music videos | Music & Radio | 1.79× | ||
| 17 | Rock music | Music & Radio | 1.74× | ||
| 18 | Hip hop music | Music & Radio | 1.66× | ||
| 19 | TV reality shows | Movies & TV | 1.64× | ||
| 20 | Comedy movies | Movies & TV | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.43× | |
| Creativity | OPEN | 1.32× | |
| Price Sensitivity | PREMIUM | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.84× | |
| Design Affinity | PREMIUM | 0.87× | |
| Quality Awareness | PREMIUM | 0.88× |
Word games has an estimated audience of 12,920,449 people in United States, concentrated in California and Florida.
61.7% of Word games fans are female, 38.3% are male, with an average age of 39.7 years.
Word games fans show strongest brand affinity for First-person shooter games (3.23×), Puzzle video games (4.08×), and Online games (2.99×) over the country average.
Word games fans in United States are most concentrated in California (reach ~900K), Florida (reach ~800K), and Texas (reach ~700K). These three regions account for the largest share of the active audience.
Beyond Word games itself, the audience over-indexes on Puzzle video games (4.08×), Online games (2.99×), Mystery fiction (3.53×), and Pop music (1.91×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Word games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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