A data profile of the people who buy, follow and care about Racing games in United States — modelled from more than twelve digital signal sources. Racing games has an estimated audience of 16,306,955 people in United States.
The average Racing games fan in United States is 37.6 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include AutoZone, Online shopping, Sports games, with strongest over-indexing on AutoZone (3.78× the country average).
Demographically, the Racing games audience skews more male with an average age of 37.6, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Racing games fan in United States is more male, around 37.6 years old, with strong Patriotism tendencies and a notable affinity for AutoZone.
The key figures that characterise the Racing games profile in United States.
28.0% are female, 72.0% are male, average age 37.6.
| Metric | Value |
|---|---|
| Female | 28.0% |
| Male | 72.0% |
| Average age | 37.6 |
| Estimated audience size | 16,306,955 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 21% | |
| 30-39 | 20% | |
| 40-49 | 18% | |
| 50+ | 17% |
Where the Racing games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arkansas | ~200K | 1.47× | |
| 02 | North Dakota | ~50K | 1.43× | |
| 03 | Mississippi | ~200K | 1.41× | |
| 04 | Kentucky | ~300K | 1.37× | |
| 05 | Oklahoma | ~200K | 1.34× | |
| 06 | Iowa | ~200K | 1.33× | |
| 07 | Alabama | ~300K | 1.31× | |
| 08 | Georgia | ~600K | 1.26× | |
| 09 | Indiana | ~400K | 1.21× | |
| 10 | Missouri | ~300K | 1.20× | |
| 11 | Louisiana | ~300K | 1.20× | |
| 12 | Kansas | ~200K | 1.18× | |
| 13 | North Carolina | ~600K | 1.17× | |
| 14 | South Dakota | ~40K | 1.15× | |
| 15 | Texas | ~1.5M | 1.12× | |
| 16 | Nebraska | ~90K | 1.09× | |
| 17 | West Virginia | ~80K | 1.09× | |
| 18 | Virginia | ~400K | 1.07× | |
| 19 | Michigan | ~500K | 1.06× | |
| 20 | Wisconsin | ~300K | 1.05× | |
| 21 | Tennessee | ~300K | 1.03× | |
| 22 | South Carolina | ~300K | 1.02× | |
| 23 | Ohio | ~500K | 1.00× | |
| 24 | Idaho | ~80K | 0.98× | |
| 25 | Pennsylvania | ~500K | 0.96× | |
| 26 | New Mexico | ~80K | 0.94× | |
| 27 | New Hampshire | ~60K | 0.94× | |
| 28 | Delaware | ~40K | 0.94× | |
| 29 | Vermont | ~30K | 0.94× | |
| 30 | Utah | ~100K | 0.93× | |
| 31 | Illinois | ~500K | 0.92× | |
| 32 | Washington | ~300K | 0.92× | |
| 33 | Nevada | ~100K | 0.90× | |
| 34 | New Jersey | ~400K | 0.89× | |
| 35 | Hawaii | ~60K | 0.87× | |
| 36 | Maine | ~50K | 0.87× | |
| 37 | Arizona | ~300K | 0.86× | |
| 38 | Montana | ~40K | 0.86× | |
| 39 | California | ~1.5M | 0.85× | |
| 40 | New York | ~800K | 0.85× | |
| 41 | Oregon | ~200K | 0.85× | |
| 42 | Florida | ~900K | 0.84× | |
| 43 | Connecticut | ~100K | 0.82× | |
| 44 | Rhode Island | ~40K | 0.82× | |
| 45 | Minnesota | ~200K | 0.81× | |
| 46 | Alaska | ~30K | 0.80× | |
| 47 | Colorado | ~200K | 0.79× | |
| 48 | Maryland | ~200K | 0.78× | |
| 49 | Massachusetts | ~200K | 0.76× | |
| 50 | Washington, District of Columbia | ~30K | 0.62× |
The strongest cross-interests of the Racing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Vehicle simulation game | Games | 11.50× | ||
| 02 | Kyle Busch | Sports | 4.76× | ||
| 03 | Sports games | Games | 4.60× | ||
| 04 | Haul truck | Cars & Mobility | 4.24× | ||
| 05 | Dump truck | Cars & Mobility | 4.16× | ||
| 06 | AutoZone | Cars & Mobility | 3.78× | ||
| 07 | Advance Auto Parts | Cars & Mobility | 3.51× | ||
| 08 | Motorcycle racing | Cars & Mobility | 3.14× | ||
| 09 | Mobile game | Games | 2.88× | ||
| 10 | Road | Travel & Leisure | 2.78× | ||
| 11 | Hand tool | Home & Garden | 2.58× | ||
| 12 | Freight transport | Cars & Mobility | 2.47× | ||
| 13 | Machine | Business & Career | 2.20× | ||
| 14 | Android (operating system) | Technology & Electronics | 2.04× | ||
| 15 | Video games | Games | 1.90× | ||
| 16 | Motor vehicle | Cars & Mobility | 1.89× | ||
| 17 | Online shopping | Shopping | 1.73× | ||
| 18 | Computers | Technology & Electronics | 1.63× | ||
| 19 | Automobiles | Cars & Mobility | 1.58× | ||
| 20 | Televisions | Technology & Electronics | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.04× | |
| Need for Security | CONSERVATISM | 1.46× | |
| Early Adopter Mentality | POWER | 1.19× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.66× | |
| Sustainability | BALANCE | 0.72× | |
| Creativity | OPEN | 0.72× |
Racing games has an estimated audience of 16,306,955 people in United States, concentrated in Texas and California.
28.0% of Racing games fans are female, 72.0% are male, with an average age of 37.6 years.
Racing games fans show strongest brand affinity for AutoZone (3.78×), Online shopping (1.73×), and Sports games (4.6×) over the country average.
Racing games fans in United States are most concentrated in Texas (reach ~1.5M), California (reach ~1.5M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.
Beyond Racing games itself, the audience over-indexes on Online shopping (1.73×), Sports games (4.6×), Kyle Busch (4.76×), and Mobile game (2.88×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Racing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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