Rascasse Audience Intelligence

Racing games Audience in France

A data profile of the people who buy, follow and care about Racing games in France — modelled from more than twelve digital signal sources. Racing games has an estimated audience of 2,266,938 people in France.

The average Racing games fan in France is 36.7 years old, more male, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Oscaro, Mobile game, Canada, with strongest over-indexing on Oscaro (3.04× the country average).

Demographically, the Racing games audience skews more male with an average age of 36.7, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Racing games fan in France is more male, around 36.7 years old, with strong Patriotism tendencies and a notable affinity for Oscaro.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Racing games profile in France.

Audience size
2.3M
in France
Gender
26.7%♀
73.3% male
Age
36.7
average years
Country rank
#2020
Topic in France
Fig. 01

Search interest · 12-month trend

-21%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Racing games fans

26.7% are female, 73.3% are male, average age 36.7.

Fig. 02

Gender split

26.7%
Female
73.3%
Male
Demographic split for Racing games audience in France
MetricValue
Female26.7%
Male73.3%
Average age36.7
Estimated audience size2,266,938
Fig. 03

Age distribution

Ø 36.7
average years
Age distribution of the Racing games audience in France
Age bracketShare%
16-1925%
20-2923%
30-3918%
40-4916%
50+17%
Fig. 04

Worldwide distribution

2.3%

of the worldwide Racing games audience comes from France.

Worldwide audience distribution share by country for Racing games
CountryShare
United States16.5%
India5.9%
Italy4.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Racing games audience in France is strongest.

Fig. 05

Top regions by affinity

Racing games fans by region: top regions in France
#RegionReachAffinity×
01Corsica~10K1.18×
02Île-de-France~500K1.13×
03Hauts-de-France~200K1.13×
04Auvergne-Rhône-Alpes~300K1.05×
05Grand Est~200K1.01×
06Normandy~100K0.96×
07Bourgogne-Franche-Comté~90K0.96×
08Centre-Val de Loire~80K0.96×
09Provence-Alpes-Côte d'Azur~200K0.94×
10Pays de la Loire~100K0.94×
11Brittany~100K0.94×
12Occitanie~200K0.93×
13Nouvelle-Aquitaine~200K0.88×
Fig. 06

Affinity by region

Affinity by region — Racing games, France
0.88×1.00×1.18×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Racing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Racing games audience
#·InterestCategoryAffinity×
01Vehicle simulation gameGames10.32×
02MopedCars & Mobility4.74×
03Auto mechanicCars & Mobility4.06×
04Charles LeclercSports4.03×
05Sports gamesGames3.68×
06Automotive designBusiness & Career3.16×
07OscaroCars & Mobility3.04×
08ChinaTravel & Leisure2.76×
09Mobile gameGames2.74×
10TireCars & Mobility2.57×
11Electric carCars & Mobility2.47×
12MotorcyclingCars & Mobility2.44×
13Robert RedfordMovies & TV2.36×
14Motorcycle racingCars & Mobility2.29×
15Google MapsInternet & Social Media2.07×
16MachineBusiness & Career1.88×
17CanadaTravel & Leisure1.87×
18Motor vehicleCars & Mobility1.87×
19Ligue 1Sports1.61×
20La CentraleCars & Mobility1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Racing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Racing games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.88×
Need for SecurityCONSERVATISM1.62×
Quality AwarenessPREMIUM1.49×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Racing games audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.50×
Design AffinityPREMIUM0.57×
CreativityOPEN0.60×
0×1.00× baseline2×
Section 06

Frequently asked questions

01

How many fans does Racing games have in France?

Racing games has an estimated audience of 2,266,938 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Racing games fans?

26.7% of Racing games fans are female, 73.3% are male, with an average age of 36.7 years.

03

Which brands do Racing games fans like most?

Racing games fans show strongest brand affinity for Oscaro (3.04×), Mobile game (2.74×), and Canada (1.87×) over the country average.

04

Where do Racing games fans live in France?

Racing games fans in France are most concentrated in Île-de-France (reach ~500K), Auvergne-Rhône-Alpes (reach ~300K), and Hauts-de-France (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Racing games fans also like?

Beyond Racing games itself, the audience over-indexes on Mobile game (2.74×), Canada (1.87×), Google Maps (2.07×), and Auto mechanic (4.06×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Racing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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