Rascasse Audience Intelligence

Racing games Audience in Indonesia

A data profile of the people who buy, follow and care about Racing games in Indonesia — modelled from more than twelve digital signal sources. Racing games has an estimated audience of 2,693,900 people in Indonesia.

#17among Gaming genre in Indonesia
#561among Topic in Indonesia
#27in Games

The average Racing games fan in Indonesia is 36.9 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Central Java.

Top brand affinities include Casino games, Sports games, Non-fiction books, with strongest over-indexing on Casino games (2.24× the country average).

Demographically, the Racing games audience skews more male with an average age of 36.9, and over-indexes on personality traits such as Risk Appetite, Design Affinity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Racing games fan in Indonesia is more male, around 36.9 years old, with strong Risk Appetite tendencies and a notable affinity for Casino games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Racing games profile in Indonesia.

Audience size
2.7M
in Indonesia
Gender
31.5%
68.5% male
Age
36.9
average years
Country rank
#763
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Racing games fans

31.5% are female, 68.5% are male, average age 36.9.

Fig. 02

Gender split

31.5%
Female
68.5%
Male
Demographic split for Racing games audience in Indonesia
MetricValue
Female31.5%
Male68.5%
Average age36.9
Estimated audience size2,693,900
Fig. 03

Age distribution

Ø 36.9
average years
Age distribution of the Racing games audience in Indonesia
Age bracketShare%
16-1917%
20-2928%
30-3925%
40-4920%
50+11%
Fig. 04

Worldwide distribution

2.7%

of the worldwide Racing games audience comes from Indonesia.

Worldwide audience distribution share by country for Racing games
CountryShare
United States16.4%
India5.8%
Italy4.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Racing games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Racing games fans by region: top regions in Indonesia
#RegionReachAffinity×
01Bengkulu~20K1.11×
02Jakarta~200K1.07×
03West Papua~9K1.07×
04Gorontalo (disambiguation)(2)~10K1.06×
05North Kalimantan~9K1.04×
06West Kalimantan~40K1.03×
07West Sulawesi~10K1.03×
08North Maluku~10K1.03×
09Special Region of Yogyakarta~50K1.01×
10Bangka-Belitung Islands~10K1.01×
11Maluku~10K1.01×
12Banten~100K1.00×
13Aceh~40K1.00×
14Riau Islands~30K1.00×
15Papua (province)~20K1.00×
16East Nusa Tenggara~30K0.99×
17North Sulawesi~30K0.98×
18Central Kalimantan~20K0.98×
19East Java~300K0.97×
20Central Sulawesi~20K0.97×
21Jambi~30K0.96×
22Southeast Sulawesi~20K0.96×
23East Kalimantan~40K0.95×
24South Kalimantan~30K0.95×
25Riau~60K0.94×
26West Sumatra~40K0.94×
27West Nusa Tenggara~30K0.94×
28North Sumatra~100K0.93×
29Lampung~50K0.92×
30Bali~50K0.92×
31South Sumatra~60K0.91×
32Central Java~200K0.90×
33South Sulawesi~70K0.90×
34West Java~400K0.88×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Racing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Racing games audience
#·InterestCategoryAffinity×
01Vehicle simulation gameGames3.79×
02Games playedGames2.99×
03Browser gamesGames2.29×
04Non-fiction booksLiterature2.25×
05Casino gamesGames2.24×
06Reggae genresMusic & Radio2.14×
07Word gamesGames2.11×
08Tabletop gameGames2.11×
09Sports gamesGames2.09×
10Strategy gamesGames1.90×
11MouthwashHealth1.89×
12Detective fictionLiterature1.84×
13Simulation gamesGames1.77×
14CasinoGames1.76×
15Board gamesGames1.70×
16Strategy video gameGames1.69×
17Real-time strategyGames1.68×
18PokerGames1.63×
19BoatingTravel & Leisure1.61×
20Action gamesGames1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Racing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Racing games audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.35×
Design AffinityPREMIUM0.92×
Social Media UsageJOY0.81×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Racing games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.49×
Healthy LifestyleBALANCE0.51×
IndividualismJOY0.58×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Racing games have in Indonesia?

Racing games has an estimated audience of 2,693,900 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Racing games fans?

31.5% of Racing games fans are female, 68.5% are male, with an average age of 36.9 years.

03

Which brands do Racing games fans like most?

Racing games fans show strongest brand affinity for Casino games (2.24×), Sports games (2.09×), and Non-fiction books (2.25×) over the country average.

04

Where do Racing games fans live in Indonesia?

Racing games fans in Indonesia are most concentrated in West Java (reach ~400K), East Java (reach ~300K), and Central Java (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Racing games fans also like?

Beyond Racing games itself, the audience over-indexes on Sports games (2.09×), Non-fiction books (2.25×), Casino (1.76×), and Strategy games (1.9×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Racing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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