Rascasse Audience Intelligence

Casino games Audience in Indonesia

A data profile of the people who buy, follow and care about Casino games in Indonesia — modelled from more than twelve digital signal sources. Casino games has an estimated audience of 3,532,920 people in Indonesia.

#12among Gaming genre in Indonesia
#404among Topic in Indonesia
#20in Games

The average Casino games fan in Indonesia is 37.0 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, Jakarta, East Java.

Top brand affinities include Casino, Non-fiction books, Mobile gambling, with strongest over-indexing on Casino (7.17× the country average).

Demographically, the Casino games audience skews more male with an average age of 37.0, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Casino games fan in Indonesia is more male, around 37.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Casino.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Casino games profile in Indonesia.

Audience size
3.5M
in Indonesia
Gender
31.9%
68.1% male
Age
37.0
average years
Country rank
#543
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Casino games fans

31.9% are female, 68.1% are male, average age 37.0.

Fig. 02

Gender split

31.9%
Female
68.1%
Male
Demographic split for Casino games audience in Indonesia
MetricValue
Female31.9%
Male68.1%
Average age37.0
Estimated audience size3,532,920
Fig. 03

Age distribution

Ø 37.0
average years
Age distribution of the Casino games audience in Indonesia
Age bracketShare%
16-1916%
20-2929%
30-3925%
40-4918%
50+11%
Fig. 04

Worldwide distribution

4.0%

of the worldwide Casino games audience comes from Indonesia.

Worldwide audience distribution share by country for Casino games
CountryShare
United States14.4%
India11.0%
Japan9.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Casino games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Casino games fans by region: top regions in Indonesia
#RegionReachAffinity×
01Central Kalimantan~200K7.59×
02North Kalimantan~10K1.04×
03West Papua~10K1.04×
04Papua (province)~20K1.02×
05North Maluku~10K1.02×
06Bangka-Belitung Islands~20K1.01×
07Maluku~20K1.01×
08Riau Islands~40K1.00×
09Bengkulu~30K1.00×
10Gorontalo (disambiguation)(2)~20K1.00×
11West Sulawesi~10K1.00×
12Jakarta~300K0.99×
13Southeast Sulawesi~30K0.97×
14Central Sulawesi~30K0.96×
15Jambi~40K0.95×
16North Sulawesi~40K0.95×
17East Nusa Tenggara~40K0.95×
18West Nusa Tenggara~40K0.94×
19Aceh~40K0.93×
20West Sumatra~60K0.92×
21West Kalimantan~50K0.92×
22South Kalimantan~40K0.92×
23Lampung~70K0.90×
24South Sumatra~80K0.89×
25Riau~70K0.89×
26East Kalimantan~50K0.89×
27South Sulawesi~90K0.87×
28Bali~60K0.87×
29Special Region of Yogyakarta~50K0.86×
30North Sumatra~100K0.81×
31Banten~100K0.79×
32Central Java~200K0.68×
33East Java~200K0.65×
34West Java~300K0.59×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Casino games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Casino games audience
#·InterestCategoryAffinity×
01Reggae genresMusic & Radio13.83×
02Roots reggaeMusic & Radio11.63×
03Mobile gamblingGames8.50×
04Non-fiction booksLiterature7.89×
05CasinoGames7.17×
06Word gamesGames7.12×
07Tabletop gameGames6.40×
08Dark fantasyLiterature6.23×
09EngineCars & Mobility6.12×
10Browser gamesGames5.53×
11Audio equipmentTechnology & Electronics5.47×
12Tamil languagePolitics & Society5.40×
13DancehallsMusic & Radio4.86×
14PokerGames4.45×
15Board gamesGames4.31×
16Slot machineGames3.79×
17OLXShopping3.78×
18YouTube MusicInternet & Social Media3.65×
19GamblingGames2.86×
20ClothingFashion & Accessoires1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Casino games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Casino games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.81×
IndividualismJOY1.56×
PatriotismCONSERVATISM1.35×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Casino games audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.80×
TravellingTHRILL0.87×
Need for SecurityCONSERVATISM1.00×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Casino games have in Indonesia?

Casino games has an estimated audience of 3,532,920 people in Indonesia, concentrated in West Java and Jakarta.

02

What is the gender split and age of Casino games fans?

31.9% of Casino games fans are female, 68.1% are male, with an average age of 37.0 years.

03

Which brands do Casino games fans like most?

Casino games fans show strongest brand affinity for Casino (7.17×), Non-fiction books (7.89×), and Mobile gambling (8.5×) over the country average.

04

Where do Casino games fans live in Indonesia?

Casino games fans in Indonesia are most concentrated in West Java (reach ~300K), Jakarta (reach ~300K), and East Java (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Casino games fans also like?

Beyond Casino games itself, the audience over-indexes on Non-fiction books (7.89×), Mobile gambling (8.5×), Engine (6.12×), and Reggae genres (13.83×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Casino games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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