Rascasse Audience Intelligence

Online games Audience in Indonesia

A data profile of the people who buy, follow and care about Online games in Indonesia — modelled from more than twelve digital signal sources. Online games has an estimated audience of 8,047,098 people in Indonesia.

#3among Gaming genre in Indonesia
#87among Topic in Indonesia
#4in Games

The average Online games fan in Indonesia is 34.1 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Jakarta.

Top brand affinities include Video games, TV, CrazyGames, with strongest over-indexing on Video games (1.61× the country average).

Demographically, the Online games audience skews more male with an average age of 34.1, and over-indexes on personality traits such as Design Affinity, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Online games fan in Indonesia is more male, around 34.1 years old, with strong Design Affinity tendencies and a notable affinity for Video games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Online games profile in Indonesia.

Audience size
8M
in Indonesia
Gender
36.4%
63.6% male
Age
34.1
average years
Country rank
#124
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

+1%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

36.4% are female, 63.6% are male, average age 34.1.

Fig. 02

Gender split

36.4%
Female
63.6%
Male
Demographic split for Online games audience in Indonesia
MetricValue
Female36.4%
Male63.6%
Average age34.1
Estimated audience size8,047,098
Fig. 03

Age distribution

Ø 34.1
average years
Age distribution of the Online games audience in Indonesia
Age bracketShare%
16-1925%
20-2931%
30-3922%
40-4914%
50+8%
Fig. 04

Worldwide distribution

2.9%

of the worldwide Online games audience comes from Indonesia.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Online games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Online games fans by region: top regions in Indonesia
#RegionReachAffinity×
01Special Region of Yogyakarta~300K1.93×
02Riau Islands~200K1.85×
03Jakarta~1M1.75×
04Bali~300K1.66×
05Banten~500K1.54×
06East Java~1M1.44×
07Central Java~1M1.32×
08East Kalimantan~200K1.24×
09West Java~1.5M1.14×
10North Sumatra~400K1.14×
11West Kalimantan~100K1.14×
12Papua (province)~50K1.04×
13South Sumatra~200K1.01×
14Central Kalimantan~70K1.01×
15Gorontalo (disambiguation)(2)~30K0.97×
16North Sulawesi~80K0.96×
17Lampung~200K0.94×
18Riau~200K0.91×
19Bangka-Belitung Islands~40K0.90×
20West Papua~20K0.90×
21North Kalimantan~20K0.89×
22South Kalimantan~90K0.88×
23Bengkulu~60K0.86×
24West Sulawesi~30K0.86×
25Jambi~80K0.84×
26South Sulawesi~200K0.83×
27Southeast Sulawesi~50K0.82×
28North Maluku~20K0.82×
29Maluku~30K0.81×
30Central Sulawesi~60K0.80×
31West Sumatra~100K0.79×
32West Nusa Tenggara~80K0.77×
33East Nusa Tenggara~60K0.71×
34Aceh~70K0.66×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames2.55×
02Crazy GamesGames2.22×
03Slot machineGames2.15×
04CasinoGames2.04×
05Card gamesGames1.99×
06Puzzle video gamesGames1.94×
07GamerGames1.83×
08Heavy metal musicMusic & Radio1.76×
09Electronic musicMusic & Radio1.63×
10Video gamesGames1.61×
11Horror moviesMovies & TV1.60×
12Anime moviesMovies & TV1.60×
13Rock musicMusic & Radio1.59×
14First-person shooter gamesGames1.59×
15Mobile gameGames1.57×
16TV reality showsMovies & TV1.56×
17Personal computerTechnology & Electronics1.56×
18Music videosMusic & Radio1.53×
19Hip hop musicMusic & Radio1.51×
20TVMovies & TV1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.05×
Early Adopter MentalityPOWER0.97×
PatriotismCONSERVATISM0.93×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
IndividualismJOY0.48×
TravellingTHRILL0.62×
Need for SecurityCONSERVATISM0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Online games have in Indonesia?

Online games has an estimated audience of 8,047,098 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Online games fans?

36.4% of Online games fans are female, 63.6% are male, with an average age of 34.1 years.

03

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for Video games (1.61×), TV (1.5×), and CrazyGames (2.55×) over the country average.

04

Where do Online games fans live in Indonesia?

Online games fans in Indonesia are most concentrated in West Java (reach ~1.5M), East Java (reach ~1M), and Jakarta (reach ~1M). These three regions account for the largest share of the active audience.

05

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on TV (1.5×), CrazyGames (2.55×), Music videos (1.53×), and Slot machine (2.15×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →