Rascasse Audience Intelligence

CrazyGames Target Market in Indonesia

A data profile of the people who buy, follow and care about CrazyGames in Indonesia — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 4,233,934 people in Indonesia.

#11among Brand in Indonesia
#13in Games

CrazyGames has an estimated audience of 4,233,934 people in Indonesia. 36.4% are female, 63.6% are male, average age 34.1. Top brand affinities: Online games, WhatsApp, Slot machine, Online poker, Telegram.

Top brand affinities include Online games, WhatsApp, Slot machine, with strongest over-indexing on Online games (2.55× the country average).

Demographically, the CrazyGames audience skews more male with an average age of 34.1, and over-indexes on personality traits such as Community Orientation, Early Adopter Mentality.

The typical CrazyGames fan in Indonesia is more male, around 34.1 years old, with strong Community Orientation tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in Indonesia.

Audience size
4.2M
in Indonesia
Gender
36.4%
63.6% male
Age
34.1
average years
Country rank
#426
Brand in Indonesia
Fig. 01

Search interest · 12-month trend

+22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

36.4% are female, 63.6% are male, average age 34.1.

Fig. 02

Gender split

36.4%
Female
63.6%
Male
Demographic split for CrazyGames audience in Indonesia
MetricValue
Female36.4%
Male63.6%
Average age34.1
Estimated audience size4,233,934
Fig. 03

Age distribution

Ø 34.1
average years
Age distribution of the CrazyGames audience in Indonesia
Age bracketShare%
16-1925%
20-2931%
30-3922%
40-4914%
50+8%
Fig. 04

Worldwide distribution

3.2%

of the worldwide CrazyGames audience comes from Indonesia.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Slot machineGames2.72×
02Online gamesGames2.55×
03Online pokerGames2.54×
04Massively multiplayer online gamesGames2.42×
05Casual gameGames2.38×
06FC Bayern MunichSports2.07×
07TelegramInternet & Social Media1.96×
08Mobile gamblingGames1.91×
09Sneaker collectingFashion & Accessoires1.82×
10Baby foodKids & Family1.79×
11Coffee roastingFood & Beverages1.75×
12Charity and causesBusiness & Career1.74×
13BarsTravel & Leisure1.67×
14Non-fiction booksLiterature1.64×
15Online chatTechnology & Electronics1.61×
16WhatsAppInternet & Social Media1.59×
17Online gamblingGames1.55×
18RobloxGames1.53×
19Viu (streaming media)Movies & TV1.53×
20PizzaFood & Beverages1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.35×
Early Adopter MentalityPOWER1.30×
Pet OwnershipJOY1.29×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.81×
IndulgenceJOY0.83×
Design AffinityPREMIUM0.83×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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