A data profile of the people who buy, follow and care about CrazyGames in Indonesia — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 4,233,934 people in Indonesia.
CrazyGames has an estimated audience of 4,233,934 people in Indonesia. 36.4% are female, 63.6% are male, average age 34.1. Top brand affinities: Online games, WhatsApp, Slot machine, Online poker, Telegram.
Top brand affinities include Online games, WhatsApp, Slot machine, with strongest over-indexing on Online games (2.55× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 34.1, and over-indexes on personality traits such as Community Orientation, Early Adopter Mentality.
The typical CrazyGames fan in Indonesia is more male, around 34.1 years old, with strong Community Orientation tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Indonesia.
36.4% are female, 63.6% are male, average age 34.1.
| Metric | Value |
|---|---|
| Female | 36.4% |
| Male | 63.6% |
| Average age | 34.1 |
| Estimated audience size | 4,233,934 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 31% | |
| 30-39 | 22% | |
| 40-49 | 14% | |
| 50+ | 8% |
of the worldwide CrazyGames audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Slot machine | Games | 2.72× | ||
| 02 | Online games | Games | 2.55× | ||
| 03 | Online poker | Games | 2.54× | ||
| 04 | Massively multiplayer online games | Games | 2.42× | ||
| 05 | Casual game | Games | 2.38× | ||
| 06 | FC Bayern Munich | Sports | 2.07× | ||
| 07 | Telegram | Internet & Social Media | 1.96× | ||
| 08 | Mobile gambling | Games | 1.91× | ||
| 09 | Sneaker collecting | Fashion & Accessoires | 1.82× | ||
| 10 | Baby food | Kids & Family | 1.79× | ||
| 11 | Coffee roasting | Food & Beverages | 1.75× | ||
| 12 | Charity and causes | Business & Career | 1.74× | ||
| 13 | Bars | Travel & Leisure | 1.67× | ||
| 14 | Non-fiction books | Literature | 1.64× | ||
| 15 | Online chat | Technology & Electronics | 1.61× | ||
| 16 | Internet & Social Media | 1.59× | |||
| 17 | Online gambling | Games | 1.55× | ||
| 18 | Roblox | Games | 1.53× | ||
| 19 | Viu (streaming media) | Movies & TV | 1.53× | ||
| 20 | Pizza | Food & Beverages | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.35× | |
| Early Adopter Mentality | POWER | 1.30× | |
| Pet Ownership | JOY | 1.29× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.81× | |
| Indulgence | JOY | 0.83× | |
| Design Affinity | PREMIUM | 0.83× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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