A data profile of the people who buy, follow and care about CrazyGames in Australia — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 3,484,632 people in Australia.
CrazyGames has an estimated audience of 3,484,632 people in Australia. 47.6% are female, 52.4% are male, average age 40.3. Top brand affinities: EB Games, Pizza, Computer hardware, Call of Duty, Scott Eastwood.
Top brand affinities include EB Games, Pizza, Computer hardware, with strongest over-indexing on EB Games (1.97× the country average).
Demographically, the CrazyGames audience skews balanced with an average age of 40.3, and over-indexes on personality traits such as Price Sensitivity, Extroversion.
The typical CrazyGames fan in Australia is balanced, around 40.3 years old, with strong Price Sensitivity tendencies and a notable affinity for EB Games.
The key figures that characterise the CrazyGames profile in Australia.
47.6% are female, 52.4% are male, average age 40.3.
| Metric | Value |
|---|---|
| Female | 47.6% |
| Male | 52.4% |
| Average age | 40.3 |
| Estimated audience size | 3,484,632 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 20% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 25% |
of the worldwide CrazyGames audience comes from Australia.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Charlie's Angels | Movies & TV | 3.73× | ||
| 02 | Scott Eastwood | Movies & TV | 3.68× | ||
| 03 | Guy Ritchie | Movies & TV | 2.93× | ||
| 04 | The Legend of Zelda | Games | 2.20× | ||
| 05 | Motherboard | Technology & Electronics | 2.20× | ||
| 06 | Assassin's Creed | Games | 2.16× | ||
| 07 | IGN | Movies & TV | 2.01× | ||
| 08 | Call of Duty | Games | 2.00× | ||
| 09 | EB Games | Games | 1.97× | ||
| 10 | Nathan Fillion | Movies & TV | 1.87× | ||
| 11 | Liam Neeson | Movies & TV | 1.86× | ||
| 12 | International education | Business & Career | 1.81× | ||
| 13 | Epic Games | Games | 1.80× | ||
| 14 | EA Sports FC | Games | 1.67× | ||
| 15 | FIFA (video game series) | Games | 1.67× | ||
| 16 | Michael J. Fox | Movies & TV | 1.66× | ||
| 17 | Gaming computer | Technology & Electronics | 1.60× | ||
| 18 | Video editing | Technology & Electronics | 1.55× | ||
| 19 | Computer hardware | Technology & Electronics | 1.54× | ||
| 20 | Pizza | Food & Beverages | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 1.28× | |
| Extroversion | THRILL | 1.13× | |
| Convenience Orientation | PREMIUM | 1.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.82× | |
| Design Affinity | PREMIUM | 0.86× | |
| Creativity | OPEN | 0.87× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Australia who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.