A data profile of the people who buy, follow and care about CrazyGames in Finland — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 996,876 people in Finland.
CrazyGames has an estimated audience of 996,876 people in Finland. 49.7% are female, 50.3% are male, average age 42.5. Top brand affinities: Online games, Steam, WhatsApp, Massively multiplayer online games, First-person shooter games.
Top brand affinities include Online games, Steam, WhatsApp, with strongest over-indexing on Online games (8.25× the country average).
Demographically, the CrazyGames audience skews balanced with an average age of 42.5, and over-indexes on personality traits such as Extroversion, Need for Security.
The typical CrazyGames fan in Finland is balanced, around 42.5 years old, with strong Extroversion tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Finland.
49.7% are female, 50.3% are male, average age 42.5.
| Metric | Value |
|---|---|
| Female | 49.7% |
| Male | 50.3% |
| Average age | 42.5 |
| Estimated audience size | 996,876 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 18% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 30% |
of the worldwide CrazyGames audience comes from Finland.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Online games | Games | 8.25× | ||
| 02 | Massively multiplayer online games | Games | 6.50× | ||
| 03 | Grand Theft Auto V | Games | 5.78× | ||
| 04 | Call of Duty | Games | 5.69× | ||
| 05 | Steam | Games | 4.83× | ||
| 06 | First-person shooter games | Games | 4.00× | ||
| 07 | World of Warcraft | Games | 3.74× | ||
| 08 | Strategy games | Games | 3.72× | ||
| 09 | Science fiction movies | Movies & TV | 2.83× | ||
| 10 | Gambling | Games | 2.73× | ||
| 11 | Internet & Social Media | 2.52× | |||
| 12 | Video games | Games | 2.24× | ||
| 13 | Fiction books | Literature | 1.92× | ||
| 14 | Instant messaging | Internet & Social Media | 1.89× | ||
| 15 | Hairstyle | Beauty & Wellness | 1.88× | ||
| 16 | Pizza | Food & Beverages | 1.86× | ||
| 17 | Tattoos | Fashion & Accessoires | 1.80× | ||
| 18 | Hesburger | Food & Beverages | 1.79× | ||
| 19 | Bars | Travel & Leisure | 1.66× | ||
| 20 | Valtteri Bottas | Sports | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.36× | |
| Need for Security | CONSERVATISM | 1.27× | |
| Community Orientation | OPEN | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.80× | |
| Creativity | OPEN | 0.82× | |
| Design Affinity | PREMIUM | 0.87× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Finland who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Finland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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