Rascasse Audience Intelligence

Online games Audience in Finland

A data profile of the people who buy, follow and care about Online games in Finland — modelled from more than twelve digital signal sources. Online games has an estimated audience of 683,087 people in Finland.

Online games has an estimated audience of 683,087 people in Finland. 49.7% are female, 50.3% are male, average age 42.5. Top brand affinities: CrazyGames, Dernières Nouvelles d'Alsace, Crazy Games, Google, YouTube.

Top brand affinities include CrazyGames, Dernières Nouvelles d'Alsace, Crazy Games, with strongest over-indexing on CrazyGames (8.25× the country average).

Demographically, the Online games audience skews balanced with an average age of 42.5, and over-indexes on personality traits such as Social Media Usage, Need for Security.

The typical Online games fan in Finland is balanced, around 42.5 years old, with strong Social Media Usage tendencies and a notable affinity for CrazyGames.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Online games profile in Finland.

Audience size
683K
in Finland
Gender
49.7%
50.3% male
Age
42.5
average years
Country rank
#437
Topic in Finland
Fig. 01

Search interest · 12-month trend

+28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

49.7% are female, 50.3% are male, average age 42.5.

Fig. 02

Gender split

49.7%
Female
50.3%
Male
Demographic split for Online games audience in Finland
MetricValue
Female49.7%
Male50.3%
Average age42.5
Estimated audience size683,087
Fig. 03

Age distribution

Ø 42.5
average years
Age distribution of the Online games audience in Finland
Age bracketShare%
16-1913%
20-2918%
30-3919%
40-4919%
50+30%
Fig. 04

Worldwide distribution

0.2%

of the worldwide Online games audience comes from Finland.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames8.25×
02Massively multiplayer online gamesGames6.60×
03Massively multiplayer online role-playing gamesGames6.58×
04Crazy GamesGames5.30×
05SteamGames4.60×
06WhatsAppInternet & Social Media2.43×
07KotipizzaFood & Beverages2.21×
08Dernières Nouvelles d'AlsaceNews2.00×
09Chat GPTTechnology & Electronics1.97×
10VeikkausGames1.92×
11GiganttiShopping1.87×
12GoogleInternet & Social Media1.84×
13YouTubeMovies & TV1.76×
14PinterestInternet & Social Media1.75×
15FacebookInternet & Social Media1.72×
16Helsingin SanomatNews1.70×
17IltalehtiNews1.70×
18Ilta-SanomatNews1.70×
19LiigaSports1.58×
20KauppalehtiNews1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.65×
Need for SecurityCONSERVATISM1.46×
Urban LifestyleOPEN1.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.26×
PatriotismCONSERVATISM0.55×
TravellingTHRILL0.93×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Finland who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Finland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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