A data profile of the people who buy, follow and care about Crazy Games in Finland — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 541,469 people in Finland.
Crazy Games has an estimated audience of 541,469 people in Finland. 49.3% are female, 50.7% are male, average age 40.5. Top brand affinities: Online games, Casual game, Steam, WhatsApp, Video games.
Top brand affinities include Online games, Casual game, Steam, with strongest over-indexing on Online games (5.3× the country average).
Demographically, the Crazy Games audience skews balanced with an average age of 40.5, and over-indexes on personality traits such as Need for Security, Extroversion.
The typical Crazy Games fan in Finland is balanced, around 40.5 years old, with strong Need for Security tendencies and a notable affinity for Online games.
The key figures that characterise the Crazy Games profile in Finland.
49.3% are female, 50.7% are male, average age 40.5.
| Metric | Value |
|---|---|
| Female | 49.3% |
| Male | 50.7% |
| Average age | 40.5 |
| Estimated audience size | 541,469 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 19% | |
| 20-29 | 19% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 28% |
of the worldwide Crazy Games audience comes from Finland.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Casual game | Games | 15.83× | ||
| 02 | Hay Day | Games | 11.03× | ||
| 03 | DreamHack | Sports | 9.11× | ||
| 04 | PlayStation Store | Games | 5.78× | ||
| 05 | Online games | Games | 5.30× | ||
| 06 | Nvidia | Technology & Electronics | 4.51× | ||
| 07 | Massively multiplayer online games | Games | 4.31× | ||
| 08 | Call of Duty | Games | 3.51× | ||
| 09 | Jotex | Shopping | 3.43× | ||
| 10 | Steam | Games | 3.23× | ||
| 11 | Strategy games | Games | 3.03× | ||
| 12 | First-person shooter games | Games | 2.80× | ||
| 13 | Manga | Literature | 2.20× | ||
| 14 | Gambling | Games | 2.01× | ||
| 15 | Video games | Games | 1.82× | ||
| 16 | Internet & Social Media | 1.72× | |||
| 17 | Hairstyle | Beauty & Wellness | 1.62× | ||
| 18 | Hesburger | Food & Beverages | 1.58× | ||
| 19 | Instant messaging | Internet & Social Media | 1.58× | ||
| 20 | Technology & Electronics | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.20× | |
| Extroversion | THRILL | 1.17× | |
| Social Media Usage | JOY | 1.16× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.82× | |
| Design Affinity | PREMIUM | 0.84× | |
| Healthy Lifestyle | BALANCE | 0.91× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Finland who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Finland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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