Rascasse Audience Intelligence

Crazy Games Target Market in Sweden

A data profile of the people who buy, follow and care about Crazy Games in Sweden — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 1,573,490 people in Sweden.

Crazy Games has an estimated audience of 1,573,490 people in Sweden. 49.1% are female, 50.9% are male, average age 39.6. Top brand affinities: Online games, Casual game, Elgiganten, First-person shooter games, Massively multiplayer online games.

Top brand affinities include Online games, Casual game, Elgiganten, with strongest over-indexing on Online games (5.04× the country average).

Demographically, the Crazy Games audience skews balanced with an average age of 39.6, and over-indexes on personality traits such as Extroversion, Social Media Usage.

The typical Crazy Games fan in Sweden is balanced, around 39.6 years old, with strong Extroversion tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Crazy Games profile in Sweden.

Audience size
1.6M
in Sweden
Gender
49.1%
50.9% male
Age
39.6
average years
Country rank
#402
Brand in Sweden
Fig. 01

Search interest · 12-month trend

+96%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Crazy Games

49.1% are female, 50.9% are male, average age 39.6.

Fig. 02

Gender split

49.1%
Female
50.9%
Male
Demographic split for Crazy Games audience in Sweden
MetricValue
Female49.1%
Male50.9%
Average age39.6
Estimated audience size1,573,490
Fig. 03

Age distribution

Ø 39.6
average years
Age distribution of the Crazy Games audience in Sweden
Age bracketShare%
16-1920%
20-2920%
30-3917%
40-4919%
50+23%
Fig. 04

Worldwide distribution

2.2%

of the worldwide Crazy Games audience comes from Sweden.

Worldwide audience distribution share by country for Crazy Games
CountryShare
United States21.9%
Germany7.4%
United Kingdom5.8%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crazy Games audience
#·InterestCategoryAffinity×
01Casual gameGames13.86×
02Online gamesGames5.04×
03Massively multiplayer online gamesGames4.24×
04Dota 2Games3.27×
05World of WarcraftGames2.98×
06SteamGames2.94×
07Real-time strategyGames2.86×
08First-person shooter gamesGames2.75×
09Strategy gamesGames2.54×
10Role-playing gamesGames2.49×
11TwitchGames2.14×
12Science fiction moviesMovies & TV1.96×
13AllsvenskanSports1.88×
14GamblingGames1.85×
15SportbladetSports1.79×
16ElgigantenShopping1.77×
17Fiction booksLiterature1.69×
18Video gamesGames1.67×
19ToysGames1.59×
20TattoosFashion & Accessoires1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crazy Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crazy Games audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.28×
Social Media UsageJOY1.26×
Community OrientationOPEN1.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crazy Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.79×
CreativityOPEN0.80×
MindfulnessBALANCE0.88×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Sweden who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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