Rascasse Audience Intelligence

Crazy Games Target Market in United Kingdom

A data profile of the people who buy, follow and care about Crazy Games in United Kingdom — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 4,117,524 people in United Kingdom.

The average Crazy Games fan in United Kingdom is 41.7 years old, balanced, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Casual game, Mobile game, Online games, with strongest over-indexing on Casual game (6.02× the country average).

Demographically, the Crazy Games audience skews balanced with an average age of 41.7, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Crazy Games fan in United Kingdom is balanced, around 41.7 years old, with strong Patriotism tendencies and a notable affinity for Casual game.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Crazy Games profile in United Kingdom.

Audience size
4.1M
in United Kingdom
Gender
53.6%
46.4% male
Age
41.7
average years
Country rank
#1714
Brand in United Kingdom
Fig. 01

Search interest · 12-month trend

+7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Crazy Games

53.6% are female, 46.4% are male, average age 41.7.

Fig. 02

Gender split

53.6%
Female
46.4%
Male
Demographic split for Crazy Games audience in United Kingdom
MetricValue
Female53.6%
Male46.4%
Average age41.7
Estimated audience size4,117,524
Fig. 03

Age distribution

Ø 41.7
average years
Age distribution of the Crazy Games audience in United Kingdom
Age bracketShare%
16-1914%
20-2919%
30-3919%
40-4921%
50+27%
Fig. 04

Worldwide distribution

5.8%

of the worldwide Crazy Games audience comes from United Kingdom.

Worldwide audience distribution share by country for Crazy Games
CountryShare
United States21.9%
Germany7.4%
United Kingdom5.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Crazy Games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Crazy Games customers by region in United Kingdom
#RegionReachAffinity×
01Wales~300K1.48×
02West Midlands~300K1.47×
03Yorkshire and the Humber~500K1.44×
04South East~600K1.11×
05North East~100K0.96×
06Scotland~300K0.95×
07East of England~300K0.94×
08South West~300K0.93×
09England~3M0.79×
10Northern Ireland~100K0.79×
11East Midlands~200K0.69×
12North West~200K0.46×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crazy Games audience
#·InterestCategoryAffinity×
01Casual gameGames6.02×
02Action role-playing gameGames3.17×
03Strategy gamesGames3.06×
04Collectible card gameGames3.04×
05Massively multiplayer online gamesGames2.65×
06Action-adventure gameGames2.59×
07Mobile gameGames2.54×
08Simulation gamesGames2.49×
09Google DriveTechnology & Electronics2.43×
10Online gamesGames2.34×
11Postcode lotteryGames2.24×
12Action gamesGames2.17×
13PokémonGames1.99×
14Card gamesGames1.95×
15EA Sports FCGames1.86×
16Role-playing gamesGames1.86×
17Board gamesGames1.79×
18Google MapsInternet & Social Media1.74×
19Game consolesTechnology & Electronics1.62×
20Gala BingoGames1.58×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crazy Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crazy Games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.47×
Need for SecurityCONSERVATISM1.24×
Social Media UsageJOY1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crazy Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.75×
Healthy LifestyleBALANCE0.85×
Luxury OrientationPREMIUM0.86×
1.00× baseline
Section 06

Frequently asked questions

01

Who is Crazy Games's target market in United Kingdom?

Crazy Games's target market in United Kingdom covers an estimated 4,117,524 people, concentrated in England and South East.

02

What is the gender split and age of Crazy Games customers?

53.6% of the Crazy Games audience are female, 46.4% are male, with an average age of 41.7 years.

03

Which brands do Crazy Games fans like most?

Crazy Games fans show strongest brand affinity for Casual game (6.02×), Mobile game (2.54×), and Online games (2.34×) over the country average.

04

Where do Crazy Games fans live in United Kingdom?

Crazy Games fans in United Kingdom are most concentrated in England (reach ~3M), South East (reach ~600K), and Yorkshire and the Humber (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Crazy Games fans also like?

Beyond Crazy Games itself, the audience over-indexes on Mobile game (2.54×), Online games (2.34×), Google Drive (2.43×), and Google Maps (1.74×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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