Rascasse Audience Intelligence

Crazy Games Target Market in Brazil

A data profile of the people who buy, follow and care about Crazy Games in Brazil — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 3,891,113 people in Brazil.

Crazy Games has an estimated audience of 3,891,113 people in Brazil. 57.3% are female, 42.7% are male, average age 39.7. Top brand affinities: Online games, Rock music, Spotify, The Big Bang Theory, Pizza.

Top brand affinities include Online games, Rock music, Spotify, with strongest over-indexing on Online games (2.41× the country average).

Demographically, the Crazy Games audience skews more female with an average age of 39.7, and over-indexes on personality traits such as Social Media Usage, Extroversion.

The typical Crazy Games fan in Brazil is more female, around 39.7 years old, with strong Social Media Usage tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Crazy Games profile in Brazil.

Audience size
3.9M
in Brazil
Gender
57.3%
42.7% male
Age
39.7
average years
Country rank
#1748
Brand in Brazil
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Crazy Games

57.3% are female, 42.7% are male, average age 39.7.

Fig. 02

Gender split

57.3%
Female
42.7%
Male
Demographic split for Crazy Games audience in Brazil
MetricValue
Female57.3%
Male42.7%
Average age39.7
Estimated audience size3,891,113
Fig. 03

Age distribution

Ø 39.7
average years
Age distribution of the Crazy Games audience in Brazil
Age bracketShare%
16-1920%
20-2919%
30-3918%
40-4920%
50+23%
Fig. 04

Worldwide distribution

5.5%

of the worldwide Crazy Games audience comes from Brazil.

Worldwide audience distribution share by country for Crazy Games
CountryShare
United States21.9%
Germany7.4%
United Kingdom5.8%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crazy Games audience
#·InterestCategoryAffinity×
01Steve CarellMovies & TV3.97×
02Counter-Strike: Global OffensiveGames2.63×
03Nintendo SwitchGames2.58×
04The Big Bang TheoryMovies & TV2.57×
05Dota 2Games2.57×
06Online pokerGames2.43×
07Online gamesGames2.41×
08ReptilesPets & Animals2.13×
09Strategy gamesGames2.02×
10League of LegendsGames1.96×
11TwitchGames1.88×
12SteamGames1.80×
13FortniteGames1.78×
14DrawingHome & Garden1.76×
15PizzaFood & Beverages1.74×
16SpotifyInternet & Social Media1.67×
17SamsungTechnology & Electronics1.67×
18Anime moviesMovies & TV1.64×
19XboxGames1.64×
20Rock musicMusic & Radio1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crazy Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crazy Games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.29×
ExtroversionTHRILL1.28×
PatriotismCONSERVATISM1.26×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crazy Games audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.71×
Design AffinityPREMIUM0.78×
MindfulnessBALANCE0.79×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Brazil who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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