A data profile of the people who buy, follow and care about Crazy Games in Brazil — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 3,891,113 people in Brazil.
Crazy Games has an estimated audience of 3,891,113 people in Brazil. 57.3% are female, 42.7% are male, average age 39.7. Top brand affinities: Online games, Rock music, Spotify, The Big Bang Theory, Pizza.
Top brand affinities include Online games, Rock music, Spotify, with strongest over-indexing on Online games (2.41× the country average).
Demographically, the Crazy Games audience skews more female with an average age of 39.7, and over-indexes on personality traits such as Social Media Usage, Extroversion.
The typical Crazy Games fan in Brazil is more female, around 39.7 years old, with strong Social Media Usage tendencies and a notable affinity for Online games.
The key figures that characterise the Crazy Games profile in Brazil.
57.3% are female, 42.7% are male, average age 39.7.
| Metric | Value |
|---|---|
| Female | 57.3% |
| Male | 42.7% |
| Average age | 39.7 |
| Estimated audience size | 3,891,113 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 20% | |
| 50+ | 23% |
of the worldwide Crazy Games audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Steve Carell | Movies & TV | 3.97× | ||
| 02 | Counter-Strike: Global Offensive | Games | 2.63× | ||
| 03 | Nintendo Switch | Games | 2.58× | ||
| 04 | The Big Bang Theory | Movies & TV | 2.57× | ||
| 05 | Dota 2 | Games | 2.57× | ||
| 06 | Online poker | Games | 2.43× | ||
| 07 | Online games | Games | 2.41× | ||
| 08 | Reptiles | Pets & Animals | 2.13× | ||
| 09 | Strategy games | Games | 2.02× | ||
| 10 | League of Legends | Games | 1.96× | ||
| 11 | Twitch | Games | 1.88× | ||
| 12 | Steam | Games | 1.80× | ||
| 13 | Fortnite | Games | 1.78× | ||
| 14 | Drawing | Home & Garden | 1.76× | ||
| 15 | Pizza | Food & Beverages | 1.74× | ||
| 16 | Spotify | Internet & Social Media | 1.67× | ||
| 17 | Samsung | Technology & Electronics | 1.67× | ||
| 18 | Anime movies | Movies & TV | 1.64× | ||
| 19 | Xbox | Games | 1.64× | ||
| 20 | Rock music | Music & Radio | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.29× | |
| Extroversion | THRILL | 1.28× | |
| Patriotism | CONSERVATISM | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.71× | |
| Design Affinity | PREMIUM | 0.78× | |
| Mindfulness | BALANCE | 0.79× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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