Rascasse Audience Intelligence

Simulation games Audience in United Kingdom

A data profile of the people who buy, follow and care about Simulation games in United Kingdom — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 3,137,085 people in United Kingdom.

The average Simulation games fan in United Kingdom is 39.6 years old, more male, and lives primarily in England.

The audience is concentrated in England, South East, North West.

Top brand affinities include BBC Sport, FIFA World Cup 2026, Manchester United F.C., with strongest over-indexing on BBC Sport (2.89× the country average).

Demographically, the Simulation games audience skews more male with an average age of 39.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Simulation games fan in United Kingdom is more male, around 39.6 years old, with strong Patriotism tendencies and a notable affinity for BBC Sport.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Simulation games profile in United Kingdom.

Audience size
3.1M
in United Kingdom
Gender
38.1%
61.9% male
Age
39.6
average years
Country rank
#2355
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-19%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation games fans

38.1% are female, 61.9% are male, average age 39.6.

Fig. 02

Gender split

38.1%
Female
61.9%
Male
Demographic split for Simulation games audience in United Kingdom
MetricValue
Female38.1%
Male61.9%
Average age39.6
Estimated audience size3,137,085
Fig. 03

Age distribution

Ø 39.6
average years
Age distribution of the Simulation games audience in United Kingdom
Age bracketShare%
16-1916%
20-2923%
30-3920%
40-4919%
50+22%
Fig. 04

Worldwide distribution

3.3%

of the worldwide Simulation games audience comes from United Kingdom.

Worldwide audience distribution share by country for Simulation games
CountryShare
United States12.7%
India5.6%
Japan4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Simulation games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01North West~400K1.17×
02East Midlands~300K1.16×
03Wales~200K1.15×
04East of England~300K1.09×
05South East~400K1.06×
06Scotland~300K1.03×
07South West~300K1.03×
08Northern Ireland~90K0.96×
09Greater London~400K0.94×
10North East~100K0.90×
11Yorkshire and the Humber~200K0.87×
12England~2.5M0.82×
13West Midlands~100K0.81×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation games audience
#·InterestCategoryAffinity×
01Hay DayGames14.07×
02Animal CrossingGames11.35×
03Football ManagerGames10.41×
04Strategy gamesGames4.62×
05Mobile gameGames3.37×
06Scooby-DooMovies & TV3.33×
07Online gamesGames3.12×
08CrazyGamesGames3.12×
09BBC SportSports2.89×
10Team sportSports2.26×
11FIFA World Cup 2026Sports2.23×
12Manchester United F.C.Sports2.02×
13TransportCars & Mobility2.01×
14AutomobilesCars & Mobility1.99×
15Video gamesGames1.94×
16FIFA World CupSports1.89×
17Mobile phonesTechnology & Electronics1.88×
18SoccerSports1.79×
19VehiclesCars & Mobility1.71×
20Consumer electronicsTechnology & Electronics1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.64×
Early Adopter MentalityPOWER1.47×
Need for SecurityCONSERVATISM1.44×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.65×
Quality AwarenessPREMIUM0.82×
SustainabilityBALANCE0.83×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation games have in United Kingdom?

Simulation games has an estimated audience of 3,137,085 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Simulation games fans?

38.1% of Simulation games fans are female, 61.9% are male, with an average age of 39.6 years.

03

Which brands do Simulation games fans like most?

Simulation games fans show strongest brand affinity for BBC Sport (2.89×), FIFA World Cup 2026 (2.23×), and Manchester United F.C. (2.02×) over the country average.

04

Where do Simulation games fans live in United Kingdom?

Simulation games fans in United Kingdom are most concentrated in England (reach ~2.5M), South East (reach ~400K), and North West (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation games fans also like?

Beyond Simulation games itself, the audience over-indexes on FIFA World Cup 2026 (2.23×), Manchester United F.C. (2.02×), Mobile game (3.37×), and FIFA World Cup (1.89×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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