Rascasse Audience Intelligence

EB Games Target Market in Australia

A data profile of the people who buy, follow and care about EB Games in Australia — modelled from more than twelve digital signal sources. EB Games has an estimated audience of 2,876,354 people in Australia.

#67among Brand in Australia
#11in Games

The average EB Games fan in Australia is 31.8 years old, more male, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include Hovercraft, EB Games Australia, Game consoles, with strongest over-indexing on Hovercraft (54.54× the country average).

Demographically, the EB Games audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Patriotism, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 8 regions tracked by Rascasse.

The typical EB Games fan in Australia is more male, around 31.8 years old, with strong Patriotism tendencies and a notable affinity for Hovercraft.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the EB Games profile in Australia.

Audience size
2.9M
in Australia
Gender
24.9%
75.1% male
Age
31.8
average years
Country rank
#864
Brand in Australia
Fig. 01

Search interest · 12-month trend

-7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of EB Games

24.9% are female, 75.1% are male, average age 31.8.

Fig. 02

Gender split

24.9%
Female
75.1%
Male
Demographic split for EB Games audience in Australia
MetricValue
Female24.9%
Male75.1%
Average age31.8
Estimated audience size2,876,354
Fig. 03

Age distribution

Ø 31.8
average years
Age distribution of the EB Games audience in Australia
Age bracketShare%
16-1930%
20-2936%
30-3918%
40-499%
50+7%
Fig. 04

Worldwide distribution

58.8%

of the worldwide EB Games audience comes from Australia.

Worldwide audience distribution share by country for EB Games
CountryShare
Australia58.8%
Canada34.4%
United States2.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the EB Games audience in Australia is strongest.

Fig. 05

Top regions by affinity

EB Games customers by region in Australia
#RegionReachAffinity×
01Tasmania~100K1.54×
02South Australia~300K1.11×
03Queensland~700K1.09×
04Western Australia~300K0.97×
05Victoria~800K0.88×
06Northern Territory~20K0.88×
07New South Wales~900K0.83×
08Australian Capital Territory~40K0.71×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the EB Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for EB Games audience
#·InterestCategoryAffinity×
01HovercraftCars & Mobility54.54×
02System Shock 2Games44.06×
03EB Games AustraliaGames37.73×
04KotakuGames10.07×
05Video game cultureGames6.75×
06Epic GamesGames5.42×
07Call of DutyGames4.70×
08Digital distributionBusiness & Career4.39×
09FortniteGames4.05×
10Game consolesTechnology & Electronics3.77×
11Fantasy moviesMovies & TV3.44×
12Natural selectionPolitics & Society3.03×
13First-person shooter gamesGames2.89×
14Evolutionary psychologyHealth2.61×
15Social networking serviceTechnology & Electronics2.58×
16Streaming mediaTechnology & Electronics2.33×
17MemeInternet & Social Media2.07×
18TikTokInternet & Social Media2.04×
19JB Hi-FiShopping2.03×
20Donald TrumpPolitics & Society1.66×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the EB Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by EB Games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.53×
ExtroversionTHRILL1.48×
Early Adopter MentalityPOWER1.48×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by EB Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.51×
Luxury OrientationPREMIUM0.60×
TraditionCONSERVATISM0.63×
1.00× baseline
Section 06

Frequently asked questions

01

Who is EB Games's target market in Australia?

EB Games's target market in Australia covers an estimated 2,876,354 people, concentrated in New South Wales and Victoria.

02

What is the gender split and age of EB Games customers?

24.9% of the EB Games audience are female, 75.1% are male, with an average age of 31.8 years.

03

Which brands do EB Games fans like most?

EB Games fans show strongest brand affinity for Hovercraft (54.54×), EB Games Australia (37.73×), and Game consoles (3.77×) over the country average.

04

Where do EB Games fans live in Australia?

EB Games fans in Australia are most concentrated in New South Wales (reach ~900K), Victoria (reach ~800K), and Queensland (reach ~700K). These three regions account for the largest share of the active audience.

05

What other brands do EB Games fans also like?

Beyond EB Games itself, the audience over-indexes on EB Games Australia (37.73×), Game consoles (3.77×), TikTok (2.04×), and Social networking service (2.58×) compared to the Australia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for EB Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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