Rascasse Audience Intelligence

Roblox Audience in Indonesia

A data profile of the people who buy, follow and care about Roblox in Indonesia — modelled from more than twelve digital signal sources. Roblox has an estimated audience of 4,274,448 people in Indonesia.

#1among Video game in Indonesia
#1among Video / Board Game in Indonesia
#12in Games

The average Roblox fan in Indonesia is 32.6 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Jakarta.

Top brand affinities include CapCut, Minecraft, Fortnite, with strongest over-indexing on CapCut (10.32× the country average).

Demographically, the Roblox audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Need for Security, Design Affinity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Roblox fan in Indonesia is more male, around 32.6 years old, with strong Need for Security tendencies and a notable affinity for CapCut.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Roblox profile in Indonesia.

Audience size
4.3M
in Indonesia
Gender
36.2%
63.8% male
Age
32.6
average years
Country rank
#421
Video / Board Game in Indonesia
Fig. 01

Search interest · 12-month trend

+69%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Roblox fans

36.2% are female, 63.8% are male, average age 32.6.

Fig. 02

Gender split

36.2%
Female
63.8%
Male
Demographic split for Roblox audience in Indonesia
MetricValue
Female36.2%
Male63.8%
Average age32.6
Estimated audience size4,274,448
Fig. 03

Age distribution

Ø 32.6
average years
Age distribution of the Roblox audience in Indonesia
Age bracketShare%
16-1928%
20-2934%
30-3921%
40-4910%
50+8%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Roblox audience comes from Indonesia.

Worldwide audience distribution share by country for Roblox
CountryShare
United States8.2%
Peru7.1%
Philippines5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Roblox audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Roblox fans by region: top regions in Indonesia
#RegionReachAffinity×
01South Kalimantan~90K1.57×
02Central Kalimantan~50K1.55×
03Riau Islands~70K1.48×
04East Kalimantan~100K1.47×
05Riau~100K1.43×
06Bengkulu~50K1.33×
07South Sumatra~100K1.31×
08Bangka-Belitung Islands~30K1.28×
09Jambi~60K1.22×
10West Sumatra~90K1.18×
11West Kalimantan~70K1.18×
12North Sumatra~200K1.17×
13North Kalimantan~20K1.15×
14West Java~800K1.14×
15Banten~200K1.11×
16Lampung~90K1.08×
17Jakarta~400K1.07×
18North Sulawesi~50K0.99×
19South Sulawesi~100K0.94×
20East Java~400K0.88×
21Central Java~400K0.86×
22Southeast Sulawesi~30K0.85×
23Central Sulawesi~30K0.81×
24Gorontalo (disambiguation)(2)~10K0.80×
25Aceh~50K0.79×
26Special Region of Yogyakarta~50K0.71×
27West Sulawesi~10K0.71×
28Papua (province)~20K0.69×
29Bali~50K0.64×
30West Nusa Tenggara~30K0.62×
31Maluku~10K0.60×
32North Maluku~9K0.59×
33West Papua~8K0.57×
34East Nusa Tenggara~10K0.25×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Roblox audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Roblox audience
#·InterestCategoryAffinity×
01Video game musicMusic & Radio14.31×
02MetroidGames12.33×
03MinecraftGames10.45×
04Skibidi ToiletInternet & Social Media10.45×
05CapCutTechnology & Electronics10.32×
06Subway SurfersGames9.69×
07Grand Theft Auto (series)Games9.49×
08Call of Duty: Advanced WarfareGames9.00×
09Epic GamesGames8.48×
10XboxGames7.11×
11FortniteGames6.66×
12Polygon (website)Games6.19×
13League of LegendsGames4.70×
14Zoom!Business & Career3.26×
15GamerGames1.95×
16Game consolesTechnology & Electronics1.76×
17Mobile gameGames1.71×
18TikTokInternet & Social Media1.69×
19TV TokyoMovies & TV1.67×
20Video gamesGames1.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Roblox audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Roblox audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.17×
Design AffinityPREMIUM1.16×
Social Media UsageJOY1.10×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Roblox audience · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.80×
IndividualismJOY0.86×
Early Adopter MentalityPOWER0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Roblox have in Indonesia?

Roblox has an estimated audience of 4,274,448 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Roblox fans?

36.2% of Roblox fans are female, 63.8% are male, with an average age of 32.6 years.

03

Which brands do Roblox fans like most?

Roblox fans show strongest brand affinity for CapCut (10.32×), Minecraft (10.45×), and Fortnite (6.66×) over the country average.

04

Where do Roblox fans live in Indonesia?

Roblox fans in Indonesia are most concentrated in West Java (reach ~800K), East Java (reach ~400K), and Jakarta (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Roblox fans also like?

Beyond Roblox itself, the audience over-indexes on Minecraft (10.45×), Fortnite (6.66×), Epic Games (8.48×), and Video game music (14.31×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Roblox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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