Rascasse Audience Intelligence

Game consoles Audience in Indonesia

A data profile of the people who buy, follow and care about Game consoles in Indonesia — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 6,834,330 people in Indonesia.

#133among Topic in Indonesia
#13in Technology & Electronics

The average Game consoles fan in Indonesia is 32.4 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, Jakarta, East Java.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Game consoles profile in Indonesia.

Audience size
6.8M
in Indonesia
Gender
31.8%
68.2% male
Age
32.4
average years
Country rank
#187
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game consoles fans

31.8% are female, 68.2% are male, average age 32.4.

Fig. 02

Gender split

31.8%
Female
68.2%
Male
Demographic split for Game consoles audience in Indonesia
MetricValue
Female31.8%
Male68.2%
Average age32.4
Estimated audience size6,834,330
Fig. 03

Age distribution

Ø 32.4
average years
Age distribution of the Game consoles audience in Indonesia
Age bracketShare%
16-1933%
20-2928%
30-3919%
40-4911%
50+8%
Fig. 04

Worldwide distribution

3.1%

of the worldwide Game consoles audience comes from Indonesia.

Worldwide audience distribution share by country for Game consoles
CountryShare
United States18.4%
India4.9%
Italy4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game consoles audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Game consoles fans by region: top regions in Indonesia
#RegionReachAffinity×
01Jakarta~900K1.67×
02Banten~400K1.39×
03West Java~1.5M1.35×
04Special Region of Yogyakarta~100K1.31×
05Riau Islands~90K1.29×
06East Kalimantan~100K1.13×
07Bali~200K1.11×
08East Java~800K1.10×
09South Kalimantan~100K1.08×
10Bangka-Belitung Islands~40K1.08×
11West Kalimantan~100K1.07×
12Central Java~700K1.05×
13Central Kalimantan~60K1.05×
14West Papua~20K1.03×
15Bengkulu~60K1.02×
16North Sulawesi~70K1.00×
17West Sulawesi~30K0.99×
18North Kalimantan~20K0.99×
19Gorontalo (disambiguation)(2)~30K0.98×
20North Maluku~20K0.98×
21South Sumatra~200K0.97×
22South Sulawesi~200K0.96×
23Papua (province)~40K0.96×
24Jambi~70K0.95×
25Maluku~30K0.95×
26North Sumatra~300K0.94×
27Southeast Sulawesi~50K0.94×
28Riau~100K0.92×
29Lampung~100K0.92×
30Central Sulawesi~60K0.92×
31East Nusa Tenggara~70K0.90×
32West Nusa Tenggara~80K0.89×
33West Sumatra~100K0.87×
34Aceh~80K0.86×
Appendix

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How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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