Rascasse Audience Intelligence

Game consoles Audience in Poland

A data profile of the people who buy, follow and care about Game consoles in Poland — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 2,477,474 people in Poland.

#342among Topic in Poland
#32in Technology & Electronics

Game consoles has an estimated audience of 2,477,474 people in Poland. 35.4% are female, 64.6% are male, average age 32.8. Top brand affinities: Smartphones, Boutiques, Massively multiplayer online role-playing games, Programming language, Cameras.

Top brand affinities include Smartphones, Boutiques, Massively multiplayer online role-playing games, with strongest over-indexing on Smartphones (52.16× the country average).

Demographically, the Game consoles audience skews more male with an average age of 32.8, and over-indexes on personality traits such as Patriotism, Healthy Lifestyle.

The typical Game consoles fan in Poland is more male, around 32.8 years old, with strong Patriotism tendencies and a notable affinity for Smartphones.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Game consoles profile in Poland.

Audience size
2.5M
in Poland
Gender
35.4%
64.6% male
Age
32.8
average years
Country rank
#522
Topic in Poland
Fig. 01

Search interest · 12-month trend

-24%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game consoles fans

35.4% are female, 64.6% are male, average age 32.8.

Fig. 02

Gender split

35.4%
Female
64.6%
Male
Demographic split for Game consoles audience in Poland
MetricValue
Female35.4%
Male64.6%
Average age32.8
Estimated audience size2,477,474
Fig. 03

Age distribution

Ø 32.8
average years
Age distribution of the Game consoles audience in Poland
Age bracketShare%
16-1938%
20-2921%
30-3918%
40-4912%
50+11%
Fig. 04

Worldwide distribution

1.1%

of the worldwide Game consoles audience comes from Poland.

Worldwide audience distribution share by country for Game consoles
CountryShare
United States18.4%
India4.9%
Italy4.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Game consoles audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Game consoles audience
#·InterestCategoryAffinity×
01Massively multiplayer online role-playing gamesGames86.39×
02Cristiano RonaldoSports71.78×
03PeugeotCars & Mobility69.81×
04Soft drinksFood & Beverages68.80×
05CamerasTechnology & Electronics66.67×
06WrestlingSports66.67×
07Real Madrid C.F.Sports64.83×
08Pay televisionMovies & TV61.73×
09Programming languageTechnology & Electronics60.32×
10Streaming mediaTechnology & Electronics59.14×
11Classical musicMusic & Radio52.24×
12SmartphonesTechnology & Electronics52.16×
13TheatreMusic & Radio50.23×
14Renewable energyBusiness & Career49.32×
15NiceTravel & Leisure49.18×
16MoneyBusiness & Career46.09×
17ItalyTravel & Leisure40.29×
18BoutiquesFashion & Accessoires40.23×
19SpasBeauty & Wellness36.95×
20ApartmentBusiness & Career35.18×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Game consoles audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Game consoles audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM47.71×
Healthy LifestyleBALANCE4.42×
Social Media UsageJOY2.74×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Game consoles audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE1.14×
Urban LifestyleOPEN1.14×
IndividualismJOY1.14×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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