A data profile of the people who buy, follow and care about Game consoles in Poland — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 2,477,474 people in Poland.
Game consoles has an estimated audience of 2,477,474 people in Poland. 35.4% are female, 64.6% are male, average age 32.8. Top brand affinities: Smartphones, Boutiques, Massively multiplayer online role-playing games, Programming language, Cameras.
Top brand affinities include Smartphones, Boutiques, Massively multiplayer online role-playing games, with strongest over-indexing on Smartphones (52.16× the country average).
Demographically, the Game consoles audience skews more male with an average age of 32.8, and over-indexes on personality traits such as Patriotism, Healthy Lifestyle.
The typical Game consoles fan in Poland is more male, around 32.8 years old, with strong Patriotism tendencies and a notable affinity for Smartphones.
The key figures that characterise the Game consoles profile in Poland.
35.4% are female, 64.6% are male, average age 32.8.
| Metric | Value |
|---|---|
| Female | 35.4% |
| Male | 64.6% |
| Average age | 32.8 |
| Estimated audience size | 2,477,474 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 21% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 11% |
of the worldwide Game consoles audience comes from Poland.
| Country | Share |
|---|---|
| United States | 18.4% |
| India | 4.9% |
| Italy | 4.3% |
The strongest cross-interests of the Game consoles audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online role-playing games | Games | 86.39× | ||
| 02 | Cristiano Ronaldo | Sports | 71.78× | ||
| 03 | Peugeot | Cars & Mobility | 69.81× | ||
| 04 | Soft drinks | Food & Beverages | 68.80× | ||
| 05 | Cameras | Technology & Electronics | 66.67× | ||
| 06 | Wrestling | Sports | 66.67× | ||
| 07 | Real Madrid C.F. | Sports | 64.83× | ||
| 08 | Pay television | Movies & TV | 61.73× | ||
| 09 | Programming language | Technology & Electronics | 60.32× | ||
| 10 | Streaming media | Technology & Electronics | 59.14× | ||
| 11 | Classical music | Music & Radio | 52.24× | ||
| 12 | Smartphones | Technology & Electronics | 52.16× | ||
| 13 | Theatre | Music & Radio | 50.23× | ||
| 14 | Renewable energy | Business & Career | 49.32× | ||
| 15 | Nice | Travel & Leisure | 49.18× | ||
| 16 | Money | Business & Career | 46.09× | ||
| 17 | Italy | Travel & Leisure | 40.29× | ||
| 18 | Boutiques | Fashion & Accessoires | 40.23× | ||
| 19 | Spas | Beauty & Wellness | 36.95× | ||
| 20 | Apartment | Business & Career | 35.18× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 47.71× | |
| Healthy Lifestyle | BALANCE | 4.42× | |
| Social Media Usage | JOY | 2.74× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 1.14× | |
| Urban Lifestyle | OPEN | 1.14× | |
| Individualism | JOY | 1.14× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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