A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Poland — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 1,472,578 people in Poland.
Massively multiplayer online role-playing games has an estimated audience of 1,472,578 people in Poland. 36.2% are female, 63.8% are male, average age 34.0.
The key figures that characterise the Massively multiplayer online role-playing games profile in Poland.
36.2% are female, 63.8% are male, average age 34.0.
| Metric | Value |
|---|---|
| Female | 36.2% |
| Male | 63.8% |
| Average age | 34.0 |
| Estimated audience size | 1,472,578 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 23% | |
| 30-39 | 19% | |
| 40-49 | 14% | |
| 50+ | 12% |
of the worldwide Massively multiplayer online role-playing games audience comes from Poland.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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