A data profile of the people who buy, follow and care about Role-playing games in Poland — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 2,017,692 people in Poland.
Role-playing games has an estimated audience of 2,017,692 people in Poland. 36.7% are female, 63.3% are male, average age 33.3. Top brand affinities: TikTok, Mobile game, Video games, Twitch, Action role-playing game.
Top brand affinities include TikTok, Mobile game, Video games, with strongest over-indexing on TikTok (1.55× the country average).
Demographically, the Role-playing games audience skews more male with an average age of 33.3, and over-indexes on personality traits such as Design Affinity, Social Media Usage.
The typical Role-playing games fan in Poland is more male, around 33.3 years old, with strong Design Affinity tendencies and a notable affinity for TikTok.
The key figures that characterise the Role-playing games profile in Poland.
36.7% are female, 63.3% are male, average age 33.3.
| Metric | Value |
|---|---|
| Female | 36.7% |
| Male | 63.3% |
| Average age | 33.3 |
| Estimated audience size | 2,017,692 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 25% | |
| 30-39 | 19% | |
| 40-49 | 12% | |
| 50+ | 11% |
of the worldwide Role-playing games audience comes from Poland.
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Action role-playing game | Games | 4.06× | ||
| 02 | Baldur's Gate 3 | Games | 3.80× | ||
| 03 | Strategy games | Games | 3.05× | ||
| 04 | Pokémon (video game series) | Games | 3.03× | ||
| 05 | Massively multiplayer online role-playing games | Games | 2.88× | ||
| 06 | Massively multiplayer online games | Games | 2.65× | ||
| 07 | Counter-Strike: Global Offensive | Games | 2.50× | ||
| 08 | Mobile game | Games | 2.46× | ||
| 09 | Discord | Internet & Social Media | 2.34× | ||
| 10 | Action games | Games | 2.32× | ||
| 11 | Gamer | Games | 2.28× | ||
| 12 | PC game | Games | 2.28× | ||
| 13 | Roblox | Games | 2.25× | ||
| 14 | Epic Games | Games | 2.24× | ||
| 15 | Twitch | Games | 2.11× | ||
| 16 | Video games | Games | 1.59× | ||
| 17 | Stranger Things | Movies & TV | 1.59× | ||
| 18 | Steam | Games | 1.56× | ||
| 19 | TikTok | Internet & Social Media | 1.55× | ||
| 20 | GeoGuessr | Internet & Social Media | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 1.36× | |
| Social Media Usage | JOY | 1.03× | |
| Patriotism | CONSERVATISM | 1.01× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 0.49× | |
| Price Sensitivity | PREMIUM | 0.53× | |
| Sustainability | BALANCE | 0.67× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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