Rascasse Audience Intelligence

Role-playing games Audience in Colombia

A data profile of the people who buy, follow and care about Role-playing games in Colombia — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 2,496,957 people in Colombia.

#5among Gaming genre in Colombia
#472among Topic in Colombia
#9in Games

Role-playing games has an estimated audience of 2,496,957 people in Colombia. 40.5% are female, 59.5% are male, average age 32.7. Top brand affinities: Mobile game, Creative Commons, Erlang (programming language), Voice over IP, Video game culture.

Top brand affinities include Mobile game, Creative Commons, Erlang (programming language), with strongest over-indexing on Mobile game (1.74× the country average).

Demographically, the Role-playing games audience skews more male with an average age of 32.7, and over-indexes on personality traits such as Indulgence, Risk Appetite.

The typical Role-playing games fan in Colombia is more male, around 32.7 years old, with strong Indulgence tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Role-playing games profile in Colombia.

Audience size
2.5M
in Colombia
Gender
40.5%
59.5% male
Age
32.7
average years
Country rank
#627
Topic in Colombia
Fig. 01

Search interest · 12-month trend

-26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Role-playing games fans

40.5% are female, 59.5% are male, average age 32.7.

Fig. 02

Gender split

40.5%
Female
59.5%
Male
Demographic split for Role-playing games audience in Colombia
MetricValue
Female40.5%
Male59.5%
Average age32.7
Estimated audience size2,496,957
Fig. 03

Age distribution

Ø 32.7
average years
Age distribution of the Role-playing games audience in Colombia
Age bracketShare%
16-1938%
20-2923%
30-3916%
40-4912%
50+12%
Fig. 04

Worldwide distribution

1.4%

of the worldwide Role-playing games audience comes from Colombia.

Worldwide audience distribution share by country for Role-playing games
CountryShare
United States16.9%
China7.7%
Japan7.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Role-playing games audience
#·InterestCategoryAffinity×
01MinecraftGames2.42×
02Video game cultureGames2.40×
03CrunchyrollGames2.25×
04Erlang (programming language)Technology & Electronics2.11×
05Creative CommonsTechnology & Electronics2.10×
06Massively multiplayer online role-playing gamesGames2.03×
07Massively multiplayer online gamesGames1.89×
08Japanese popular cultureTravel & Leisure1.88×
09League of LegendsGames1.88×
10Strategy gamesGames1.84×
11CapCutTechnology & Electronics1.80×
12RobloxGames1.80×
13TwitchGames1.77×
14Word gamesGames1.75×
15Mobile gameGames1.74×
16Tabletop gameGames1.70×
17FortniteGames1.66×
18Voice over IPTechnology & Electronics1.61×
19Action gamesGames1.54×
20ChoirHome & Garden1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Role-playing games audience · What stands out
TraitClusterDeviationScore
IndulgenceJOY1.34×
Risk AppetiteTHRILL1.18×
CreativityOPEN0.86×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Role-playing games audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.77×
IndividualismJOY0.85×
Career OrientationPOWER0.85×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Colombia who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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