Rascasse Audience Intelligence

Puzzle video games Audience in Colombia

A data profile of the people who buy, follow and care about Puzzle video games in Colombia — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 2,493,052 people in Colombia.

#6among Gaming genre in Colombia
#475among Topic in Colombia
#10in Games

Puzzle video games has an estimated audience of 2,493,052 people in Colombia. 56.5% are female, 43.5% are male, average age 35.1. Top brand affinities: Real-time strategy, Quiz, Dua Lipa, Trivia, Emoticon.

Top brand affinities include Real-time strategy, Quiz, Dua Lipa, with strongest over-indexing on Real-time strategy (1.59× the country average).

Demographically, the Puzzle video games audience skews more female with an average age of 35.1, and over-indexes on personality traits such as Risk Appetite, Indulgence.

The typical Puzzle video games fan in Colombia is more female, around 35.1 years old, with strong Risk Appetite tendencies and a notable affinity for Real-time strategy.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in Colombia.

Audience size
2.5M
in Colombia
Gender
56.5%
43.5% male
Age
35.1
average years
Country rank
#631
Topic in Colombia
Fig. 01

Search interest · 12-month trend

-74%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

56.5% are female, 43.5% are male, average age 35.1.

Fig. 02

Gender split

56.5%
Female
43.5%
Male
Demographic split for Puzzle video games audience in Colombia
MetricValue
Female56.5%
Male43.5%
Average age35.1
Estimated audience size2,493,052
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the Puzzle video games audience in Colombia
Age bracketShare%
16-1929%
20-2924%
30-3919%
40-4916%
50+13%
Fig. 04

Worldwide distribution

1.6%

of the worldwide Puzzle video games audience comes from Colombia.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01TangramGames2.90×
02Candy Crush SagaGames2.81×
03Fruit NinjaGames2.77×
044 Pics 1 WordGames2.59×
05Coloring bookKids & Family2.08×
06Slotomania - Slot MachinesGames2.03×
07Jigsaw puzzleGames1.94×
08Games playedGames1.93×
09Dots (video game)Games1.93×
10Dua LipaMusic & Radio1.83×
11Rita OraMusic & Radio1.83×
12Lock screenTechnology & Electronics1.81×
13Brain TestGames1.78×
14TriviaGames1.76×
15EmoticonInternet & Social Media1.67×
16Word ConnectGames1.60×
17Real-time strategyGames1.59×
18Bubble ShooterGames1.57×
19QuizGames1.53×
20SolitaireGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL0.92×
IndulgenceJOY0.82×
CreativityOPEN0.77×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.50×
IndividualismJOY0.57×
Career OrientationPOWER0.61×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Colombia who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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