Rascasse Audience Intelligence

Puzzle video games Audience in Germany

A data profile of the people who buy, follow and care about Puzzle video games in Germany — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 5,324,883 people in Germany.

The average Puzzle video games fan in Germany is 41.4 years old, balanced, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Real-time strategy, Tagesschau, Candy Crush Saga, with strongest over-indexing on Real-time strategy (3.78× the country average).

Demographically, the Puzzle video games audience skews balanced with an average age of 41.4, and over-indexes on personality traits such as Price Sensitivity, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Puzzle video games fan in Germany is balanced, around 41.4 years old, with strong Price Sensitivity tendencies and a notable affinity for Real-time strategy.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in Germany.

Audience size
5.3M
in Germany
Gender
54.0%
46.0% male
Age
41.4
average years
Country rank
#955
Topic in Germany
Fig. 01

Search interest · 12-month trend

-14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

54.0% are female, 46.0% are male, average age 41.4.

Fig. 02

Gender split

54.0%
Female
46.0%
Male
Demographic split for Puzzle video games audience in Germany
MetricValue
Female54.0%
Male46.0%
Average age41.4
Estimated audience size5,324,883
Fig. 03

Age distribution

Ø 41.4
average years
Age distribution of the Puzzle video games audience in Germany
Age bracketShare%
16-1914%
20-2917%
30-3922%
40-4925%
50+22%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Puzzle video games audience comes from Germany.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in Germany is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~50K1.18×
02Berlin~300K1.09×
03Mecklenburg-Vorpommern~100K1.03×
04Rheinland-Pfalz~300K1.02×
05Schleswig-Holstein~200K1.02×
06Brandenburg~200K1.02×
07Sachsen-Anhalt~100K1.01×
08Hamburg~100K1.01×
09Saarland~70K1.00×
10Niedersachsen~500K0.99×
11Thüringen~100K0.99×
12Hessen~400K0.97×
13Sachsen~300K0.97×
14Baden-Württemberg~700K0.92×
15Bayern~800K0.89×
16Nordrhein-Westfalen~1M0.84×
Fig. 06

Affinity by region

Affinity by region — Puzzle video games, Germany
0.84×1.00×1.18×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Candy Crush Soda SagaGames6.17×
02Tile-matching video gameGames5.09×
03Candy Crush SagaGames4.61×
04MahjongGames4.53×
05Real-time strategyGames3.78×
06GameduellGames3.29×
07HovercraftCars & Mobility3.07×
08Music video gameMusic & Radio2.99×
09RiddleGames2.47×
10Prime (film)Movies & TV2.35×
11GodzillaMovies & TV1.98×
12Strategy gamesGames1.86×
13Mobile gameGames1.77×
14Card gamesGames1.70×
15Crazy GamesGames1.60×
16Alles was zähltMovies & TV1.59×
17TagesschauMovies & TV1.55×
18BonprixShopping1.53×
19Wetter.deHome & Garden1.51×
20Role-playing gamesGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Price SensitivityPREMIUM1.18×
PatriotismCONSERVATISM1.05×
Family OrientationCONSERVATISM1.04×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.60×
Design AffinityPREMIUM0.64×
SustainabilityBALANCE0.65×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in Germany?

Puzzle video games has an estimated audience of 5,324,883 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Puzzle video games fans?

54.0% of Puzzle video games fans are female, 46.0% are male, with an average age of 41.4 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Real-time strategy (3.78×), Tagesschau (1.55×), and Candy Crush Saga (4.61×) over the country average.

04

Where do Puzzle video games fans live in Germany?

Puzzle video games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~800K), and Baden-Württemberg (reach ~700K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Tagesschau (1.55×), Candy Crush Saga (4.61×), Mobile game (1.77×), and Godzilla (1.98×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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