A data profile of the people who buy, follow and care about Tile-matching video game in Germany — modelled from more than twelve digital signal sources. Tile-matching video game has an estimated audience of 810,696 people in Germany.
The average Tile-matching video game fan in Germany is 38.9 years old, more female, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Scooby-Doo, Max Verstappen, Monsters, with strongest over-indexing on Scooby-Doo (14.68× the country average).
Demographically, the Tile-matching video game audience skews more female with an average age of 38.9, and over-indexes on personality traits such as Patriotism, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Tile-matching video game fan in Germany is more female, around 38.9 years old, with strong Patriotism tendencies and a notable affinity for Scooby-Doo.
The key figures that characterise the Tile-matching video game profile in Germany.
58.3% are female, 41.7% are male, average age 38.9.
| Metric | Value |
|---|---|
| Female | 58.3% |
| Male | 41.7% |
| Average age | 38.9 |
| Estimated audience size | 810,696 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 22% | |
| 50+ | 19% |
of the worldwide Tile-matching video game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 24.0% |
| Japan | 9.4% |
| Germany | 5.1% |
Where the Tile-matching video game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~40K | 1.05× | |
| 02 | Hessen | ~60K | 1.02× | |
| 03 | Mecklenburg-Vorpommern | ~20K | 1.02× | |
| 04 | Hamburg | ~20K | 1.01× | |
| 05 | Niedersachsen | ~80K | 1.00× | |
| 06 | Rheinland-Pfalz | ~40K | 1.00× | |
| 07 | Nordrhein-Westfalen | ~200K | 0.99× | |
| 08 | Bayern | ~100K | 0.99× | |
| 09 | Baden-Württemberg | ~100K | 0.99× | |
| 10 | Sachsen | 0.00× | ||
| 11 | Schleswig-Holstein | 0.00× | ||
| 12 | Brandenburg | 0.00× | ||
| 13 | Sachsen-Anhalt | 0.00× |
The strongest cross-interests of the Tile-matching video game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Scooby-Doo | Movies & TV | 14.68× | ||
| 02 | Max Verstappen | Sports | 14.68× | ||
| 03 | Bubble Witch 2 Saga | Games | 13.39× | ||
| 04 | Tetris | Games | 12.54× | ||
| 05 | City-building game | Games | 12.23× | ||
| 06 | Monsters | Movies & TV | 10.32× | ||
| 07 | Time management | Business & Career | 7.91× | ||
| 08 | Andy Borg | Music & Radio | 6.15× | ||
| 09 | Candy Crush Saga | Games | 5.39× | ||
| 10 | Puzzle video games | Games | 5.09× | ||
| 11 | Strategy games | Games | 4.70× | ||
| 12 | Real-time strategy | Games | 4.67× | ||
| 13 | Andrea Berg | Music & Radio | 3.86× | ||
| 14 | Card games | Games | 3.44× | ||
| 15 | Gambling | Games | 3.24× | ||
| 16 | Hugendubel | Shopping | 3.23× | ||
| 17 | Florian Silbereisen | Music & Radio | 3.08× | ||
| 18 | Mobile game | Games | 2.91× | ||
| 19 | Schlager music | Music & Radio | 2.55× | ||
| 20 | Helene Fischer | Music & Radio | 2.15× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.88× | |
| Extroversion | THRILL | 1.72× | |
| Family Orientation | CONSERVATISM | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.56× | |
| Luxury Orientation | PREMIUM | 0.63× | |
| Sustainability | BALANCE | 0.74× |
Tile-matching video game has an estimated audience of 810,696 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
58.3% of Tile-matching video game fans are female, 41.7% are male, with an average age of 38.9 years.
Tile-matching video game fans show strongest brand affinity for Scooby-Doo (14.68×), Max Verstappen (14.68×), and Monsters (10.32×) over the country average.
Tile-matching video game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Tile-matching video game itself, the audience over-indexes on Max Verstappen (14.68×), Monsters (10.32×), Puzzle video games (5.09×), and Andy Borg (6.15×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Tile-matching video game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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