Rascasse Audience Intelligence

Tile-matching video game Audience in Germany

A data profile of the people who buy, follow and care about Tile-matching video game in Germany — modelled from more than twelve digital signal sources. Tile-matching video game has an estimated audience of 810,696 people in Germany.

The average Tile-matching video game fan in Germany is 38.9 years old, more female, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Scooby-Doo, Max Verstappen, Monsters, with strongest over-indexing on Scooby-Doo (14.68× the country average).

Demographically, the Tile-matching video game audience skews more female with an average age of 38.9, and over-indexes on personality traits such as Patriotism, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Tile-matching video game fan in Germany is more female, around 38.9 years old, with strong Patriotism tendencies and a notable affinity for Scooby-Doo.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Tile-matching video game profile in Germany.

Audience size
811K
in Germany
Gender
58.3%
41.7% male
Age
38.9
average years
Country rank
#7797
Topic in Germany
Fig. 01

Search interest · 12-month trend

+51%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Tile-matching video game fans

58.3% are female, 41.7% are male, average age 38.9.

Fig. 02

Gender split

58.3%
Female
41.7%
Male
Demographic split for Tile-matching video game audience in Germany
MetricValue
Female58.3%
Male41.7%
Average age38.9
Estimated audience size810,696
Fig. 03

Age distribution

Ø 38.9
average years
Age distribution of the Tile-matching video game audience in Germany
Age bracketShare%
16-1922%
20-2918%
30-3920%
40-4922%
50+19%
Fig. 04

Worldwide distribution

5.1%

of the worldwide Tile-matching video game audience comes from Germany.

Worldwide audience distribution share by country for Tile-matching video game
CountryShare
United States24.0%
Japan9.4%
Germany5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Tile-matching video game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Tile-matching video game fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~40K1.05×
02Hessen~60K1.02×
03Mecklenburg-Vorpommern~20K1.02×
04Hamburg~20K1.01×
05Niedersachsen~80K1.00×
06Rheinland-Pfalz~40K1.00×
07Nordrhein-Westfalen~200K0.99×
08Bayern~100K0.99×
09Baden-Württemberg~100K0.99×
10Sachsen0.00×
11Schleswig-Holstein0.00×
12Brandenburg0.00×
13Sachsen-Anhalt0.00×
Fig. 06

Affinity by region

Affinity by region — Tile-matching video game, Germany
0.99×1.00×1.05×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Tile-matching video game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Tile-matching video game audience
#·InterestCategoryAffinity×
01Scooby-DooMovies & TV14.68×
02Max VerstappenSports14.68×
03Bubble Witch 2 SagaGames13.39×
04TetrisGames12.54×
05City-building gameGames12.23×
06MonstersMovies & TV10.32×
07Time managementBusiness & Career7.91×
08Andy BorgMusic & Radio6.15×
09Candy Crush SagaGames5.39×
10Puzzle video gamesGames5.09×
11Strategy gamesGames4.70×
12Real-time strategyGames4.67×
13Andrea BergMusic & Radio3.86×
14Card gamesGames3.44×
15GamblingGames3.24×
16HugendubelShopping3.23×
17Florian SilbereisenMusic & Radio3.08×
18Mobile gameGames2.91×
19Schlager musicMusic & Radio2.55×
20Helene FischerMusic & Radio2.15×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Tile-matching video game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Tile-matching video game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.88×
ExtroversionTHRILL1.72×
Family OrientationCONSERVATISM1.37×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Tile-matching video game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.56×
Luxury OrientationPREMIUM0.63×
SustainabilityBALANCE0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Tile-matching video game have in Germany?

Tile-matching video game has an estimated audience of 810,696 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Tile-matching video game fans?

58.3% of Tile-matching video game fans are female, 41.7% are male, with an average age of 38.9 years.

03

Which brands do Tile-matching video game fans like most?

Tile-matching video game fans show strongest brand affinity for Scooby-Doo (14.68×), Max Verstappen (14.68×), and Monsters (10.32×) over the country average.

04

Where do Tile-matching video game fans live in Germany?

Tile-matching video game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Tile-matching video game fans also like?

Beyond Tile-matching video game itself, the audience over-indexes on Max Verstappen (14.68×), Monsters (10.32×), Puzzle video games (5.09×), and Andy Borg (6.15×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Tile-matching video game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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