A data profile of the people who buy, follow and care about Tetris in Germany — modelled from more than twelve digital signal sources. Tetris has an estimated audience of 537,962 people in Germany.
The average Tetris fan in Germany is 36.8 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Tile-matching video game, Puzzle video games, Gmail, with strongest over-indexing on Tile-matching video game (12.54× the country average).
Demographically, the Tetris audience skews balanced with an average age of 36.8, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Tetris fan in Germany is balanced, around 36.8 years old, with strong Patriotism tendencies and a notable affinity for Tile-matching video game.
The key figures that characterise the Tetris profile in Germany.
48.2% are female, 51.8% are male, average age 36.8.
| Metric | Value |
|---|---|
| Female | 48.2% |
| Male | 51.8% |
| Average age | 36.8 |
| Estimated audience size | 537,962 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 21% | |
| 30-39 | 22% | |
| 40-49 | 20% | |
| 50+ | 13% |
of the worldwide Tetris audience comes from Germany.
| Country | Share |
|---|---|
| United States | 14.5% |
| India | 5.1% |
| Italy | 4.2% |
Where the Tetris audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Saarland | ~8K | 1.16× | |
| 02 | Thüringen | ~20K | 1.15× | |
| 03 | Bayern | ~100K | 1.13× | |
| 04 | Baden-Württemberg | ~80K | 1.13× | |
| 05 | Bremen | ~5K | 1.13× | |
| 06 | Rheinland-Pfalz | ~30K | 1.08× | |
| 07 | Niedersachsen | ~60K | 1.05× | |
| 08 | Sachsen-Anhalt | ~10K | 1.04× | |
| 09 | Sachsen | ~30K | 1.02× | |
| 10 | Nordrhein-Westfalen | ~100K | 1.00× | |
| 11 | Hessen | ~40K | 0.94× | |
| 12 | Schleswig-Holstein | ~20K | 0.90× | |
| 13 | Brandenburg | ~20K | 0.90× | |
| 14 | Berlin | ~20K | 0.81× | |
| 15 | Mecklenburg-Vorpommern | ~8K | 0.80× | |
| 16 | Hamburg | ~10K | 0.78× |
The strongest cross-interests of the Tetris audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Matching game | Games | 17.98× | ||
| 02 | Feature phone | Technology & Electronics | 17.53× | ||
| 03 | Tile-matching video game | Games | 12.54× | ||
| 04 | Gameplay | Games | 8.48× | ||
| 05 | Haitian Vodou | Politics & Society | 6.73× | ||
| 06 | Nokia | Technology & Electronics | 6.50× | ||
| 07 | Fishdom | Games | 6.49× | ||
| 08 | Computing platform | Technology & Electronics | 6.47× | ||
| 09 | Casual game | Games | 5.18× | ||
| 10 | Puzzle video games | Games | 4.06× | ||
| 11 | Crazy Games | Games | 3.37× | ||
| 12 | Real-time strategy | Games | 2.93× | ||
| 13 | Conflagration | Politics & Society | 2.71× | ||
| 14 | Game consoles | Technology & Electronics | 2.67× | ||
| 15 | Gmail | Internet & Social Media | 2.64× | ||
| 16 | Action games | Games | 1.95× | ||
| 17 | Adventure game | Games | 1.78× | ||
| 18 | Digital distribution | Business & Career | 1.58× | ||
| 19 | Online games | Games | 1.55× | ||
| 20 | CrazyGames | Games | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.49× | |
| Family Orientation | CONSERVATISM | 1.15× | |
| Social Media Usage | JOY | 1.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.68× | |
| Mindfulness | BALANCE | 0.73× | |
| Indulgence | JOY | 0.74× |
Tetris has an estimated audience of 537,962 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
48.2% of Tetris fans are female, 51.8% are male, with an average age of 36.8 years.
Tetris fans show strongest brand affinity for Tile-matching video game (12.54×), Puzzle video games (4.06×), and Gmail (2.64×) over the country average.
Tetris fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~100K), and Baden-Württemberg (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Tetris itself, the audience over-indexes on Puzzle video games (4.06×), Gmail (2.64×), Crazy Games (3.37×), and Casual game (5.18×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Tetris. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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