Rascasse Audience Intelligence

Puzzle video games Audience in India

A data profile of the people who buy, follow and care about Puzzle video games in India — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 7,870,125 people in India.

The average Puzzle video games fan in India is 32.5 years old, more male, and lives primarily in Uttar Pradesh.

The audience is concentrated in Uttar Pradesh, Maharashtra, Gujarat.

Top brand affinities include Casino games, Candy Crush Saga, Real-time strategy, with strongest over-indexing on Casino games (1.76× the country average).

Demographically, the Puzzle video games audience skews more male with an average age of 32.5, and over-indexes on personality traits such as Social Media Usage, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.

The typical Puzzle video games fan in India is more male, around 32.5 years old, with strong Social Media Usage tendencies and a notable affinity for Casino games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in India.

Audience size
7.9M
in India
Gender
24.1%
75.9% male
Age
32.5
average years
Country rank
#623
Topic in India
Fig. 01

Search interest · 12-month trend

-53%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

24.1% are female, 75.9% are male, average age 32.5.

Fig. 02

Gender split

24.1%
Female
75.9%
Male
Demographic split for Puzzle video games audience in India
MetricValue
Female24.1%
Male75.9%
Average age32.5
Estimated audience size7,870,125
Fig. 03

Age distribution

Ø 32.5
average years
Age distribution of the Puzzle video games audience in India
Age bracketShare%
16-1931%
20-2932%
30-3918%
40-4911%
50+9%
Fig. 04

Worldwide distribution

5.0%

of the worldwide Puzzle video games audience comes from India.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in India is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in India
#RegionReachAffinity×
01Sikkim~4K1.27×
02Arunachal Pradesh~5K1.12×
03Mizoram~6K1.10×
04Nagaland~6K1.09×
05Meghalaya~9K1.04×
06Manipur~10K1.03×
07Tripura~10K0.99×
08Goa~8K0.98×
09Madhya Pradesh~100K0.96×
10Chhattisgarh~50K0.94×
11Himachal Pradesh~30K0.94×
12Haryana~90K0.92×
13Andhra Pradesh~90K0.92×
14Uttarakhand~40K0.92×
15Uttar Pradesh~300K0.90×
16Kerala~100K0.90×
17Jharkhand~60K0.90×
18Jammu and Kashmir~30K0.90×
19Tamil Nadu~200K0.89×
20Assam~70K0.88×
21Bihar~100K0.87×
22Punjab (region)~90K0.85×
23Odisha~70K0.85×
24Gujarat~200K0.83×
25Rajasthan~100K0.81×
26Telangana~90K0.79×
27Maharashtra~300K0.77×
28Karnataka~100K0.76×
29West Bengal~200K0.72×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Tile-matching video gameGames5.18×
02Candy Crush SagaGames4.15×
03Candy Crush Soda SagaGames4.11×
044 Pics 1 WordGames3.73×
05Fruit NinjaGames3.33×
06Real-time strategyGames2.79×
07SudokuGames2.42×
08Bluegrass musicMusic & Radio2.31×
09Browser gamesGames2.01×
10Detective fictionLiterature1.92×
11Tabletop gameGames1.85×
12Simulation gamesGames1.83×
13Word gamesGames1.81×
14Casino gamesGames1.76×
15Spiritual (music)Music & Radio1.75×
16Massively multiplayer online gamesGames1.67×
17Massively multiplayer online role-playing gamesGames1.67×
18Strategy gamesGames1.67×
19Action gamesGames1.53×
20MahjongGames1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY0.81×
Price SensitivityPREMIUM0.81×
Family OrientationCONSERVATISM0.80×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.52×
Design AffinityPREMIUM0.53×
SustainabilityBALANCE0.57×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in India?

Puzzle video games has an estimated audience of 7,870,125 people in India, concentrated in Uttar Pradesh and Maharashtra.

02

What is the gender split and age of Puzzle video games fans?

24.1% of Puzzle video games fans are female, 75.9% are male, with an average age of 32.5 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Casino games (1.76×), Candy Crush Saga (4.15×), and Real-time strategy (2.79×) over the country average.

04

Where do Puzzle video games fans live in India?

Puzzle video games fans in India are most concentrated in Uttar Pradesh (reach ~300K), Maharashtra (reach ~300K), and Gujarat (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Candy Crush Saga (4.15×), Real-time strategy (2.79×), Action games (1.53×), and Massively multiplayer online games (1.67×) compared to the India average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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