A data profile of the people who buy, follow and care about Twitch in Poland — modelled from more than twelve digital signal sources. Twitch has an estimated audience of 3,186,274 people in Poland.
Twitch has an estimated audience of 3,186,274 people in Poland. 10.0% are female, 90.0% are male, average age 20.6. Top brand affinities: TikTok, UFL, Young Multi, OLX, Roblox.
Top brand affinities include TikTok, UFL, Young Multi, with strongest over-indexing on TikTok (20.99× the country average).
Demographically, the Twitch audience skews more male with an average age of 20.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
The typical Twitch fan in Poland is more male, around 20.6 years old, with strong Patriotism tendencies and a notable affinity for TikTok.
The key figures that characterise the Twitch profile in Poland.
10.0% are female, 90.0% are male, average age 20.6.
| Metric | Value |
|---|---|
| Female | 10.0% |
| Male | 90.0% |
| Average age | 20.6 |
| Estimated audience size | 3,186,274 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 84% | |
| 20-29 | 16% | |
| 30-39 | 0% | |
| 40-49 | 0% | |
| 50+ | 0% |
of the worldwide Twitch audience comes from Poland.
| Country | Share |
|---|---|
| United States | 19.3% |
| Japan | 9.9% |
| China | 6.1% |
The strongest cross-interests of the Twitch audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | UFL | Games | 39.25× | ||
| 02 | Young Multi | Music & Radio | 30.61× | ||
| 03 | TikTok | Internet & Social Media | 20.99× | ||
| 04 | Lego Minecraft | Kids & Family | 5.36× | ||
| 05 | One Piece | Movies & TV | 4.92× | ||
| 06 | Roblox | Games | 4.80× | ||
| 07 | Action role-playing game | Games | 4.45× | ||
| 08 | Minecraft | Games | 4.41× | ||
| 09 | OLX | Shopping | 4.30× | ||
| 10 | Anime convention | Literature | 4.30× | ||
| 11 | Epic Games | Games | 4.22× | ||
| 12 | Adventure game | Games | 4.19× | ||
| 13 | Action-adventure game | Games | 3.97× | ||
| 14 | League of Legends | Games | 2.36× | ||
| 15 | Media Markt | Shopping | 2.23× | ||
| 16 | Steam | Games | 2.21× | ||
| 17 | Stranger Things | Movies & TV | 2.08× | ||
| 18 | RTV Euro AGD | Shopping | 1.85× | ||
| 19 | Heavy metal music | Music & Radio | 1.71× | ||
| 20 | FC Barcelona | Sports | 1.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.70× | |
| Early Adopter Mentality | POWER | 1.68× | |
| Extroversion | THRILL | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.62× | |
| Quality Awareness | PREMIUM | 0.64× | |
| Community Orientation | OPEN | 0.68× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Twitch. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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